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Sparseal

@sparseal

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208

CozyBlanket is now available. Design and development of CGI tools.

Joined March 2022
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@sparseal
Sparseal
2 years
CozyBlanket 2.0 is now available. Retopology, manual UV unwrapping, packing and baking. Prepare your models for animation, video games, real-time rendering and surfacing using a single App.
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@sparseal
Sparseal
5 months
Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
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@sparseal
Sparseal
2 years
CozyBlanket 1.3 introduces the Gallery with 5 new actions, customizable UI, EditMesh commands, Extend Boundary, Draw Strips and Bridge gestures, vertex pins, transform tools and more. Available now.
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@sparseal
Sparseal
6 months
Introducing Uniform, A new art-focused 2D/3D software designed for handling the entire asset creation process, featuring a modular scene and tool system unlike anything you've ever seen.
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@sparseal
Sparseal
5 months
Uniform's displacement brushes on a 400.000 vertices sphere and a 386 vertices sphere with a real time normal map. It is hard to tell the difference between the two versions unless the mesh wireframe is visible.
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@sparseal
Sparseal
2 years
CozyBlanket 1.5 will support integration with desktop software and pipelines by streaming geometry over the local network. No exporting or moving files between devices. Now in beta, expected release in the upcoming weeks.
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@sparseal
Sparseal
2 years
CozyBlanket 1.1 includes Build Quad and Tweak tools, split and merge triangles, loop flow rotation, keyboard shortcuts, undo/redo buttons, 120fps support, improved viewport navigation and bug fixes. Available now.
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@sparseal
Sparseal
2 years
CozyBlanket 1.4 includes partial visibility, configurable opacity and occlusion, grid fill, auto relax, configurable viewport resolution, build triangles and loop information actions, document versioning and more. Available now.
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@sparseal
Sparseal
5 months
Uniform supports deforming the low poly mesh after sculpting on its texture. Existing detail smoothly follows the deformation and the texture remains editable.
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@sparseal
Sparseal
2 years
CozyBlanket 1.2 includes subdivision detail reprojection, gestures for creating cylindrical shapes, importing editable meshes, stl exporting, apply mesh symmetry and more. Available now.
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@sparseal
Sparseal
4 months
Testing the full low-poly game asset workflow in Uniform. This includes ploy modeling, normal map sculpting, PBR texturing and lighting. The final model can be directly exported to a game engine as a glTF file.
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@sparseal
Sparseal
3 months
In Uniform you can use multiple viewport panels to design the final render views for a project presentation. All viewports can have independent shading modes and allow scene and camera settings editing. This demo is running on a 2018 3rd gen iPad Pro.
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@sparseal
Sparseal
2 years
CozyBlanket is now available. You can download and try it for free. Exporting, saving and extra retopology features can be unlocked perpetually with a single in-app purchase.
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@sparseal
Sparseal
5 months
We're actively developing a PC version alongside the iPad release but limited resources mean we need to focus on a platform first. We are also seeking feedback from studios about production pipeline integration and C++ API design. Interested for your studio? contact us please!
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@sparseal
Sparseal
4 months
CozyBlanket 2.1 introduces Papercraft Mode. Create printable paper figures, cosplays and hardware prototypes from high poly 3D models. Available now in Lite and Standard CozyBlanket versions.
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@sparseal
Sparseal
6 months
Uniform uses Cycles for high quality viewport preview rendering and final image output. Cycles is fully integrated with Uniform's object types, lights and layered materials.
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@sparseal
Sparseal
1 year
If you have experience with paper craft, plushies or cosplay making, you can contact us for joining the CozyBlanket 2.1 beta. We are interested on your feedback to make the workflow as easy as possible, especially when using equipment like industrial printers or plotters.
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@sparseal
Sparseal
2 years
CozyBlanket 1.5 includes network features for desktop pipeline integration, Python API and CLI, redesigned store with new pricing options, image 2D targets, better gesture accuracy, performance and more. Available now.
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@sparseal
Sparseal
2 months
Uniform tool and layering system is now fully GPU accelerated. You can use large sculpting and painting brushes, surface filters, deformers and procedural layers on meshes with millions of polygons without any input lag or shuttering.
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@sparseal
Sparseal
6 months
We plan to eventually organize the initial public beta for Uniform on our Discord server. You can join us here:
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@sparseal
Sparseal
6 months
Uniform surfaces support layers, including layer masks, fill layers, color and material palette fills, adjustment layers and blend modes.
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@sparseal
Sparseal
5 months
Uniform's UI uses floating panels that overlap the workspace. The UI can be freely scaled regardless of the display size. You can use all available screen space for extra viewports and references without having to move your arm to reach menus scattered across the screen.
