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Pablo Dobarro Profile
Pablo Dobarro

@pablodp606

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Is it all going to be so interactive? stan loona Commissions info:

Santiago de Compostela, Spain
Joined April 2011
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! #Keqing #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
3 years
All Genshin Impact character models I made so far. #b3d
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@pablodp606
Pablo Dobarro
3 years
All Genshin Impact character models I made so far, updated version. #b3d #原神
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! #genshinimpact #原神
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@pablodp606
Pablo Dobarro
3 years
New Kokomi renders #kokomi #原神
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@pablodp606
Pablo Dobarro
3 years
Here is the final result from the streams 🦋 #HuTao #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! #Ganyu #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! ❄️ #eula #genshinimpact #原神
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@pablodp606
Pablo Dobarro
3 years
Royalty Witches Here is the final result of the project I did on last week's streams✨ Concept by @itslopezz
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! 🔥 #yanfei #genshinimpact #原神
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@pablodp606
Pablo Dobarro
3 years
I rendered Mona again after working on it for a few more hours, improving proportions, materials and lighting. ✨ #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
4 years
Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface. #b3d
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! 🎆 #yoimiya #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
2 years
CozyBlanket is now available. You can download and try it for free. Exporting, saving and extra retopology features can be unlocked perpetually with a single in-app purchase.
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@pablodp606
Pablo Dobarro
4 years
When using the Cloth Brush masked vertices are pinned in the simulation. You can use the sculpt mask to control the wrinkles and the tension of the cloth. #b3d
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@pablodp606
Pablo Dobarro
2 years
Here is the final result! #klee #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
1 year
CozyBlanket 2.0 is now available. Retopology, manual UV unwrapping, packing and baking. Prepare your models for animation, video games, real-time rendering and surfacing using a single App.
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@pablodp606
Pablo Dobarro
2 years
New Eula renders, now with glass materials and better lighting. #Eula #原神
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@pablodp606
Pablo Dobarro
2 years
CozyBlanket 2.0 introduces manual UV unwrapping, packing and baking. Prepare your models for animation, texture painting and video games using a single app. More info soon.
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@pablodp606
Pablo Dobarro
2 years
👀
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@pablodp606
Pablo Dobarro
2 years
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@pablodp606
Pablo Dobarro
4 years
The Cloth Brush is now in Blender 2.83 #b3d #devfund
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@pablodp606
Pablo Dobarro
2 years
Default frog quick retopo in CozyBlanket 1.4. Now in beta, expected to be released in the upcoming weeks.
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! #RoyaltyWitches Concept by @itslopezz
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@pablodp606
Pablo Dobarro
3 years
Clay render version #Keqing #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
4 years
I'm going to start working on a full redesign of how Sculpt Mode works which hopefully should fix most of the performance issues and make Blender usable for high poly sculpting. Some results of a prototype using a i7 9750H laptop, before and after: #b3d #devfund
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@pablodp606
Pablo Dobarro
2 years
CozyBlanket can be used for photogrammetry retopology. Running on an 8th gen base model iPad. Software still under development.
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@pablodp606
Pablo Dobarro
3 years
Here is the final result! ❄️ #ayaka #GenshinImpact #原神
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@pablodp606
Pablo Dobarro
2 years
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@pablodp606
Pablo Dobarro
3 years
This is how you can make a simple version of the glitter material I use in my artworks ✨ #b3d
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@pablodp606
Pablo Dobarro
3 years
This is the Array Brush. A new tool that can extract and copy geometry from the active object, intended for pattern creation and shape sketching. #b3d #devfund
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@pablodp606
Pablo Dobarro
3 years
Hi! I'm Pablo, a 3D artists and software developer from Spain. I'm currently developing Blender Sculpt Mode and doing regular streams where I keep practicing my art skills. #PortfolioDay Twitch: Artstation:
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@pablodp606
Pablo Dobarro
4 years
I added opacity, flow and wet paint properties to the sculpt vertex colors patch. Once finished, the main vertex paint brush should be something like this: #b3d
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@pablodp606
Pablo Dobarro
3 years
This patch fixes brush spacing when sculpting on animated objects, so now Sculpt Mode has proper support for pottery. You need use brushes with scene spacing distance in order to make it work. #b3d #devfund
@worldsday
Sam
3 years
Blender lets you sculpt while the animation is playing back so I tried to make a bowl like how you would on a pottery wheel #b3d
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@pablodp606
Pablo Dobarro
3 years
My last project was a rework of a model I made back in 2018 while I was taking a character modeling course. That was before starting to develop Blender sculpt mode. Here you can see the two versions. #b3d
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@pablodp606
Pablo Dobarro
1 year
Here is a workflow tutorial on how to create low poly, hand-painted models using Nomad Sculpt (1.68), CozyBlanket (2.0.3) and Procreate (5.2.9) without leaving the iPad:
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@pablodp606
Pablo Dobarro
4 years
Comparison between the default Blender 2.80 Clay Strips brush and a WIP version of the new one for 2.83 #b3d
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@pablodp606
Pablo Dobarro
4 years
You can use the Cloth Brush directly on meshes with millions of vertices by tweaking the simulation's limits and falloff. The solver ignores everything outside the limits and the cloth will automatically change its elasticity in the falloff area to avoid artifacts. #b3d
