Marcin J Profile
Marcin J

@jerzakm

Followers
185
Following
196
Media
81
Statuses
212

Joined October 2019
Don't wanna be here? Send us removal request.
@jerzakm
Marcin J
11 months
RT @threlte: Frankfurt locals, curious about the state of @sveltejs or 3D development with @threejs and @threlte? 👀. Join @dummdidumm_ (Sve….
0
4
0
@jerzakm
Marcin J
11 months
Playing around with adding sprites into @ErichLoftis 's #threejs pathtracing renderer.
Tweet media one
1
0
5
@jerzakm
Marcin J
1 year
RT @BrianBreiholz: Anim Blueprints for @threejs Part 3: State Machines . This one might be a bit long for Twitter, but I wanted to show y….
0
6
0
@jerzakm
Marcin J
1 year
RT @BrianBreiholz: Announcing Project Animagica: Animation Blueprints for @threejs and the Web! 💫. While the library is still in developmen….
0
47
0
@jerzakm
Marcin J
1 year
Write #threejs interfaces with familiar @tailwindcss synax with @sveltejs + @threlte . Making 3D UIs can be hard, verbose and very different from what developers are used to for web content. Exploring ways to make that easier. Below simple scene + code
Tweet media one
Tweet media two
0
0
10
@jerzakm
Marcin J
1 year
3-directional sprite in a 3D world🤔#threejs #threlte #webgamedev
0
2
23
@jerzakm
Marcin J
1 year
Scrollytelling potential though 🔥
0
0
0
@jerzakm
Marcin J
1 year
For a moment I thought I was smart but I'm struggling to reduce file size enough to be feasible. I'm at 5mb with room for improvement but it's not looking great.
2
0
0
@jerzakm
Marcin J
1 year
I wanted to make a 'wall break' effect without the overhead of running Rapier, so I wrote a utility that records the position and rotation of each box at 30fps and writes it to an array, so that it can be replayed. #rapierjs #threejs #threlte #svelte
2
0
17
@jerzakm
Marcin J
1 year
RT @iced_coffee_dev: Fiddling around with Radiance Cascades. #threejs #webgl #shaders
Tweet media one
0
4
0
@jerzakm
Marcin J
1 year
RT @andrewray: Now I want to show you the real power of @shaderfrog 2.0 😌. The artistic unit of composition is a full shader. Compose eff….
0
5
0
@jerzakm
Marcin J
1 year
RT @iquilezles: After 15+ years of exploring "Easy 3D" through SDFs, we've now put #ProjectNeo together, which you can try today in beta he….
0
312
0
@jerzakm
Marcin J
1 year
RT @threlte: Join us for the Svelte Summit Spring tommorow where we will unveil the next paradigm shift in Threlte development: *Spatial Pr….
0
16
0
@jerzakm
Marcin J
1 year
svelte-tweakpane-ui is an amazing convenient @SvelteSociety tweakpane wrapper that we use all over @threlte docs. That being said. NOBODY IS ALLOWED TO STAR IT ANYMORE. You should seriously use it in your projects though.
Tweet media one
0
0
5
@jerzakm
Marcin J
1 year
Small grass for a man, but big grass for the ratkind. 🐀. Am I late to everyone making grass for @threejs?.(surely twitter isn't going to ruin this with compression, right?).#webgl #webgamedev #gamedev #threejs
4
5
49
@jerzakm
Marcin J
1 year
My example showing how to make a scope with zoom, lens distortion effect and a reticle just landed in @threlte docs. Threlte is THE @sveltejs way to easily make interactive @threejs content. Check it out. #shader #webgl #threejs #svelte #webgamedev.Link:
1
7
71
@jerzakm
Marcin J
1 year
Made a @PixiJS style bunny-mark for both static and animated sprites. Steady 165 FPS on 200k static and 50k animated.
Tweet media one
1
0
5
@jerzakm
Marcin J
1 year
@threejs Live:. Daytime: Nighttime:
0
0
1
@jerzakm
Marcin J
1 year
@threejs Framework support:.@threlte : <InstancedSprite/> component PR almost ready to merge @pmndrs : I can't React very well😅.
github.com
Most of it doesn't quite work yet preview is at: examples/extras/instanced-sprite
1
1
9
@jerzakm
Marcin J
1 year
@threejs Billboarding (Shadows and normals still need some work )
0
0
3