Chris Kerr 📝 Profile Banner
Chris Kerr 📝 Profile
Chris Kerr 📝

@kerrblimey

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News editor at @gamedevdotcom / Bylines in Edge, Stuff, and Wireframe / DMs open / Tips: christopher.kerr @informa .com / Bsky:

Manchester
Joined February 2012
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@kerrblimey
Chris Kerr 📝
2 months
BREAKING: The entire World of Warcraft dev team has unionized at Blizzard Entertainment. The new unit includes over 500 developers and is described by the CWA as another "wall-to-wall union." The news comes days after almost 250 workers at Bethesda Game Studios organised.
@gamedevdotcom
Game Developer
2 months
World of Warcraft developers form wall-to-wall union at Blizzard Entertainment The new unit comprises over 500 developers representing the entire World of Warcraft development team
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@kerrblimey
Chris Kerr 📝
1 year
In Game Developer's chat with Mark Whitten, the Unity exec also suggested the company needed to "make more money so that we can continue to invest in the engine." Here's what Unity has spent on exec compensation (including stock awards, bonuses etc) over the past three years:
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@kerrblimey
Chris Kerr 📝
6 months
This slide from @tanyaxshort 's four-day workweek talk goes hard.
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@kerrblimey
Chris Kerr 📝
2 months
NEW: Multiple sources, including one former Nintendo employee, have revealed the Japanese company has a harmful policy of refusing to credit external translators. It also deploys restrictive decade-long NDAs to prevent translators from speaking out or promoting their work.
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@kerrblimey
Chris Kerr 📝
1 year
@Fdruid This is all public information that's been posted on the Unity IR website. Anybody is free to dig in.
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@kerrblimey
Chris Kerr 📝
1 year
The company also suggested that retaining the services of president and CEO John Riccitiello would be "critical" to the continued development of the platform, culture, and strategic direction. I suspect some developers might disagree.
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@kerrblimey
Chris Kerr 📝
1 month
'Gamers' out here hounding The Verge for betraying the trust of massive corporation Valve when there's a full blown Deadlock subreddit with almost 12k members tossing out invite codes left right and center. Truly barmpot.
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@kerrblimey
Chris Kerr 📝
2 years
Another prime example of why The Thick of It had to end. You couldn't write anything more perfect.
@mikegalsworthy
Mike Galsworthy
2 years
It’s Steve Bray’s timing on this that makes it a classic.
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@kerrblimey
Chris Kerr 📝
1 year
Looking at the proxy statement Unity filed back in April and the company, rather ironically, suggested future success would depend on its ability to maintain customer trust and differentiate itself from competitors. You could argue it has now successfully achieved the latter.
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@kerrblimey
Chris Kerr 📝
6 months
BREAKING: Embracer just sold key Gearbox Entertainment assets to Take-Two Interactive for $460 million. The divested assets include: -Gearbox Software -Gearbox Montréal -Gearbox Studio Quebec -Franchises including Borderlands, Tiny Tina’s Wonderlands, Risk of Rain, and more
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@kerrblimey
Chris Kerr 📝
7 months
Sony has announced layoffs, project cancellations, and studio closures just months after reporting Q3 sales of $1.36 billion within its video game segment. That's a 16 percent upswing year-on-year, driven by an "increase in sales of non-first-party titles."
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@gamedevdotcom
Game Developer
7 months
Sony reevaluating PlayStation Studios and cutting 900 jobs Insomniac, Guerrilla, Naughty Dog, and more key internal studios are being downsized
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@kerrblimey
Chris Kerr 📝
1 year
Anyway, I'm off to play Starfield, but I figured some of you would find this interesting. Also, it's Marc Whitten, not Mark. I'm not paying for edits.
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@kerrblimey
Chris Kerr 📝
7 months
You could seamlessly edit this into the GTA 6 trailer.
@chiweethedog
Roy Drones Jr
7 months
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@kerrblimey
Chris Kerr 📝
2 months
Miscrediting is unfortunately very common in the game industry, but Nintendo (often perceived as one of the 'good guys') is normalising the demoralising and damaging practice by refusing to credit people for months and years of work.
