Romain Durand Profile Banner
Romain Durand Profile
Romain Durand

@RDurandArt

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Following
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25 | Principal Artist @GravityWell | Prev on Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege | pp: @Kairuiz_

Lyon, France
Joined November 2018
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@RDurandArt
Romain Durand
2 years
Best part of the Arcane documentary. I'm tired of seeing people trying to find shortcuts to mimick painting while you can just simply do one thing : Paint.
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@RDurandArt
Romain Durand
2 months
Trying to see how far I can pushed painterliness and having a bit more of an impressionist approach on materials.
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@RDurandArt
Romain Durand
7 months
Students/juniors trying to get in the industry asked me for tips / how to, so here's a small one : Use references, you can find tons around you even if you work on stylized assets! Yes you will have to work A lot to get good, but keep it fun! Observing is also learning/working!
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@RDurandArt
Romain Durand
1 year
After the fully handpainted PBR tileables, here's some experimentation with foliages.
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@RDurandArt
Romain Durand
2 years
@durivativ 3Dcoat, Photoshop, anywhere where you have a brush and can paint is good to go
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@RDurandArt
Romain Durand
1 year
Forgot to post an update, started some trees this weekend. I'm done with the sculpt and normal overpaint for the base trunk, here it is with a blockout albedo on top :
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@RDurandArt
Romain Durand
2 months
We don't use AI or give paid formation about it at Les Gobelins.
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@gobelins_paris
GOBELINS Paris
2 months
🇬🇧 GOBELINS Paris shared a student project yesterday. The publication featured several visuals created with the help of an AI. Many people expressed their disappointment at seeing artificial work published on our networks. We're not unaware of recent controversies associating AI
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@RDurandArt
Romain Durand
2 months
Sharing something super early, worked mostly on the rendering and not on the texture but both Shogun and the Boy and the Heron got my inspired to study asian fabrics.
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@RDurandArt
Romain Durand
2 years
Quick 30mins sketch for fun, I've always seen people going "No you can't paint the normals or fix it with painting" There, I painted it all then, will try to do that properly on some tileable this weekend.
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@RDurandArt
Romain Durand
4 months
Made a brick wall today with some handpaint on the normals! UE is finaly allowing tesselation on nanite meshes and it's going to be a fun process! Need to put more time on the texturing!
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@RDurandArt
Romain Durand
2 years
Had to rebuild the engine from source and dig into the code, but I finaly have it, colored penumbra! Still a lot to work on and tweak before it's fully satisfying #UnrealEngine5 #UE5 #stylized
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@RDurandArt
Romain Durand
1 year
After putting more than 50h in Zelda TOTK, I had to do it. More to follow! #Zelda #fanart #UnrealEngine5 #totk
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@RDurandArt
Romain Durand
4 months
So some of you were interested to see the handpainted normal maps?
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@RDurandArt
Romain Durand
3 years
Made some rocks today for the @ArtStationHQ challenge, albedo was fully handpainted on top of a sculpt. #gameart #gamedev #handpainted #stylized Rendered in @UnrealEngine
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@RDurandArt
Romain Durand
2 years
@KyleTsetso You don’t need endless time and money, many games were fully hand painted by small teams, you just need a company that trust your vision
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@RDurandArt
Romain Durand
2 years
Seeing character artists fighting over what is good topology while 50% of the environment art industry is pressing auto decimate to make low polys.
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@RDurandArt
Romain Durand
7 months
Throwback from a couple years ago when I was making some burned trees as a test, would be nice to finish a personnal scene/project one day! Not to complain about it, but it's way easier to work on full personnal environments when you are not working fulltime!
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@RDurandArt
Romain Durand
4 months
Finished the tileable, I'm now experimenting with ways to add color variations without vertex painting or decals. This system auto detects crevaces and could be used to nicely link objects together, it's either automatic (like on the ground) or handplaced.
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@RDurandArt
Romain Durand
1 year
Hi there! Made another fully handpainted tileable today (normals included!) this time I wanted to focus on wood planks/floor
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@RDurandArt
Romain Durand
2 years
Hi twitter, I've been working on another little project this weekend so here's a tileable! #Stylized #GameArt made using #Zbrush #Maya #Photoshop and rendered in #UnrealEngine5 As always, you can see more on my AS :
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@RDurandArt
Romain Durand
7 months
A lot of 3D artists are mostly technicians with some low art skillsets and we shall all learn and practice our fundamentals way more instead of relying on tools and automatisation. While I’m on it, generating noise in Designer/Painter doesn’t make it Hand painted.
