
Josh Caratelli
@josh_caratelli
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Engineering Director @GravityWell • 🇦🇺Goofball • Prev @CallOfDuty dev (MW, WZ, WW2 etc) Wishlist now! https://t.co/sgsiRZ4jz9
Australia
Joined July 2009
Hey #gamedev. These two structs have the same variables but the one on the bottom is 8 bytes larger. If you don't know why that's the case, let's take a very simple look at the forgotten art of 'Struct Packing’:
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In super exciting news, my first marketing post for my #indiedev side project is the top post on r/IndieDev!. The response has been so lovely :). Also, please wishlist the game here if you can (it has so few)!. P.S. Amazing key art by @jkcrosbyfun
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We're #hiring interns at @GravityWell. Our last two interns had a blast:.💸Paid Internship .❤️Empathetic AAA Team.✈️We'll pay for flights + housing. Apply here! .. #gamedev #gamedevjobs. P.S. We're hiring other mid / senior art roles too :)
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I learnt this on the job, it wasn't touched in my Comp Sci course at all!. Anyways if folks want to learn I wrote up a tutorial here:.
joshcaratelli.com
C, C++, Struct, Packing, Tutorial, Code, Games, Development, Call of Duty, Optimization.
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RT @SebAaltonen: I think the biggest issue with OOP is that people think about concrete real life objects. Computer science is about data t….
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RT @SamZaNemesis: L1 cache access speed is 100x faster than RAM, puts in perspective as well to keep algorithms as cache aligned as possible.
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Small world @ingechu, I was just talking with a medical student who was vaccinating me and turns out they're your mate! The whole room just spent a bunch of time talking about how rad @mystiquesgame looks. We hope #SXSWSydney is going great for you and the team!.
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RT @stupidhoroscope: I swear every time I go through the PAX indie section I spend half the time going “Wait, I didn’t know that game was A….
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RT @stephc_int13: There is a similar experience among many seasoned C/C++ coders. C-like C++ is superior in many ways and I think that most….
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@UnrealEngine @gravitywell Side note, these tools were suggested by the lovely and talented @RDurandArt who's hiring for our project. and so am I! . Come join us!.
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Two more @UnrealEngine editor improvements I've added recently for @GravityWell:. 1. You can mark assets as deprecated in the content browser. 2. You can add Blutility's to editor toolbar all driven via an .ini file. Quick wins but sometimes they're the most satisfying :). #UE5
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Hey @ClassicCeri! I just realized I can't make the #MIGW launch party - will be watching the NRL final with family. Is it possible to forward the ticket to someone who couldn't afford to go? I had a combined ticket for that and Megadev if that complicates matters.
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G'day! We're #hiring for a Senior Engineer role at @GravityWell. We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more). We'd love to see you apply!. #gamedev.#gamedevjobs
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RT @ChristerEricson: Great post! EVERYONE working on library code (eg middleware or open source), or any code that produces data/code for i….
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Exciting news, I've been promoted to Engineering Director at @GravityWell!. My excellent boss @jonshiring will be able to focus more on his CTO role and rad online stuff, while I can take on more leadership and coding. I really can't wait for y'all to see what we're working on.
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