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@kerrblimey
Chris Kerr 📝
2 years
I’m trying to put together a feature that spotlights how being omitted from game credits affects developers in the game industry. If you’ve experienced this first-hand (on a project of any size) and feel comfortable talking anonymously or on record, I’d be keen to chat.
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@kerrblimey
Chris Kerr 📝
3 months
A lot of recent reports have claimed Nintendo is completely ruling out using GenAI. But the English version of the investor Q&A those comments were pulled from just dropped, and the company is actually sitting on the fence:
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@gamedevdotcom
Game Developer
3 months
Nintendo president says generative AI can be used in 'creative ways' Contrary to recent reports, Nintendo hasn't ruled out using generative AI technology, but emphasized that games 'cannot be created by technology alone'
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@kerrblimey
Chris Kerr 📝
2 months
You'd perhaps expect the largest companies (with the deepest pockets) to lead by example and usher in positive change. This isn't the case. Nintendo also seems intent on maintaining its silence. I reached out to the company weeks ago for comment but have yet to hear back.
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@kerrblimey
Chris Kerr 📝
2 months
@gamedevdotcom One union member said the WoW dev team unionised to "improve our working conditions and protect the things we love about Blizzard." "This victory underscores the growing momentum of worker organizing in the video game industry, they added.
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@kerrblimey
Chris Kerr 📝
9 months
HELLO DEVELOPERS. If you're working on a cool project that's likely to launch in 2024 give me a nudge in the replies/QTs and get it on my radar. I'm putting together a watchlist that'll help inform some of my coverage on GD this year, so please show me your wares!
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@kerrblimey
Chris Kerr 📝
3 months
@SanatanaMishra Also, like, endings are impactful. Some of my favourite experiences left a mark precisely because of how they approached their final act. Knowing when *and how * to say goodbye is an artform.
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@kerrblimey
Chris Kerr 📝
2 months
As noted in the full article on @gamedevdotcom , another 60-person unit of Blizzard QA testers called Texas Blizzard QA United-CWA has formed simultaneously in Austin, Texas.
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@kerrblimey
Chris Kerr 📝
11 days
NEW: I spoke to Game UI Database founder @EddCoates about how OpenAI scraping briefly crippled the website and why it can be such a debilitating practice. Full story below:
@gamedevdotcom
Game Developer
11 days
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.
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@kerrblimey
Chris Kerr 📝
7 months
I spoke with multiple freelance translators who told me they worked on Skull & Bones for months/years at Keywords but have yet to be credited. This isn't the first time a major studio has failed to properly credit workers, but there's a sense that patience is wearing thin.
@gamedevdotcom
Game Developer
7 months
Ubisoft and Keywords fail to credit Skull & Bones translators "It definitely feels unrewarding and demotivating not having my name in the credits"
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@kerrblimey
Chris Kerr 📝
2 years
Earlier this year I had the chance to chat with @andrewprahlow about the decade he spent working on Outer Wilds. We talked about his creative process, the tonal shift required for the Echoes of the Eye expansion, and what the project means to him. 🚀🪐✨
@gamedevdotcom
Game Developer
2 years
Everything but lost: Exploring the mesmerizing musical legacy of Outer Wilds
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@kerrblimey
Chris Kerr 📝
2 years
It's that time of year again! If you're working on a neat video game project that'll (most likely) launch in 2023 I want to hear about it! Nothing is off limits. It could be a little morsel for Playdate, a slice of interactive fiction, a big hitter, or the next indie darling!
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@kerrblimey
Chris Kerr 📝
1 year
I've been a game journalist for a decade and this keynote from the @summerfallgames team is one of the best I've ever seen. An incredibly honest and deeply moving account of the challenges some members of the team faced while making Stray Gods. I encourage you all to read it.
@gamedevdotcom
Game Developer
1 year
The meaningful choices that made Stray Gods developer Summerfall Studios During an incredibly candid closing keynote at GCAP 2023 in Melbourne, four members of the Summerfall team recalled how the studio has evolved for the better since its inception
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@kerrblimey
Chris Kerr 📝
6 months
Thank you Embracer for breaking this news at almost 4am in the UK on the one night I didn't hit "do not disturb." I'm going back to sleep now. Full story tomorrow.