@sugarcollars
EDEN🥥
7 months
What art opinion got you like this?
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@RDurandArt
Romain Durand
2 years
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@RDurandArt
Romain Durand
1 year
Removed my art from @ArtStationHQ AI is at the opposite of art and should not be encouraged. You will be able to find my work here, or on my website : that i'll try to make as pleasant as possible and update. Tutorials will also be there.
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@RDurandArt
Romain Durand
2 years
Taking some hours today to test a bit how I want to render stone in my #Atlantis scene. #Stylized #HandPainted #UnrealEngine5
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@RDurandArt
Romain Durand
3 years
Was able to take some hours to work a bit more on the @ArtStationHQ challenge this yesterday evening, Here's some burning trees. #gameart #gamedev #stylized #handpaint #environment Rendered as always in @UnrealEngine
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@RDurandArt
Romain Durand
2 years
There you have it, fully handpainted PBR tileable, from the Normals, the Rough/Metal, AO and Albedo.
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@RDurandArt
Romain Durand
2 years
Well, this blew up while I was sleeping so here's the mandatory : I'm Romain, Principal Artist at Airship Syndicate (I make the enviros you explore) you can follow my work here or on AS : Please, support indie games and artists!
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@RDurandArt
Romain Durand
1 year
Worked a tiny bit more on the albedo, still a lot to cover, but here they are in motion
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@RDurandArt
Romain Durand
2 years
Decided to take some of my easter weekend time to make a little shader in #UnrealEngine5 so here's some water, automatic detection for shapes using Distance Field, some caustics and displacements, will add some FX soon on top of that. #Stylized #Water #UE5
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@RDurandArt
Romain Durand
1 year
Back from Spain, some here's some fully handpainted terracotta tile. Painted in Photoshop, render in #UE5
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@RDurandArt
Romain Durand
3 years
Took a little hour to do the handpaint, better pics on @ArtStationHQ the idea was to also work a bit with the #UE5 from @UnrealEngine Concept done by ma boi @Baldinosaurus #stylized #handpainted #Swordtember2021 (late) #3d #gameart
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@RDurandArt
Romain Durand
1 year
Will stop there for today, added some ground plants, and I'll push the kit further tommorow!
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@RDurandArt
Romain Durand
1 year
Round 2! Let the megascan dead tree hunt begin!
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@RDurandArt
Romain Durand
2 months
A huge misconception going around (being used a lot by AI users) that artists need to be faster, produce more... You have no idea how fast artists are and how much art we throw away due to bad production planning and lack of vision from execs.
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@RDurandArt
Romain Durand
1 year
Since I removed everything from @ArtStationHQ some of you might want to access the old tutorials I made about #Stylized props, they are all available for free on Gumroad, and I'll add them soon to my site : (Their are old will update them one day.)
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@RDurandArt
Romain Durand
1 year
Also made another one with colors and some subtle pattern
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@RDurandArt
Romain Durand
3 months
Seams like @jakobeirich wants me to participate in the art sharing train so here it is. @Kairuiz_ @kouroute @leslievdb @MorganeMalville Go for it!
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@RDurandArt
Romain Durand
3 months
Testing with some art assets, more work on the colored terminator/penumbra in UE5.
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@RDurandArt
Romain Durand
1 year
And a sword to go along the shield #Zelda 📷 #fanart #UnrealEngine5 #totk
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@RDurandArt
Romain Durand
2 months
Hand Painted Silk
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@RDurandArt
Romain Durand
2 years
Posted the wall on my AS, if you wanna have sharper videos/screens of it :
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@RDurandArt
Romain Durand
3 months
Exploring some Post Proc for colored terminator on the shadows.
