@matthiascode.bsky.social
@matthias_code
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FOLLOWS YOU. Freelance Senior iOS & Flutter Engineer π. Formerly @IBM. Making iOS Videos! Unity Award 2011 Nominee. Not on the 30u30 list, opinions are my own
Berlin
Joined May 2011
More City Builder ποΈ Progress: I added some (very temporary) meshes to easier see how this fits together. That is about 20 of 82, modelling out all the weird edge-cases will take a while ;) #MadeWithUnity #IndieDev #gamedev #procGen
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The βUnderstanding @ FocusState & focused()β chapter in my visual iOS development course has been updated for iOS 26π± (π¨ 20 visuals included in this chapter) β https://t.co/9Y6UBy3WPJ
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Custom HTTP headers in SwiftUI WebViews are easier than you think in iOS 26. I walk through default headers, custom requests, and a reusable solution you can drop into any app. #SwiftUI #iOS #Swift
https://t.co/Y5oqjtGSCs
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Source 1 is so good that Video Game Graphics Guys are still posting unedited HL2 footage 21 years later
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my day 1 advice for a new project: STOP USING STRING (for player facing text) Unity's LocalizedString is a drop in replacement! Unfortunately the UI is not quite "drop in", so I fixed that! It now looks JUST LIKE a string! (until you fold it out)
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A fun prototype made using SwiftUI + Metal. This is an early WIP but I'm working on turning this into a playful screen transition.
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Smooth scrolling is one of the hardest performance problems to solve in content-heavy apps π Once youβve nailed it, the real challenge is keeping it that way as your app grows. The good news is that you can catch scroll performance regressions early with a simple UI test!
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Small animations often define how responsive a game feels. Node FX is an early WIP Godot project exploring one-line procedural animations for 2D, 3D, and UI nodes, with a live demo. Learn more: https://t.co/gqo93vo9G7
#GodotEngine
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Dragon game devlog π Added a new low poly water to my dragon game! Feels like it finally matches with the vibe I'm aiming for. #gamedevs #indiegame #ue5
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got so excited my company sent me a christmas e-card so i clicked it and it said i just failed a company wide phishing test
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βto use our copyrighted material, you must obtain written permission from usβ βokay, may i please have permissionβ β β
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Dragon game devlog π Before and after shots from the first level! Really happy with the new look and it feels much closer to the low poly vibe. What do you think? π€ #indiegames #gamedev #UnrealEngine5
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oh god it's the AI bubble with a steel chair
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my indie game Spilled! is now finally on mobile! I'm really excited about this :D try the first few levels for free :) go download it!!
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