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@kerrblimey
Chris Kerr 📝
1 year
Had a natter with @BlackSaltGames at PAX Australia and learned Dredge has blown the studio's initial sales expectations out of the water.
@gamedevdotcom
Game Developer
1 year
Dredge smashes internal expectations after topping 1 million sales "We hoped to maybe sell 100,000 copies in our first year."
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@kerrblimey
Chris Kerr 📝
6 months
The results of a brainstorming session at Nintendo that helped the Super Mario Bros. Wonder team create new 'Wonder Effects.' #GDC2024
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@kerrblimey
Chris Kerr 📝
1 year
This gained a *little bit* of traction, so I'm gonna take the opportunity to nudge y'all in the direction of @gamedevdotcom if you want ongoing in-depth coverage on the Unity debacle. Lend us your support so we can keep reporting on the issues that matter to game devs.
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@kerrblimey
Chris Kerr 📝
4 months
The games industry is mad because whether you work in media, development, PR, publishing or whatever you can be acquired by a company worth billions and somehow feel MORE unsafe.
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@kerrblimey
Chris Kerr 📝
6 months
It will be retaining: -Gearbox Publishing San Francisco, including the publishing rights to the Remnant franchise, Hyper Light Breaker and other unannounced titles -Cryptic Studios, including Neverwinter Online and Star Trek Online -Lost Boys Interactive -Captured Dimensions
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@kerrblimey
Chris Kerr 📝
7 months
Here's a BIG ONE. I spent months chatting with union staff and members from around the world to learn about the trials and triumphs that unionization brings. The TLDR? Fear often prevents devs from speaking out, but that's why it's vital the industry finds its collective voice.
@gamedevdotcom
Game Developer
7 months
Corporate kryptonite? Developers and insiders discuss the power of game industry unions Union workers and members get candid about the value of collective action within an increasingly hostile industry
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@kerrblimey
Chris Kerr 📝
10 months
The Australian dev scene has become a poster child for indie success, but what's it actually like making games in the region? I spoke with local developers and advocates during a recent trip to Melbourne in an effort find out. There's hope down under, but also huge challenges:
@gamedevdotcom
Game Developer
10 months
The triumphs and struggles of the resurgent Australian game industry "There has been an extraordinary evolution over a period of time but I wouldn't necessarily call it revolution."
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@kerrblimey
Chris Kerr 📝
1 year
I spent months chatting with advocates and developers about the impact of miscrediting in the games industry. With their help, I also sought to outline some best-practices and possible solutions that might address what's become a persistent and pervasive issue. More below:
@gamedevdotcom
Game Developer
1 year
Developers anonymous: The normalization and impact of miscrediting in games "It's hard to be excited about a release when you know your name or title is left out. It's effectively stealing someone else's work."
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@kerrblimey
Chris Kerr 📝
1 year
Had a fantastic chat with Pacific Drive game director @SIRrosen at Gamescom. The drive-to-survive adventure was easily one of the highlights of the show, not least because of how it manages to sell the surreal pitch at its core. Keep an eye on this one.
@gamedevdotcom
Game Developer
1 year
How Pacific Drive uses a diegetic UI to help players fall in love (with a car) "You take care of the car, and it's going to take care of you."
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@kerrblimey
Chris Kerr 📝
2 years
This is looooooooong overdue. Game composers have been creating incredible works for years, so I'm hopeful this will encourage more major award shows to recognise their efforts.
@gamedevdotcom
Game Developer
2 years
Grammy organizers to introduce video game music category in 2023 The first-ever Best Score Soundtrack for Video Games award will be up for grabs next year
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@kerrblimey
Chris Kerr 📝
6 months
First ever @dayofthedevs was a blast. Same again next year?