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@RDurandArt
Romain Durand
2 years
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@RDurandArt
Romain Durand
4 months
As promised, here's a first tutorial focusing on creating an integration scene in UE5, it's not perfect but should help beginners to have something to test their art in, there's video and text support. 1/🧵
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@RDurandArt
Romain Durand
2 years
I never liked flat tileable anyway. Here's a test in #UE5 in order to adapt my process to #Nanite for some times we were able to have some shapes thanks to tesselation but only in the Z axis, here with a tileable mesh, things can go crazy #gameart #stylized #handpainted
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@RDurandArt
Romain Durand
2 years
And for those of you who would want to see some light reaction, One day i'll have my dream of having a fully handpainted game, lights included.
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@RDurandArt
Romain Durand
5 months
Will try to post breakdowns a bit more if that can help people to understand/learn a bit better, here's the albedo for the TOTK shield fan art. Used a 2:1 ratio in that case.
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@RDurandArt
Romain Durand
1 year
Hey! I'm hiring a Junior Environment Artist for my team at Gravity Well! This is a very special opportunity if you are willing to embrace growth, are interested in hand painted and cool shapes then please apply (or PM me) and help us build an ambitious painterly new world!
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@RDurandArt
Romain Durand
29 days
“Your Fingers Would Remember Their Old Strength Better, if They Grasped a Sword-hilt.” Paying homage to the late Bernard Hill who's role in LOTR will forever impact me as an artist. Here's a redesign of Herugrim, Theoden's sword.
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@RDurandArt
Romain Durand
20 days
The levels of most art schools is catastrophic, many students are fooled by scammers who just wants to make money and sell the idea that a diploma is the only way to go. The art, tech, ways are outdated and mostly taught by people who never worked in production.
@38___sr
li.cree
21 days
are.....are art schools not teaching students anymore???? im genuinely asking 'cause in the past month ive gotten numerous mentorship/internship/interview emails and it's just.....kind of concerning me that these students are required to do this kind of stuff?? am i bugging or??
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@RDurandArt
Romain Durand
7 months
2015(?) to around 2020-21
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@Substance3D
Adobe Substance 3D
7 months
Show us your work from when you first started vs. now
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@RDurandArt
Romain Durand
11 months
Blocking out more elements for the kit, had to run so you will only have a bad pic for now
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@RDurandArt
Romain Durand
2 months
I used to have a huge respect the Les Gobelins, one of the biggest art school in France, they are now doing AI classes using Midjourney and also promoting AI for writing.
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@RDurandArt
Romain Durand
1 year
I swear those megascan trees are supporting 99% of the Environment Art in most realistic games, we shall play a game a try to find them in all the big AAA trailers
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@RDurandArt
Romain Durand
2 years
Final shot on this one, instead of using tesselation, I tried POM with a handpainted Height Map, feeling like this all process could allow for a cool art direction! Tileable could be converted in a tileable mesh with Nanite in UE5
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@RDurandArt
Romain Durand
3 years
Me and my 600 instructions SSS Transparency Tesselated material @UnrealEngine
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@RDurandArt
Romain Durand
17 days
And this is why naughty dog best game still is Jak, good design, good writing, perfect art direction for it’s time. Calling hand animation obsolete is one of the most idiotic thing I’ve read this week.
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@RDurandArt
Romain Durand
4 months
Embrace painting the normals!
@tarmunds
Kostia Perry
4 months
Hey guys, Here's some practice of full hanpaint tileable, including height and normal ofc
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@RDurandArt
Romain Durand
8 months
Still ready for more Wayfinder art? More coming soon! Every screenshots are the result of years of team work! In the Codex Hall, I was responsible for a big part of the architecture kit, worldbuilding, foliages and light. In the Woods, Foliages, Landscape, Snow tech, worldbuild.
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@RDurandArt
Romain Durand
1 year
More progress on my fully painted experimentations, using Vpaint with POM I can blend between two tileables pretty nicely. Again, normals, height maps and albedo were all fully handpainted in photoshop! Still some improvements to do in the transitions between mats.
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@RDurandArt
Romain Durand
1 year
Made some palm plants, added some small foliage variations and I started doing a Pivot Painter pass for the wind
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@RDurandArt
Romain Durand
2 months
Put a bit of time during lunch today, finaly happy with how silky it's starting to look, as always, all the maps were Hand Painted with love by yours truly.
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@RDurandArt
Romain Durand
3 months
Two weeks ago.