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@sparseal
Sparseal
3 months
Uniform supports a global color palette that can be referenced in fill layers. This is useful for color adjustments and creating asset variations. The color palette can be edited from a single place and all textures and painted vertex data update accordingly.
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@sparseal
Sparseal
1 month
90 seconds low poly game asset in Uniform, including UVs, normal map sculpting and materials.
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@sparseal
Sparseal
2 months
Uniform public beta will be available tomorrow. Join @pablodp606 and @jfons_ live for an overview and quick start tutorial.
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@sparseal
Sparseal
2 months
Uniform's new GPU backend enables procedural displacement layers for sculpting. You can add high frequency detail non destructively and paint its area of influence. This detail will always export at maximum resolution and allows further editing by stacking more editable layers.
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@sparseal
Sparseal
22 days
Uniform tool system was designed to support 3D spatial input, so we unlocked the ability to freely move the camera using Multi-Touch while working with any tool.
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@sparseal
Sparseal
29 days
We are enabling a new public beta wave for Uniform. We have been working on fixes, performance improvements and the ability to import existing models for texture painting, normal map editing or high poly sculpting.
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@sparseal
Sparseal
2 years
When Auto Relax is enabled, CozyBlanket tweaks the vertices positions after each operation to keep an even distribution of quads. This can be used to modify the topology density without manually adjusting each loop spacing. Already available in version 1.4
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@sparseal
Sparseal
6 months
Uniform's layer stack supports mask-based PBR painting using fill layers and workspace global materials.
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@sparseal
Sparseal
6 months
Registration for Uniform's initial private beta is now open:
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@sparseal
Sparseal
6 months
Uniform tools are composed of multiple reusable modules that communicate between them automatically. You can swap them individually to customize the tool behavior and create variations of existing tools.
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@sparseal
Sparseal
27 days
Uniform now supports precision surface tools for pixel art and low poly models. New tool modules implement a visible pixel grid and custom pixel queries for more advanced effects.
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@sparseal
Sparseal
5 months
Uniform's Tool Grid is a directory-like structure directly mapped to the keyboard. You can quickly switch tools and run commands by memorizing their pattern. Customizing the Tool Grid acts as a keymap editor for fast access to custom functionality.
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@sparseal
Sparseal
4 months
Uniform can now create brush effects based on the surface detail curvature. This includes surfaces that were sculpted directly as normal maps.
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@sparseal
Sparseal
6 months
With CozyBlanket, we gave you a small glimpse of how specialized technical art tools could be. Now we are almost ready to show you the bigger picture.
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@sparseal
Sparseal
2 years
We received the M2 iPad Pro today, so we are implementing the first hover cursor effects for CozyBlanket.
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@sparseal
Sparseal
2 years
We plan to release CozyBlanket 2 as a free update for the owners of the Retopology Pack purchase available in the current 1.5 version. We may consider updating the monetization after the 2.0 release to keep the project sustainable (price increase, subscription, or paid updates).
@pablodp606
Pablo Dobarro
2 years
CozyBlanket 2.0 introduces manual UV unwrapping, packing and baking. Prepare your models for animation, texture painting and video games using a single app. More info soon.
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@sparseal
Sparseal
2 years
A new CozyBlanket 2.0 beta build is now available, now with a new default frog and lots of fixes.
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@sparseal
Sparseal
2 years
We are preparing CozyBlanket for localization. In the next release we would like to include a Chinese and Japanese translation. We are looking for professional technical translators from English to Chinese and Japanese who are available for freelance work. DM us if interested.
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@sparseal
Sparseal
4 months
Implemented Surface Influence Tool Modules in Uniform. This type of module controls the amount of effect Brushes and Filters apply, based on selection, geometry features or any other parameter.
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@sparseal
Sparseal
2 months
When this account goes silent for a while it usually means we are working on something big. 👀
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@sparseal
Sparseal
2 years
CozyBlanket is made in #GodotEngine . It works great, and the ability to dive deep and change anything we need is priceless.
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@Akien
Rémi Verschelde
2 years
Another amazing #GodotEngine release this week! An innovative retopology app for iPad by @pablodp606 and @JFonS_ !
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@sparseal
Sparseal
2 years
CozyBlanket 1.5 will significantly improve pencil gesture's accuracy. This allows working on small portions of the screen on iPad devices with large screen sizes.
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@sparseal
Sparseal
2 years
Some of you have been asking for an Android version of CozyBlanket. As of right now, we have no plans to work on an Android version.
