
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
@psergiomr
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Software Engineer and Indie Game Developer, working on Troubled Passage. Steam: https://t.co/7DwaCVl8ry Itch: https://t.co/zOamo5mbXo
Oporto, Portugal
Joined October 2015
I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏.#gamedev #indiedev #madewithunity
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Trying to block a Charge attack is not a good idea. Avoid them if possible . #gamedev #indiedev #madewithunity #RPG
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Trying to block a Charge attack is not a good idea. Avoid them if possible . #gamedev #indiedev #madewithunity #RPG
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RT @psergiomr: Trying to design the combat to be fluid and encourage the player to engage multiple enemies at once. #gamedev #indiedev #mad….
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Trying to design the combat to be fluid and encourage the player to engage multiple enemies at once. #gamedev #indiedev #madewithunity #RPG
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RT @psergiomr: Area Special Attack. Arrows react to the environment accordantly. #gamedev #indiedev #madewithunity #RPG .
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Area Special Attack. Arrows react to the environment accordantly. #gamedev #indiedev #madewithunity #RPG
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RT @psergiomr: While playing with a controller, if you don't move the right stick to aim, the game will aim for you and soft locks on a tar….
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While playing with a controller, if you don't move the right stick to aim, the game will aim for you and soft locks on a target. If you move the right stick, you are in charge and it overrides the system. Easier for people with disabilities #gamedev #indiedev #madewithunity #RPG
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