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@kerrblimey
Chris Kerr 📝
2 months
@nazihfares Agreed. What's doubly frustrating is the unwillingness to change (or even acknowledge the practice) when called out. Crediting people for their contributions is the *least* an industry that so frequently undervalues its workforce should do. This isn't a big ask.
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@kerrblimey
Chris Kerr 📝
8 months
Hello! I'm looking to speak with developers who've successfully joined a union for a multi-source feature on the subject. Can remain anonymous if you'd prefer. DMs open. Email in bio! (RTs appreciated!)
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@kerrblimey
Chris Kerr 📝
7 months
Here's a bit of good news amid the deluge of layoffs. The developers at Polish studio Flying Wild Hog have unionised! Notably, Flying Wild Hog says it has become the first Embracer-owned studio to unionise and the third to rally under the Polish Gamedev Workers Union banner.
@gamedevdotcom
Game Developer
7 months
Embracer-owned studio Flying Wild Hog has unionized "The union membership has been steadily growing, and if you too want to act and change the industry for the better—contact us!"
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@kerrblimey
Chris Kerr 📝
1 year
Humanity is everything you'd expect from a game published by Enhance. It's a weird, surreal, often hilarious puzzler that elevates a simple concept (move souls from A to B) into something verging on genius. It's right up there with Tetris Effect, which I absolutely adored.
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@kerrblimey
Chris Kerr 📝
2 months
GAMESCOM 2024. Yes, I'm going. Yes, I'm keen to speak with devs, publishers, and everyone in-between for @gamedevdotcom . Yes, that means you should email me (deeds in bio) if you want to catch up. See you in Germany 🇩🇪
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@kerrblimey
Chris Kerr 📝
11 months
Here's @LukePlunkett outlining why Aftermath shunned corporate ownership and what that means for readers.
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@kerrblimey
Chris Kerr 📝
2 years
I've been looking for a reason to chat with @KommanderKlobb and @Dick_Hogg about Hohokum for YEARS, and with the game celebrating its eighth anniversary (today!) and heading to Steam I finally had the perfect excuse.
@gamedevdotcom
Game Developer
2 years
Legacy of the Long Mover: A Hohokum retrospective As Hohokum heads to Steam and celebrates its 8th birthday, we sit down with co-creators Richard Hogg and Ricky Haggett to delve into the creation of the whimsical adventure
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@kerrblimey
Chris Kerr 📝
2 months
NEW: Keywords debuts AI-driven FAQ translation tool it claims will "reduce translation costs by 100 percent." I asked the company, which also offers localisation services, whether similar tech could reduce the need for human translators elsewhere. It wouldn't answer.
@gamedevdotcom
Game Developer
2 months
Keywords launches AI-powered FAQ translation tool it says will reduce costs by 100 percent Helpshift, a subsidiary of Keywords, will bundle the feature into its customer support platform
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@kerrblimey
Chris Kerr 📝
2 months
AMAZE was a blast and something I think every dev should experience at least once. Will have Hyper Talk writeups and more THOUGHTS on @gamedevdotcom next week.
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@kerrblimey
Chris Kerr 📝
3 months
NEW: EA published its Proxy Statement over the weekend and revealed that its exec team earned over $60M during 2024–a year that saw the company lay off 5 percent of its workforce. CEO Andrew Wilson received around $25.6 million–or 172 times more than the median EA worker.
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@gamedevdotcom
Game Developer
3 months
EA execs earned $60 million in 2024 despite layoffs and office closures CEO Andrew Wilson received almost half of that total
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@kerrblimey
Chris Kerr 📝
7 months
CORRECTION: Quarterly sales actually increased to $9.2 billion. That $1.36 billion was the 16 percent upswing. Wild.
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@kerrblimey
Chris Kerr 📝
6 months
Back from GDC. Immediately did two loads of washing and then napped for four hours. I still can't recall what it feels like to be human, but give it a few days and I'll be wishing I could do it all again.
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@kerrblimey
Chris Kerr 📝
2 months
Tumbling down the rabbit hole at @AMazeFest Sheffield. A treasure trove of ingenuity.