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@jasonschreier
Jason Schreier
3 months
Among other divisions, the layoffs will hit Insomniac (Spider-Man), Naughty Dog (The Last of Us), and Guerrilla (Horizon), three of PlayStation's most successful subsidiaries
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@RDurandArt
Romain Durand
2 months
I was already radicalized against IA, but we might need to start a witch hunt if no one is doing anything to protect artists, we need to do it ourself.
@vivipooh_
vivi ᵔᵜᵔ
2 months
Absolutely insane how Pink Floyd chose an AI generated video as the winner of their $100k animation competition over a hand crafted masterpiece such as this one by @TheInsaneum Fuck AI
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@RDurandArt
Romain Durand
2 years
Close to 100k, nothing i'll make will ever get that much traction so let's use it : Artists, keep practicing everyday, love your craft! AI and NFTs can go to hell. In years i'd like to have my own place where we will paint everyday! Fuck MTX and Gachas that are predatory!
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@RDurandArt
Romain Durand
5 months
Spruce Trees for Wayfinder, those were always a fun one to make, the all tree is running on a single material and texture set for optimisation purpose (here in 1024x) The first 3 meters are the most important to detail that's where the players would look most of the time!
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@RDurandArt
Romain Durand
3 years
#Swordtember2021 Blockout based on a concept by my bud @Baldinosaurus
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@RDurandArt
Romain Durand
11 months
Finaly had some time to work on my #DiablolV fan art, here's a first test for the rendering and level of details that I'm aiming for, goal is to achieve the darker tone of Diablo while painting everything.
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@RDurandArt
Romain Durand
4 months
Memories from years ago, when I was testing the foliage kit for the Highlands area in Wayfinder. The goal was to have big shapes (Trees) combined with medium and small ones (Bushes and Grass) then playing with color variations using greens and reds.
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@RDurandArt
Romain Durand
1 month
For the pew pew enjoyers, as always, all PBR maps handpainted. And a good example of how this is Also possible on 3D objects and not just flat surfaces.
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@RDurandArt
Romain Durand
30 days
Quick two hours morning sketch/practice, Experimenting a bit with metal rendering again.
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@RDurandArt
Romain Durand
23 days
I've removed all of my art content from Artstation and won't be interacting on it anymore, Epic's decision to just accept AI on the website is not acceptable and I won't give them clicks anymore. You can still find all of my art content on my website and socials.
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@RDurandArt
Romain Durand
8 months
Same scene as yesterday, Here's some work of when we were exploring weather and light, I was also responsible for the river shader (in coop with Isabel Grayce our dope Tech Artist!) on top of the natural assets. As always, all screens are the result of a team effort!
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@RDurandArt
Romain Durand
2 years
Finaly had the guts to take some screens of this and post it on my portfolio, it's been an awesome learning project ! #zelda #urbosa #stylized #3dart
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@RDurandArt
Romain Durand
1 year
I've been saying this privately but I feel like we need to push this idea forward : Our art community needs a place where we can feel safe and protected, and it needs to be hosted by a non profit organisation, neutral and not influence by greed.
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@RDurandArt
Romain Durand
2 years
@indigoUan There's 2D/3D in the backgrounds, and then all of the charas are in 3D, but you still paint on 3D assets! It's the same process, just on a model
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@RDurandArt
Romain Durand
1 month
For those wondering how the light calculation looks like with painted normals
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@RDurandArt
Romain Durand
4 months
One advice that I would give to any junior/young artist, Don't JUST look at game art, it's so limited... go outside, understand how nature and objects are working, get interested in fields helping you to understand how life works around us.
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@RDurandArt
Romain Durand
1 year
Using Virtual Texturing in @UnrealEngine you can blend things with the landscape, but here i'm using the landscape height vs object height to create a top down gradient that I then feed to a curve, allowing me to create a gradient. RBG is controlling the albedo, Alpha for Rough.
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@RDurandArt
Romain Durand
5 months
Sorry for those affected by the layoffs at Riot and other companies. If that can be of any help, Gravity Well is still looking for: Sr. Concept Artist Principal VFX Artist Principal Tech Artist I can vouch for Gravity Well that they highly care about their employees.
