
Gravity Well
@gravitywell
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New AAA independent game dev studio working on a new original IP. You can see game concept art at https://t.co/n6AdkoDDbe @gravitywell.games on bsky
Los Angeles
Joined February 2020
RT @josh_caratelli: Two more @UnrealEngine editor improvements I've added recently for @GravityWell:. 1. You can mark assets as deprecated….
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Are you in love with planes, boats, tanks, guns and gadgets? . We're looking for an Environment Artist with a taste for Hard Surface modeling to join our team! Come and help craft this exciting new game world with us! 🗺️. Apply here:
job-boards.greenhouse.io
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Last call for our Summer 2024 Engineering Internship search! 📣 . If you're passionate in video game development and have C++ experience, we invite you to apply!. Applications close tomorrow (Wed, March 13).
job-boards.greenhouse.io
Hi! Welcome to Gravity Well. We're a brand new independent game dev studio and we believe the time is right to shake things up in AAA game dev. We're looking to hire the best talent in the indust...
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Calling all aspiring game devs! 📣 . Gravity Well is looking for a passionate intern to join our Engineering team this summer!. Ready to level up? Apply now:
job-boards.greenhouse.io
Hi! Welcome to Gravity Well. We're a brand new independent game dev studio and we believe the time is right to shake things up in AAA game dev. We're looking to hire the best talent in the indust...
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RT @josh_caratelli: Really chuffed @GravityWell is helping sponsor 25 gender diverse devs to go to #GDC24. With all the industry shenaniga….
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RT @PixellesMtl: Meet the Pixelles Ensemble 2024! 25 gender diverse mid-career devs are heading to GDC thanks to the support of our partner….
pixelles.ca
Pixelles is a non-profit organization committed to empowering more women & everyone in game development. We host online and in-person programs, based in Montréal (Canada).
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RT @_shawnlee: Finally get to share I am transitioning into the game industry with the talented folks over at @gravitywell! .
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RT @TalTallon: 🚨 Life Update 🚨. Beyond excited to final announce I've moved to Los Angeles and have started as IT Manager for @gravitywell….
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RT @josh_caratelli: Two recent @UnrealEngine changes I've made at @GravityWell which I'm pretty happy with. 1. Reduce compile times by ~2….
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