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@sparseal
Sparseal
2 years
CozyBlanket 2.0 public beta is now available. You can join the beta on TestFlight:
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@sparseal
Sparseal
2 years
New in CozyBlanket 1.2. In order to create cylindrical shapes, manually draw a strip to determine the position and density of the mesh. You can then extrude the loop in both directions by crossing the target mesh with a straight line.
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@sparseal
Sparseal
5 months
@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).
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@sparseal
Sparseal
11 months
We updated CozyBlanket 2.1 beta builds in Testflight, including performance fixes and support for texture to texture baking.
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@sparseal
Sparseal
1 year
CozyBlanket is one year today. Thank you everyone that supported us during this time! 😊 We are working hard on new cool things that we hope to show you soon. Stay tuned.🔮
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@sparseal
Sparseal
2 years
CozyBlanket 1.5.1 will include dynamic z-near and reworked occlusion and selection algorithms for working on really small details.
@pablodp606
Pablo Dobarro
2 years
I hope this solves most of the z-near precision issues when working on small details. 🔎
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@sparseal
Sparseal
1 year
We enabled the Testflight beta for people who requested access. You should get an email with instructions soon.
@sparseal
Sparseal
1 year
If you have experience with paper craft, plushies or cosplay making, you can contact us for joining the CozyBlanket 2.1 beta. We are interested on your feedback to make the workflow as easy as possible, especially when using equipment like industrial printers or plotters.
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@sparseal
Sparseal
2 years
CozyBlanket draws a thicker wireframe when the amount of mesh elements on screen is optimal for gesture recognition. When possible, try to work at a zoom level that makes the thick wireframe visible. #cozyblanket #cozytips
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@sparseal
Sparseal
2 months
Uniform public beta stream starting soon!
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@sparseal
Sparseal
2 years
Instead of spreading ourselves too thin trying to get several versions of the app to work on multiple platforms, we are putting all our efforts into optimizing CozyBlanket to the best of our ability in a single one.
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@sparseal
Sparseal
4 months
A productive week.
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@sparseal
Sparseal
2 years
Given the scope and complexity of the 1.4 update we are looking for people to expand our beta testing group. We are looking for users that have complex project files saved with version 1.3. You can send us a DM or email if you are interested in participating in the 1.4 beta.
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@sparseal
Sparseal
2 years
We have built CozyBlanket making optimizations and design choices specific to iPad devices. Releasing an Android version would entail an amount of work that our current team of two people cannot tackle.
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@sparseal
Sparseal
1 year
CozyBlanket 2.0.4 introduces an EditMesh backup/autosave feature for restoring your progress in case of network error or unwanted changes.
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@sparseal
Sparseal
5 months
@leslievdb Tool are split into surface and deformation tools. Surface tools only modify the texture output data, deformation tools move the original mesh vertices and refit the displacement.
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@sparseal
Sparseal
2 years
We are opening a few more slots for the CozyBlanket 1.4 beta. You can join using the following link.
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@sparseal
Sparseal
2 years
We released a 1.3.2 version that fixes a crash when opening certain projects. It should already be available in the App Store.
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@sparseal
Sparseal
2 years
If you are using CozyBlanket or participating in one of the betas, you can help us make it more stable by providing us with videos and reproduction steps of crashes and bugs. (via DM, email or TestFlight). That really help us to fix bugs faster.
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@sparseal
Sparseal
2 years
CozyBlanket is written in C++ and GDScript. If the crash comes from a GDScript function, we can't see the call stack in order to debug it properly even if you report the crash on TestFlight.
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@sparseal
Sparseal
2 years
That said, we don’t recommend buying the current version (or any other version or product for that matter) based on the expectation of future free updates. We consider that version 1.5 offers a good value as it is now, so, consider if it already works for you.
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@sparseal
Sparseal
6 months
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@sparseal
Sparseal
2 years
We created a Discord server for faster communication with developers and other users, troubleshooting and sharing information about Sparseal products. You can join here:
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@sparseal
Sparseal
2 years
We just made a 1.3.1 corrective release. Make sure you have the latest version.
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@sparseal
Sparseal
2 years
CozyBlanket 1.3 introduces the Gallery with 5 new actions, customizable UI, EditMesh commands, Extend Boundary, Draw Strips and Bridge gestures, vertex pins, transform tools and more. Available now.
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@sparseal
Sparseal
2 years
@KaylasKritterz It exports an .obj file without texture coordinates. It does not support unwrapping, UVs have to be done in a different software.
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@sparseal
Sparseal
2 years
Update: Version 1.2 should fix this issue, please let us know if that's not the case.
