Explore tweets tagged as #dragonruby
Shop inventory screen now uses 8 draw calls instead of 60+.Sprites and text now draw in order ("can't afford" panel covers text behind).Added a comparator panel to show which party members would benefit from a shop item. #DragonRuby
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Running DragonRuby on Windows for the first time. I just love how self-contained this game engine is. You just download the folder and run it! Reminds me of the old good days of software development tools. #dragonruby #gamedev #20secGameJam
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#procgen live parameter editing with a hot reloading capable game engine is quite fun and easy. If you use the hot reload properly I think you can avoid lots of editor UI you would have to build otherwise.#gamedev #dragonruby
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Started playing around with @amirrajan's DragonRuby game toolkit and it's a blast. Only needed a few hours to get up and running with some basic top-down mechanics, all while writing Ruby for the first time. This is so much fun! #gamedev #pixelart #retro
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The Primeagen @cursor_ai stream is the most painful thing I've ever watched. I just prompted this in 10 minutes with DragonRuby. Just give me the money instead. They spent 3 hours setting up their editor lmao.
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Day 43-45 #100DaysOfGameDev I've been spending a decent bit of time the past few days exploring the DragonRuby docs and samples. With the pong sample, I was able to get a prototype of Radiant Bricks up pretty quickly. In some ways, the lighter toolkit of DragonRuby does make
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I love it how I mark the target and the fireball that hit it for removal during the next tick. #dragonruby #gamedev
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Day 50, 51 #100DaysOfGameDev I've been looking over a level editor from the #DragonRuby samples. I'm going to use a version of that to build out levels in my game and hopefully have a level editor available to players. #ruby #gamedev #indiegamedev
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Check out this week's episode of #RubyRogues with @brett_codes. #𝗥𝗨𝗕𝗬: Developing Video Games with Ruby and DragonRuby.
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