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@kerrblimey
Chris Kerr 📝
2 months
Flock is out today! Had this one on my radar for a while, so ahead of launch I caught up with Hollow Ponds creative director @KommanderKlobb and Rekim Ltd programmer @mike_robbo to learn how those titular flocks were made reality. Lots of tasty dev insights below! 🐦🌈
@gamedevdotcom
Game Developer
2 months
Better together: Making sense of the frenetic floating fleets in Flock
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@kerrblimey
Chris Kerr 📝
2 years
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@kerrblimey
Chris Kerr 📝
1 month
Arco is out (later) today. It's the game with cute llamas and simultaneous turn-based combat. It looks adorable, bloody, and properly bonkers. I spoke with developers @Franrekk , @FayerDev , and @bibikigarcia ahead of launch to learn all about it.
@gamedevdotcom
Game Developer
1 month
Why 'fuck around and find out' became the backbone of Arco's combat 'We wanted players to try different things and fail—but then try again.'
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@kerrblimey
Chris Kerr 📝
5 months
If you're a CEO who wants to start touting your "best ever" revenue figures, you should probably also mention the workers you laid off 12 weeks ago.
@gamedevdotcom
Game Developer
5 months
CI Games CEO lauds record annual revenues months after cutting 10 percent of jobs The Lords of the Fallen developer earned $60 million during fiscal 2023, representing its "best ever" year in terms of revenue
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@kerrblimey
Chris Kerr 📝
2 years
This preposterously in-depth Hohokum retrospective, which was basically an excuse for me to interview the devs behind one of my favourite games of all time. If you still haven't played Hohokum, stop reading this thread and download it immediately.
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@kerrblimey
Chris Kerr 📝
7 months
Devs! I've been thinking about curating a design document repository over on @gamedevdotcom for YEARS and figured it's finally time. If you'd be willing to share your design doc(s) to help us build a treasure trove of knowledge, please get in touch! DMs open. Email in bio.
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@kerrblimey
Chris Kerr 📝
1 year
Spoke with @BlackSaltGames last week for this postmortem that details how the studio raised Dredge from the game development abyss. Challenges included making fishing accessible, designing mechanics that didn't harsh the vibe, and ensuring waves didn't punt players into the sun.
@gamedevdotcom
Game Developer
1 year
Trawling in the deep: How Black Salt Games made spooky fishing RPG, Dredge How do you create waves that don't scupper players, and what goes into building an accessible fishing mini-game? Here there be answers
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@kerrblimey
Chris Kerr 📝
2 years
Next up! I spoke with @KeitaTakahash , @Animohler , and @shauninman to find out how they brought time-bending antics to Playdate in Crankin’s Time Travel Adventure!
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@kerrblimey
Chris Kerr 📝
2 months
I asked multiple questions about the ethics of using AI-powered tools to eliminate jobs and whether they'd be able to capture the nuance of human translations. Keywords refused to answer all of them. That in itself speaks volumes.
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@kerrblimey
Chris Kerr 📝
1 year
It's fascinating to see how Nintendo turned Pikmin from a Yoshi-like blob to one of its most iconic characters (with a little help from none other than Tim Burton).
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@gamedevdotcom
Game Developer
1 year
Early Pikmin concepts included creatures powered by AI chips and "Yoshi-like" blobs An in-depth interview conducted by Nintendo has shed light on how the franchise was born
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@kerrblimey
Chris Kerr 📝
2 years
@iam8bit Outer Wilds vinyl reissue from 2022 👀
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@kerrblimey
Chris Kerr 📝
10 months
I flew to Melbourne to speak with advocates at @igea and @wearevicscreen , as well as numerous developers based in Australia, to learn more about the highs and lows of making games in a country that's building a reputation as an indie powerhouse.
@gamedevdotcom
Game Developer
10 months
The triumphs and struggles of the resurgent Australian game industry "The amount of people accidentally fucking over their contractors and employees is pretty upsetting. Most of us did arts degrees and are simply ignorant of better ways to run things."
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@kerrblimey
Chris Kerr 📝
1 month
I found @clairebkwong 's talk on 'touch' as a game mechanic at @AMazeFest absolutely fascinating. Even if you're making more conventional video games, I think there's a lesson in here about how creating safe, consensual play spaces encourages experimentation and exploration.