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@RDurandArt
Romain Durand
5 months
Palworld is a good reminder that as artists we shall be working for ourself, our close ones and to please people that actualy cares about our craft, to consider our work as a creation and not a product. 🧵
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@RDurandArt
Romain Durand
2 months
This is the scariest game mechanic I've ever seen.
@Phantom_TheGame
Fear the Phantom (game in bio)
2 months
Imagine people still using cube meshes with 12 tris in 2024 😂😂😂 Real people optimize their cubes to only have 6 tris 😎🔥
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@RDurandArt
Romain Durand
3 years
Hey ! Update on the @ArtStationHQ challenge, I was able yesterday evening to work on some base grass system and shader, adding wind, v.painting and terrain painting + burned decals. More to come soon ! Rendered in @UnrealEngine #stylized #handpainted #gameart #gamedev #3dart
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@RDurandArt
Romain Durand
2 years
A little thing that happened recently.
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@RDurandArt
Romain Durand
1 year
Finaly, another super interesting opportunity to join my team has a Sr. Environment Artist! Come and help me build a new fun painted world!
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@RDurandArt
Romain Durand
4 months
Don't be surprised if Artstation, Unreal Engine or any Epic related products are full of AI, the head is rotten, they don't give a single shit about artists and they show it. I'd love for artists in the industry not to have to rely on tools made by people who don't care about us.
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@RDurandArt
Romain Durand
3 years
Felt motivated to go out of my comfort zone as far as possible, so here's a first WIP on Urbosa from Breath of the Wild, I'll try to have a final handpainted rendering in UE4 #Zelda #BOTW #Urbosa #3DArt #Stylized #screenshotsaturday #handpaint #nintendo
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@RDurandArt
Romain Durand
8 months
Some of my first task around 4 years ago on Wayfinder was to look at how we will stylized and bring shapes to our world.. especialy foliages, here's some early explorations with some birch trees.
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@RDurandArt
Romain Durand
1 year
Starting the weekend with some papyrus plants, will prob have all of the foliages I want for this tiny scene done this weekend.
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@RDurandArt
Romain Durand
2 years
To the #warcraft environment artist who got his trees LODed in the trailer, as a tree maker, you have all of my sympathy and I now have a new fear.
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@RDurandArt
Romain Durand
2 years
Made a thing this weekend, using @UnrealEngine #Photoshop and #Zbrush it was a fun little project #gameart #stylized #handpaint #3d You can see more on my AS :
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@RDurandArt
Romain Durand
2 years
Also using the occasion to share the name of some artists that I find amazing :
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@RDurandArt
Romain Durand
4 months
Oh by the way, the mosaic one was a nice test of my patience. All process took around 3 hours. Again, all handpainted (Albedo, Normal, Metal/Rough/AO)
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@RDurandArt
Romain Durand
1 year
Hey, here's a first pass on a new fully handpainted tileable texture, again inspired by my travel in Spain. Won't lie, it was challenging to handpaint all of those tiny tiles. I'll add some controls over the colors with some masks and I need to improve the vpaint transition.
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@RDurandArt
Romain Durand
4 years
Finaly had some time for some personnal work during the weekend so here is a HandPainted shovel ! #handpainted #gameart #UnrealEngine #stylized More on my artstation link :
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@RDurandArt
Romain Durand
2 years
And a little video with the POM so you can see a bit better the depth thanks to the handpainted height. Pretty happy with the end result (you can notice that the POM is breaking the tilling, which would be fine if we had custom meshes, nice UVs, or simply just not a test cube)
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@RDurandArt
Romain Durand
1 month
No Forgiveness, Artists, Progs, Designers, QAs, Writters, Animators, we need to seize studios and push those assholes out of our industry, they don't live to create, they are just here to control and profit out of our work, devoid of any humanity and love for what we do.
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@RDurandArt
Romain Durand
1 year
Sharing a little tip, using the Height information of the Lerp between two tileables, you can convert this greyscale value to normals or the POM values allowing you to add some depths in the transitions.
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@RDurandArt
Romain Durand
5 months
Oh hi there, thanks for crediting @kouroute and myself for the OG concept/model
@JaviSkau
𝗝𝗮𝘃𝗶𝗦𝗸𝗮𝘂 | Environment / Prop Artist
5 months
Some Stylized Shovel
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