
茶茶坊主
@CChaBouzu
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I'm an animator, I'm a game developer , I'm a handyman..... :D 我是动画师、我是游戏制作、我是打杂的 :D https://t.co/4Ihyx3VgW0
中华人民共和国
Joined February 2017
#unity #indiegame #MetalFrontier #mecha .#インディーゲーム #ゲーム #ゲーム開発.Devlog 03/09.I don't want to interrupt the player's control by entering the cutsence.🤔
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RT @EtheringtonBros: Our feature artist/tutorial today is this EXCELLENT set of 10 PRINCIPALS of MOTION DESIGN/ANIMATION by the talented @j….
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RT @Egor_Poskriakov: I love the moment when the rig is ready and I can play with it to see if anything breaks 😄.It's the most fun part of r….
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RT @HitryLogyGames: 壁走行と壁からラピッドブーストジャンプなど.壁走行中は足先のタイヤやキャタピラを使えるので消費ENが軽減されます。また上、下、水平にもラピッドブースト可能.Make sure to wishlist it!👇😊👇. https://t.co….
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RT @RedSawGames: Some told us our logo wasn’t legible enough - so we redesigned it from scratch. What do you think of the new version 🤔 #i….
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RT @HakanssonAugust: a recurring problem when working in 2.5D is that its hard to gauge the colliders of objects in a scene which leads to….
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