Patrick Heintzmann
@PatHeintzmann
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Creative Developer & Technologist / Freelancer / Former @lusionltd
Joined April 2021
ShaderTV has finally been released.🤙🍺 An interactive installation that displays real-time 3D visuals on a 1908s television. 📺[1/3] #threejs #webgl #iot #retro #synthwave #80s #beeroclock
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Thx @awwwards for celebrating non-typical websites with SOTD & DEV! 🍻 Since launch: 10K+ plays & 300+ full playthroughs (~12min each). Amazing to see people invest that much time! The top 10 are already neck-and-neck. Built with #threejs #glsl #webgl
Today’s #SOTD goes to @PatHeintzmann for "Darkstar Fury: Evo I". https://t.co/RTJPe19zJu A retro arcade shooter celebrating early ’90s video games, powered by live radio from https://t.co/DEXIRPaW4k. Congratulations! 🏆 #games #3D #interaction
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If there’s anything specific you’re curious about, let me know! I’m happy to share some behind-the-scenes insights.
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You can pick up 4 different weapon types, each varying in speed, fire rate, and damage. One part of the weapon effects uses a similar texture shader approach as the power-ups.
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All items to collect are rendered using simple gels texture shaders, acting like animated sprites.
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Darkstar Fury: Evo I is live at https://t.co/DuWzBBp1BR. A retro shoot ’em up built with #threejs, #webgl, #gsap. Powered by live music from @nightride_fm and their amazing community. Ready to see some highscores shattered! Have fun 🤙. Some Dev insights below.
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Early dev peek at the final boss fight in an upcoming retro #synthwave shooter. A collab with @nightride_fm featuring live music streams you can switch between while you play. #threejs #webgl
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Hey ladies and gents at @threejs, any future plans to allow more control for people who want to write shaders in glsl and wgsl without the need to use TSL? Maybe sth. similar to how @babylonjs allows it? Thx 🤙
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New demo at https://t.co/UMSDBXiTgF about GPU-based movement & bending of instances over a surface shape. #Blender GNodes + custom script to export data which will be transformed by a custom web tool to generate the final compressed GLTF. #threejs #webgl #glsl #creativecoding
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Over time, I threw away too many demos, ideas, and sketches. So I made a small lab to keep them alive and share new work whenever inspiration strikes at https://t.co/bQy7rUuOcr
#creativecoding #threejs #webgl #glsl #shaders
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Tinkering with some ideas for an upcoming project. Just a first go at things, seeing where it goes. #threejs #gsap #webgl #astrodotbuild
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Added weapon SFX to the #ThreeJS game @Darkstar_Fury! 🚀 Initially thought it’d be too much noise alongside the music, but without it, something felt missing. Enemy SFX might be too much after all. The live radio stream should stay the main focus here. 🤔 #WebGL #GameDevelopment
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A rough scene cut of my latest work with the great folks of @madebywild @StudioMach @Plan8_Music. Made with #threejs and #blender. https://t.co/k7Dnbe0Ccv
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Available for new Projects 🤙 From October 14th onwards 3D Web Experiences • Installations • Games • XR Apps Portfolio: https://t.co/AxeGXfnpxD
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Final touches on the level briefing screens. The equaliser visualises the characters' speech transmission in real time, and the total onboarding progress is recorded on a timeline. #threejs #indiedev #webgl #glsl #retrogaming
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Captured new elements for @Darkstar_Fury! Colors and audio suffer due to compression. It’s an arcade shoot ’em up featuring #NighrideFM as a live radio stream with 3 synthwave channels, like GTA. Sadly have to pause dev for 3 weeks due to other projects. #threejs #gsap #indiedev
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