Arrowhead CEO says over-hiring would be 'horrible' response to Helldivers 2 success
"The act of over-hiring to then do layoffs is a horrible practice and a bad experience for employees"
Featured Blog | The Death of Unity
"If you're starting a new game project, do not use Unity. If you started a project 4 months ago, it's worth switching to something else. Unity is quite simply not a company to be trusted."
Ubisoft Paris called to strike after "catastrophic communication" from Yves Guillemot
"Because Mr. Guillemot and his clique only understand the relationship of power, Solidaires Informatique is calling on the employees of Ubisoft Paris to go on strike."
BREAKING: Sega of America union workers secure raises, layoff protections with first collectively-bargained contract
AEGIS–CWA union member Jasmin Hernandez told Game Developer the new contract will "provide a more secure environment" for employees
This eclectic game combines Wario Land with the overcaffeinated energy of '90s cartoons. Here's how the developers iterated toward the game it came to be.
Sega thinks its proposed "Super Game" could deliver over $600 million in lifetime sales
"The ultimate goal in the Super Game strategy is to create a game so revolutionary that it attracts far more active users than any of the Group's games to date."
Kim Tae-hyung, member of the extremely popular K-pop group BTS recently streamed himself playing Goose Goose Duck, which explains its recent player surge.
Volition devs regroup as Shapeshifter Games after Embracer shuttering
"It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games"
Embracer says it's looking out for shareholders after cutting almost 1,400 jobs
"Our overruling principle is to always maximize shareholder value in any given situation"
The late Satoru Iwata had a remarkably different perspective on company lay-offs.
"I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people."
Over 8 years in, how has Xbox's developer-focused ID
@Xbox
program changed?
Xbox's Chris Charla and developers from Supergiant Games and Bloober Team weigh in on the past, present, and future of Xbox's developer-focused initiatives.
The Microsoft Game Development Kit is now available for free on GitHub
Microsoft hopes the GDK will "enable any creator, anywhere on the planet, to make games for our ecosystem"
Slay the Spire devs followed through on abandoning Unity
Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Update: Sources close to Telltale have informed us that the company's current projects are being cancelled and a small team of 25 is remaining to finish The Walking Dead Season 4.
We'll update our official story once our site is back up (our apologies for the downtime).
"Video games don't need to be antagonistic in order to find an audience.
I think [PowerWash Simulator] and other sims show there is still a huge gap in the market for games that simply offer relaxing escapism."
Do game developers love fanfiction? Yes, yes they do. A lot. Many started their careers in games through fanfic!
We talked to several developers about the power (and messiness) of writing fanfic.
Featured Blog | The Death of Unity
"I can say, unequivocally, if you're starting a new game project, do not use Unity. If you started a project 4 months ago, it's worth switching to something else. Unity is quite simply not a company to be trusted."
How Spider-Man 2's traversal physics sling a faster superhero fantasy
At
#GDC2024
, Insomniac programming director Doug Sheehan explained the complex physics of Spider-Man and how the web-wings were a "mess" to get right.
CD Projekt, Amanita, State of Play, Crytivo and more pledge financial aid to Ukrainians
Studios from around the world have shared messages of solidarity and, crucially, pledged to donate funds to help those affected by the Russian invasion