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@pablodp606
Pablo Dobarro
4 years
I added a new deformation mode to the Cloth Brush that changes dynamically the original dimensions of the cloth during the simulation. This way you can create the effect of stitching a large piece of cloth to a smaller one by using the sculpt mask. #b3d
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@pablodp606
Pablo Dobarro
4 years
When using the Draw Face Sets brush, you can press Shift to smooth the jagged edges of a Face Set. The topology slides to fit the Face Set without affecting the shape of the mesh. This can be used to paint and extract panels for hard surface sculpting. #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
Stylized folds using the Cloth Brush and the Sharpen Mesh Filter in Blender 2.83 #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
Hi! I'm Pablo, a 3D artist and software developer from Spain. I'm currently focused on the development of Blender Sculpt Mode, but I hope I can find some time to make new artworks soon. #PortfolioDay Instagram: Artstation:
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@pablodp606
Pablo Dobarro
4 years
I fixed the Grab deform mode in the Cloth Brush. Now it works like a regular grab brush with the cloth simulation deforming the affected area, so it should be much more controllable. #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
The Layer Brush was completely rewritten. All previous artifacts and glitches should now be fixed. It also has a new cursor, Mulrites support and a more predictable mesh deformation to create layered details. #b3d #devfund
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@pablodp606
Pablo Dobarro
5 months
This is what we have been working on all this time. Finally, the art software I always wanted to have.
@sparseal
Sparseal
5 months
Introducing Uniform, A new art-focused 2D/3D software designed for handling the entire asset creation process, featuring a modular scene and tool system unlike anything you've ever seen.
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@pablodp606
Pablo Dobarro
5 years
Hi! I'm Pablo, a 3D artist and software developer from Spain. I'm currently working on new tools and improvements for sculpt mode in Blender. #PortfolioDay Instagram: Artstation:
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@pablodp606
Pablo Dobarro
4 years
Physically-Based Brushes This new brush engine simulates individual fibers to replicate the behavior of a real brush. You can control the material and shape of the fibers and how the brush moves and collides with the surface #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
Sculpt: Cloth Filter This tool is similar to the Cloth Brush but it simulates the entire mesh. The simulation can be controlled using the sculpt mask to pin vertices and the Face Sets to control where the forces are applied. #b3d #devfund
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@pablodp606
Pablo Dobarro
3 years
Ariel Here is the final result of the project I did on last week's streams 🐠
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@pablodp606
Pablo Dobarro
4 years
Today I started the development of Blender 2.82 in master. Topology Slide/Relax, Multiplane Scrape, a new Clay Brush, Mask Slice and Dashed Strokes are now available. #b3d
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@pablodp606
Pablo Dobarro
2 years
One last feature for 2.0: You can now redraw the pinned boundary of ExtendB to change the shape of the new patch.
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@pablodp606
Pablo Dobarro
4 years
The Cloth Brush now has a Snake Hook deformation mode which produces more natural looking folds. It is more controllable than the other deform modes and it does not produce any artifact in the simulation. #b3d #devfund
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@pablodp606
Pablo Dobarro
2 years
This is Patch Clone, one of the features that will be available on the first version of CozyBlanket.
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@pablodp606
Pablo Dobarro
3 years
The Grab Brush has an option called Grab Active Vertex. When using modifiers like SubSurf or Solidify, this option renders the wireframe of the original mesh under the cursor. This way, you can see the original vertices affected by the brush on top of the final model. #b3d
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@pablodp606
Pablo Dobarro
3 years
Sketch Final
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@pablodp606
Pablo Dobarro
4 years
The new Cloth Grab Brush is now in Blender 2.91 #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
The Cloth Brush and Filter now have initial support for collisions with other objects. Thanks to @ZaedDB for helping me with the implementation! #b3d #devfund
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@pablodp606
Pablo Dobarro
3 years
Dark background version.
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@pablodp606
Pablo Dobarro
4 years
The Cloth Grab Brush is now integrated with the solver and it supports gravity in the entire simulation. This is how it works with experimental cloth collisions support. #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
The Pose and Boundary brushes now support deforming the mesh using cloth simulations. This allows creating bend and compression folds without using collisions. #b3d #devfund
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@pablodp606
Pablo Dobarro
4 years
Most of the Sculpt Mode tools introduced in Blender 2.82 are designed to create stylized hair. Here you have a step by step tutorial on how you can use them. What used to take hours now takes minutes. #b3d
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@pablodp606
Pablo Dobarro
5 years
I added a new set of properties to the paint brush to match most digital painting applications. Brushes now have opacity, flow, density, hardness, wet paint, tip shape controls and tip rotation. #b3d
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@pablodp606
Pablo Dobarro
2 years
This is how I created the dress base meshes using CozyBlanket and Blender. CozyBlanket is like a dedicated workspace that runs on a different device. Blender transfers control to CozyBlanket with a single click, and then it can be used like any other operator.
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@pablodp606
Pablo Dobarro
2 years
A study I did last month. #Jasmine #Aladdin
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@pablodp606
Pablo Dobarro
3 years
New brush to flatten and polish surfaces which includes a new algorithm to sample the mesh and a configurable brush tip stabilizer. It should work much better than Scrape or Flatten in most cases. #b3d #devfund
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