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Sérgio Rodrigues 🇵🇹 Working on Troubled Passage Profile
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage

@psergiomr

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Following
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Statuses
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Software Engineer and Indie Game Developer, working on Troubled Passage. Steam: https://t.co/7DwaCVl8ry Itch: https://t.co/zOamo5mbXo

Oporto, Portugal
Joined October 2015
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
1 year
I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
10 hours
I might have a big ass sword, but I'm always down to throw hands
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
10 hours
Ignore the shitty sound design
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
10 hours
I might have a big ass sword, but I'm always down to throw hands
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
13 hours
This still looks like I'm complaining and I'm really not 😅 Just something i realized. Might delete, don't like how it sounds
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@premium
Premium
2 months
Why guess when you can know?
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
14 hours
They don't really want their choices to have downsides, only upsides. Like they are afraid to let go of a toy because they chose another one. And that is 100% fine, that's how they like it and it's ok. It's just that's not what I'm making, and the opposite of what i like.
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
14 hours
This is just an observation, not making a point, but... I've been reading feedback from my content for some time now, and it seems there is a very small portion of people that do not want their actions/choices to have consequences. They want everything to be a Swiss knife 1/2
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
2 days
A.I. will roll in the water if they are on fire
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
1 day
There sure are A LOT of "vampire survivor" demos on Steam Next Fest
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
2 days
A.I. will roll in the water if they are on fire
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
2 days
Hold the Heavy attack button to charge an attack. Release at the enhance point for a damage boost #gamedev #indiedev
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
2 days
Hold the Heavy attack button to charge an attack. Release at the enhance point for a damage boost #gamedev #indiedev
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
2 days
I could spend hours on panels like this
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@psergiomr
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
3 days
Second episode and i got to say... honestly, I'm not enjoying it. It's painfully obvious that this was not written by G.R.R. Martin. I hope it get's better, because right now is pretty mid
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@globalcomix
GlobalComix
1 day
It's official: @Marvel is now on GlobalComix! Hundreds of comics in GlobalComix Gold + day-and-date releases w/ discounts. The best deal in comics just got better.
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@Mummylabs
⚜️ Mummy.io ⚜️
3 days
@psergiomr Sands Of Avalon is coming to Steam soon!
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@FUZEArena
FUZE ⌨️
3 days
@psergiomr We recently finished a Switch port of an awesome indie title: GEARBITS⚙️ Try if you want some classic mecha action on Switch! https://t.co/72TJCLhHOJ #indiedev #indiegames
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@ia97lies
Christian | Situation Normal
4 days
@ia97lies
Christian | Situation Normal
18 days
We are a Father-son studio building a small, fun, chaotic, gun-heavy, old-school action indie game. If you want to support us, repost and comment. It would mean the world to us. #situationnormal #indiegame #smallbusiness
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@libbypeteanim
Libby Peterson
4 days
@psergiomr I animated a Bloodborne inspirated parry animation for my Halloween game 🎃
@libbypeteanim
Libby Peterson
5 days
Why parry with a shield when you can parry by shooting candy 🍬🎃 I have to implement the rest of parry logic... but glad to see that my unarmed and armed parry/shooting animations are working decently. It look a lot of iteration to get it to feel good with the other cycles
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@BrentCaulfield
Brent Caulfield
4 days
@psergiomr Scifi bullet heaven roguelike as a side project with a small team for about a year now. Currently running an open beta with demo soon! https://t.co/MQUH3xsqWD
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@AllHeresy89790
Wishlist Fortiori :)
4 days
@psergiomr a small game about multiplying numbers https://t.co/A57m7pNNLx
@AllHeresy89790
Wishlist Fortiori :)
4 days
New trailer For Fortiori Showcasing how far we have come , just in time for tomorrow's #steamfest! enjoy! link in comments! Fortiori is a number multiplication roguelike about beating your own score
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@HackDotSlash
HackDotSlash 🔜 TwitchCon
4 days
@psergiomr This blood spray is still my fav thing in the game so far lol
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