@sparseal
Sparseal
2 years
We are aware of a crash on startup on the iPad Pro 1st generation 12.9 inch. We are currently waiting for a device to arrive so we can investigate the issue. Sorry for the inconvenience.
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@sparseal
Sparseal
2 years
@SMcducc @ShaneOlsonArt @pablodp606 The Blender addon should work out of the box after installing. ZBrush is not as straightforward as it requires python with numpy to be installed separately. It is still experimental but we have plans to make an all-in-one package for ZBrush.
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@sparseal
Sparseal
1 year
@Lavux_ Thanks! Just a note about the ZBrush plugin: by default, it won't save your project locally on your iPad (that is why it shows the "No document active" warning). If you plan to continue working on your iPad later, use the "Save Duplicate as Version" in the document popover.
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@sparseal
Sparseal
2 years
@lafocapeloda @mattmerk @thirdmonster @pablodp606 Hi, this is not USD. It's Colombian pesos, according to Apple's price conversion chart. For anyone wondering, we just set a price tier, 89.99 USD in our case, and Apple decides the pricing in all other currencies and regions.
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@sparseal
Sparseal
6 months
@KompozytorE Initial release will be iPad only, we are recording some of these videos on a Mac as it is a development build.
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@sparseal
Sparseal
2 years
@SMcducc There is a new license option with basic tools and import/export for 19.99USD
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@sparseal
Sparseal
2 years
@SMcducc Hi, in-app purchases are per Apple account. You can restore purchases on a different device and have access to the features.
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@sparseal
Sparseal
2 years
@panithan_pnt Yes, the network features will work the same regardless of your operating system.
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@sparseal
Sparseal
5 months
@FlyingGecko7 We don't have any plans for that.
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@sparseal
Sparseal
5 months
@KompozytorE Yes, it should work with any keyboard.
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@sparseal
Sparseal
6 months
@ShaneMadeArt We are posting the 2.1 updates to the beta channel to avoid breaking changes in release version, last one is from Oct 12.
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@sparseal
Sparseal
2 years
@VjCtrldChaos It may take a few minutes to update the App Store release depending on the region.
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@sparseal
Sparseal
2 years
We are aware of a crash on startup on the iPad Pro 1st generation 12.9 inch. We are currently waiting for a device to arrive so we can investigate the issue. Sorry for the inconvenience.
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@sparseal
Sparseal
2 years
@SMcducc @pablodp606 There will be an open python API for anyone to integrate with third-party software. We will provide some reference implementations but we haven't settled on which ones yet. All network features will work regardless of your operating system.
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@sparseal
Sparseal
2 years
@JohnSlaughter @pablodp606 Version 2 will be a free upgrade for those that already bought, a version 1 license.
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@sparseal
Sparseal
2 years
@Duhitster1yaki @pablodp606 Can you give us more information about the error? Make sure you are installing the cozyblanket_remote_blender.zip file without uncompressing it.
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@sparseal
Sparseal
5 months
@thsjstin @KompozytorE Yes, it is mapped by hardware layout, not by key label.
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@sparseal
Sparseal
2 years
@_sstrikerr_ In version 1.0, the features available in the trial version were all that was available in the retopology pack (except export and save). We still haven't updated the split of features between the two versions after all the recent additions. Hopefully that will happen in 1.5
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@sparseal
Sparseal
5 months
@TheArtGun It should work. We have the beta request form in our Discord server.
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@sparseal
Sparseal
2 years
@NickRivera Thanks! Undo is already available by tapping with two fingers. Redo will be added in the next update. We are also working on the UI for customising the viewport/theme in future versions.
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@sparseal
Sparseal
28 days
@c_a_m_o_ Hi, we would like to look into this issue. Can you send us the two versions of the same file? One directly from CozyBlanket and one after exporting through Nomad. You can use support @sparseal .com for that.
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@sparseal
Sparseal
1 year
@molebogengR Yes, there is 2.1 release planned with major features. Any improvement you are looking forward to?
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@sparseal
Sparseal
2 years
@sbelicki @pablodp606 We will keep the same pricing options at first, we might consider changing it in the future. Users that already own a license will get the update for free.
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@sparseal
Sparseal
2 years
@stevansrobert @LoganSunn There's no quick gesture for cylindrical shapes *yet*.
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@sparseal
Sparseal
1 year
@thistlecrux Hi! Thank you for your interest. If you DM us your email, we will include you in the TestFlight beta group. This is our discord server that you can join to ask questions and give feedback:
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@sparseal
Sparseal
1 year
@TheGreatJug - We are working on a new overview for all features and videos for our website. -Palm rejection is usually implemented at OS level, doing custom palm rejection on app without direct access to the hardware usually does not work well.
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