@gamedevdotcom
Game Developer
1 month
'Touch can bring people together like nothing else': Sparking connections through video game intimacy Claire Kwong, creator of experimental video game installation Between, shares her findings after exploring the idea of physical touch as a game mechanic
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@kerrblimey
Chris Kerr 📝
6 months
Shout out to @cabel for giving the world SLOWBIZ. For real though, I went to his talk expecting a clean cut Playdate deep dive, and left wondering what the industry might look like if everybody approached business with the same level of sincerity, humility, and care as Panic.
@gamedevdotcom
Game Developer
6 months
Slowbiz not showbiz: How Playdate maker Panic avoided becoming a "garbage" tech company "We're a different kind of tech company. We're playing the long game."
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@kerrblimey
Chris Kerr 📝
1 month
I played this at AMAZE and it's absurdly good. A proper moreish 'just one more go' score-chaser that'll turn you into a leaderboard glutton.
@joonturbo
joon - Phantom Spark 🏁 OUT NOW
1 month
Friends, followers, sickos... ... it's time to race 🏁 Phantom Spark - Precision time-trial racing 🚨 AVAILABLE NOW 🖥️ Steam 🎮 Nintendo Switch 🎮 PS4 / PS5 🎮 XBOX SERIES X | S ... right now
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@kerrblimey
Chris Kerr 📝
6 months
No context Playdate talk slides from @cabel at #GDC2024 .
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@kerrblimey
Chris Kerr 📝
6 months
I'm so late to the party everyone has gone home but I finally started Disco Elysium last night and am in awe at the writing. Imagine putting those words down. The sheer, palpable thrill of it. Decadent.
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@kerrblimey
Chris Kerr 📝
1 year
Dredge is both incredibly chill and supremely SPOOKY
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@kerrblimey
Chris Kerr 📝
6 months
BREAKING: Embracer has confirmed a number of Saber Interactive assets, including all Saber branded studios and others like 3D Realms, Slipgate, and New World, have been divested. The buyer is Beacon Interactive, which is controlled by former Saber co-founder Matthew Karch.
@gamedevdotcom
Game Developer
6 months
Embracer Group divests 'core' Saber Interactive assets in deal worth $247 million The deal includes 38 ongoing development projects and studios such as 3D Realms, Slipgate, and New World Interactive
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@kerrblimey
Chris Kerr 📝
10 months
That's a wrap on Jusant. Climbing mechanics are rad. There's a real cadence to the whole experience that intertwines with the narrative in a fascinating way (especially during the last act). Paced to perfection and damn beautiful.
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@kerrblimey
Chris Kerr 📝
5 months
So the Fallout show is pretty damn good. Lovely to hear so many audio effects from the games, and the visuals are spot on. I suspect a lot of Bethesda developers are doing the 'leo points at screen' meme right now.
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@kerrblimey
Chris Kerr 📝
23 days
Had a very candid chat with @ustwogames at Gamescom 2024 (more on that in a certain newsletter on Friday) about the decision to make Monument Valley 3 a Netflix Games exclusive and veer away from the App Store. TL:DR? It's all about discoverability.
@gamedevdotcom
Game Developer
23 days
Monument Valley 3 is heading to Netflix Games to avoid App Store 'compromise' 'If you think about the choices one might have in the market economy, it's not the same as it was 10 years ago'
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@kerrblimey
Chris Kerr 📝
1 year
I suspect this @GCAPConf talk in which @SanatanaMishra broke down how to interpret feedback from public demo events will be invaluable to any devs about to attend PAX Australia. So many useful pointers in here!
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@kerrblimey
Chris Kerr 📝
15 days
@HoodedHorseInc chief product officer Ashkan Namousi says it pains him when devs suffer in silence instead of reaching out for help. It might sound like a no-brainer, but he says indies need to overcome their shyness and start pelting their publishers with questions.
