Marco Ludovico Perego Profile
Marco Ludovico Perego

@mlperego

Followers
2K
Following
6K
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Statuses
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frontend developer • pizza guy @lusionltd • drummer • 🏴‍☠️

Milan
Joined March 2012
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@mlperego
Marco Ludovico Perego
19 days
Last week I spent a few hours replicating the old good Off Axis Projection trick using #LudoGL (this gag will never end lol). I added face tracking for desktop and the DeviceOrientation for mobile. Quite fun tbh 🫠. Demo: Repo:
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@mlperego
Marco Ludovico Perego
3 days
RT @ffmfedd: made myself a slider with animation and webgl in mind. made it open source and gave it a mini landing page. link below https:/….
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@mlperego
Marco Ludovico Perego
5 days
RT @PatHeintzmann: Darkstar Fury: Evo I is live at A retro shoot ’em up built with #threejs, #webgl, #gsap. Powere….
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@mlperego
Marco Ludovico Perego
13 days
RT @FabienWeibel: Here's a new version of my free noise texture generator! You can now save/load presets, export normal maps and pack diffe….
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@mlperego
Marco Ludovico Perego
16 days
Since a couple of people asked me about it, I added a GUI to manage colors, foam, bubbles and a few other parameters!. So now you can make beer, cola, juice, magic potions, etc 🍾. Demo: Repo: #threejs #r3f #webgl
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@mlperego
Marco Ludovico Perego
19 days
It is possible that on some android phones it doesn't work.I don't know why tbh, maybe some problem with webgl2 or some unsupported extension.
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@mlperego
Marco Ludovico Perego
19 days
No valid reason for using my webgl library over #threejs or #r3f, I simply wanted to test whether it was adaptable to other situations besides deferred rendering.Btw, the apis are quite similar to threejs (not the pipeline tho), so the code should be quite straightforward.
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@mlperego
Marco Ludovico Perego
26 days
RT @XorDev: void mainImage(out vec4 o, vec2 f){float c=cos(iTime),s=sin(iTime),a=iResolution.y,z=-a,i,d;f=2.*f/a-1.;vec3 p;for(o*=i;i++<1e2….
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@mlperego
Marco Ludovico Perego
27 days
Now that the discussions about Apple liquid glass are finally over, I think we can all get back to talking about good old liquid inside glass. Demo from a few years ago. #threejs #r3f #webgl #less #apple #liquidglass #more #liquidinsideglass
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@mlperego
Marco Ludovico Perego
1 month
RT @lusionltd: We just did a light revamp of the @cognition_labs homepage: A trustworthy AI agent can automate you….
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@mlperego
Marco Ludovico Perego
1 month
RT @holtsetio: My little verlet-based cloth sim is now online if you want to play with it! 🤗. 🔗 . Also check out th….
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@mlperego
Marco Ludovico Perego
2 months
RT @lisyarus: I've written a blog post about my recent WebGPU particle life simulation adventures! It presents the formulas used for the mo….
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@mlperego
Marco Ludovico Perego
2 months
RT @holtsetio: Currently working on a GPU accelerated cloth simulation in #threejs that allows collision with arbitrary geometry. Running s….
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@mlperego
Marco Ludovico Perego
2 months
I have just discovered with great regret that the fantastic "Kill Da Corona" game I made in 2020 during the pandemic no longer works well. I don't know what the problem is but the gameplay has become horrible ☹️. I had made it to learn #threejs and #r3f along with a thousand
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@mlperego
Marco Ludovico Perego
2 months
RT @threejs: Aurelia by @holtsetio. Completely procedural jellyfish, with verlet physics and fake volumetric lighting. Rendered in WebGPU a….
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@mlperego
Marco Ludovico Perego
2 months
RT @lusionltd: We designed and developed a web companion for Of The Oak - an immersive installation by @marshmallowlf at Kew Gardens. The….
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@mlperego
Marco Ludovico Perego
2 months
oh! just one more giant thank you to @garrettkjohnson, @CasualEffects, @vanruesc, @0beqz and @redorav for all the references 🫶.
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