OpenGL
@opengl
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The Industry's Foundation for High Performance Graphics
The Khronos Group
Joined July 2008
OpenGL Mesh Shader Extension Merged https://t.co/NoRpQdw1aI
phoronix.com
Proposed last year was GL_EXT_mesh_shader as a cross-vendor mesh shading extension
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Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. https://t.co/5EKnQ6P1gk
collabora.com
Using Mesa 25.1, Nouveau users will now get Zink+NVK instead of the old OpenGL driver.
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To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post: https://t.co/kar6VcVeLi
@opengl #OpenGL #cpp #3d #programming
jonaslindemann.github.io
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Unvanquished Working On @OpenGL 4.6 Renderer Support https://t.co/2WxAxA3LGk
phoronix.com
It's been a while since we have seen anything new to report on Unvanquished as one of the few remaining and promising open-source game projects
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A new OpenGL tutorial is out: https://t.co/tNx5PSIZcm from @ogldev In this video we learn how to use the derivative functions of GLSL to create an endless grid.
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In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. https://t.co/q4ff2axaoj
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The @IntelGraphics Battlemage @OpenGL & @VulkanAPI Driver Support Enabled By Default For Linux https://t.co/WmGexCIMi4
phoronix.com
Now that Linux 6.12 will enable Intel Battlemage and Lunar Lake graphics by default for the out-of-the-box kernel graphics driver support, the user-space Intel Mesa drivers with Iris Gallium3D...
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In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique. https://t.co/q4ff2axaoj
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