@gamedevdotcom
Game Developer
15 days
'Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book 'I think, especially in a new relationship, there's a bit of coyness'
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@kerrblimey
Chris Kerr 📝
2 years
Caught up with @jesawyer and @hothambone at Gamescom last week to chat about the choice-driven storytelling in Pentiment, a stylish, whip-smart murder mystery set in 16th century Bavaria.
@gamedevdotcom
Game Developer
2 years
The value of small storytelling in Obsidian's next RPG, Pentiment "I don't like the idea of a game where all you're doing is focusing on finding the one 'true' answer. I liked that there could be ambiguity."
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@kerrblimey
Chris Kerr 📝
2 months
Thank Goodness You're Here! is out today. I spoke with creators @WontTodd and @james_carbutt ahead of launch to learn more about their approach to absurd, wonderfully northern, comedy.
@gamedevdotcom
Game Developer
2 months
'Humor is all we've really got': Championing absurdity in Thank Goodness You're Here! "We got really experimental with it, but I think what worked was very slowly teasing gameplay and narrative out of the gags"
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@kerrblimey
Chris Kerr 📝
3 months
Around 18 months after delivering Hi-Fi Rush, a title Microsoft called a "break out hit," Tango Gameworks staff in Tokyo spent their final day eating pizza and packing up work equipment. The studio is officially closed.
@gamedevdotcom
Game Developer
3 months
Tango Gameworks developer documents the studio's final day The Hi-Fi Rush and Ghostwire Tokyo developer has been shut down by Microsoft
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@kerrblimey
Chris Kerr 📝
2 years
I'm toying with the idea of kickstarting a new series of features for @gamedevdotcom that spotlight super small games (think itch/tiny playdate projects) with a superb mechanical hook If that sounds like something you're working on, please let me know so I can take a look!
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@kerrblimey
Chris Kerr 📝
1 year
Humanity is out today! The latest release from @enhance_exp is both a wonderfully absurd puzzler and a heartfelt meditation on what it means to be human. Last week, I sat down with Tetsuya Mizuguchi, Yugo Nakamura, and Mark MacDonald to find out how it all came together.
@gamedevdotcom
Game Developer
1 year
The struggles and shifting perspectives that birthed Humanity Humanity producer Tetsuya Mizuguchi, designer Yugo Nakamura, and executive producer Mark MacDonald on the design philosophies behind the surreal, logic-bending puzzler
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@kerrblimey
Chris Kerr 📝
3 months
Spoke about some of these on the recent GD Podcast, but here are a few of the games that caught my eye at SGF: - Phoenix Springs - Battle Vision Network - While Waiting - Cairn
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@kerrblimey
Chris Kerr 📝
1 year
Finally made it into a GDC team photo after almost a decade! Game Developer dot com team rise up!
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@kerrblimey
Chris Kerr 📝
2 years
A super insightful Q&A with Animal Well developer @Billy_Basso . Got a feeling this 2D platformer is going to blow everyone away when it eventually launches. Lots of wonderful design tidbits here, including concept sketches and WIP gifs.
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@kerrblimey
Chris Kerr 📝
2 years
So, after a brief flirtation with crypto shills I'm pleased to report that I'M BACK. If it wasn't already abundantly clear, NFTs are beyond worthless and can get utterly and completely fucked.
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@kerrblimey
Chris Kerr 📝
2 years
Oh, wow. It Takes Two has sold 10 million copies. Don't let anybody tell you VHS is dead. Thrilled for the Olsen twins.
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@kerrblimey
Chris Kerr 📝
2 months
Almost 750 employees have unionized across Blizzard Entertainment and Bethesda Game Studios this week. There's a sense that unionisation in the game industry is becoming somewhat 'normal.' That might very well be the case, but that's down to worker solidarity–not corporations.
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@kerrblimey
Chris Kerr 📝
2 months
Here bright and early! Ready to play some WEIRD video games.
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@kerrblimey
Chris Kerr 📝
2 years
Moved into a new (totally unfurnished) apartment a few weeks ago and after endless tinkering I am DONE.
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@kerrblimey
Chris Kerr 📝
20 days
If I ever become PM I'm going to nationalise Ticketmaster and burn it to the ground.
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@kerrblimey
Chris Kerr 📝
2 months
🚨 GIG ALERT 🚨 Game Developer is bringing on a temporary UK news reporter to cover for me when I'm on vacation in October. Additional details in thread below. If you think you fit the bill, DM/email me directly for more info (check bio).
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@kerrblimey
Chris Kerr 📝
2 years
New prints from @iamjohnbond are weird, adorable, and FUNKY.
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@kerrblimey
Chris Kerr 📝
10 months
This works very well on Steam Deck btw. Go play Flock!
@hllwpnds
Hollow Ponds
10 months
If you are looking for something to do this weekend, why not explore a mountaintop in search of strange and silly creatures from the comfort of a giant bird? Flock’s demo is downloadable on Steam right now!
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@kerrblimey
Chris Kerr 📝
20 days
Let's take a quick peek at the Ticketmaster server room...
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@kerrblimey
Chris Kerr 📝
2 months
A flock of Flock articles are taking over Game Developer today to celebrate the latest release from @hllwpnds and @A_i . Here we explore the origin of Flock's wide-eyed sheep, which were initially called "ongles, gongles, and bongles" and evolved A LOT during production.
@gamedevdotcom
Game Developer
2 months
Why Flock turned sheep into Zelda-esque treasure chests "For a long time, the sheep were almost this separate thing—and a couple of times we were like 'should we just cut the sheep?' Because they were just this weird way of getting clothes"
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@kerrblimey
Chris Kerr 📝
7 months
Signal boosting this again. Slide into my DMs, drop me an email, or reply below if you'd be interested in sharing some game design docs!
@kerrblimey
Chris Kerr 📝
7 months
Devs! I've been thinking about curating a design document repository over on @gamedevdotcom for YEARS and figured it's finally time. If you'd be willing to share your design doc(s) to help us build a treasure trove of knowledge, please get in touch! DMs open. Email in bio.
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Chris Kerr 📝
1 year
Sat down with Bit Reactor CEO and creative director @GregFoertsch to see how the strategy studio is shaping up after two years and discuss how he's building a team capable of pushing the genre into new territory with its debut Star Wars project.
@gamedevdotcom
Game Developer
1 year
From XCOM to X-wings: How Bit Reactor is rethinking the rules of strategy design "We need to look at whether there are opportunities in these games to reward players that actually enhance our design choices."
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@kerrblimey
Chris Kerr 📝
5 months
Had a natter with @buddingmonkey at GDC 2024 about what needs to happen for the game industry to become more stable. Lots of solid advice in here that I hope will resonate.
@gamedevdotcom
Game Developer
5 months
Owlchemy Labs' CEO has some advice for other industry leaders: 'Don't chase trends, chase players' "It's always easy to get seduced by the trappings of it all–and not get to the core of 'why do players enjoy this?'"
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@kerrblimey
Chris Kerr 📝
7 months
My take on the big game journalism wage debate is that everyone needs paying more. Don't ever feel like you shouldn't be asking for better wages just because this is your 'dream job.' Do I feel extremely fortunate to do what I do for a living? Yes. But I also need to pay bills.
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Chris Kerr 📝
1 year
Myself and @RBryant2012 have been looking into Unity's shifting explanation regarding who's responsible for Runtime Fees related to titles on Xbox Game Pass and similar services. TLDR: Something doesn't add up, and it reeks of Unity attempting to rewrite history.
@gamedevdotcom
Game Developer
1 year
Unity wants to rebuild trust, but one major Runtime Fee claim doesn't add up
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@kerrblimey
Chris Kerr 📝
1 month
Wise words from @alexvscoding at AMAZE Sheffield. Alt Ctrl titles might be considered a niche, but there are huge swathes of people out there who've never played a video game because the industry is devoted to ageing conventions. Why not reach out and try something new?
@gamedevdotcom
Game Developer
1 month
'We're currently choking to death': Glow Golf developer Alex Johansson says the industry must engage new audiences 'Why are we building 100 hour experiences for gamers when there are still a billion people who've never had a 100 second experience?'
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