
Game Dev With Michael
@MichaelGame_Dev
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Indie Game Dev Radiant Bricks Steam: https://t.co/78EzgAq4iX YT: https://t.co/U5wJFdg4Bm
Joined January 2022
While I'm working on figuring out the art for my game (more on that soon hopefully). I've been working on learning some #rubyonrails . This is my first project I'm working through. The models are very simple but working on putting them together in Rails and understanding how they
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Day 77 - 83 #100DaysOfGameDev Have been working on updating the UI for powerups and added easing for scale increases! Lots to go, but steady progress #ruby #IndieGameDev
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Day 76 #100DaysOfGameDev Working through some stuff today. Been troubleshooting an issue with moving bricks. As part of that. I got this bug. That to me is a cool thing about game dev, if your bug doesn't crash the game, sometimes it just makes you laugh. #ruby #IndieGameDev
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Day 69-75 #100DaysOfGameDev.I believe I finally have the physics the way I need them for the most part. I will likely have some edge cases, but it's working! Now to add more functionality/powerups and make a pass at the art. The gif/video seems to be too large to post. #ruby.
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Day 65-68 #100DaysOfGameDev.I've been quiet but still working. I've made many tweaks and even added a system for translated text. Next I need to do some refactoring on the game overall to refine the setup I'm using to switch scenes and start to expand the level editor. #ruby
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Day 64-67 #100DaysOfGameDev . Made some solid progress on the game. I had a short video, but keep getting an error trying to post it. Added some placeholder music and SFX. Added control scheme options and rounded off a few sharp edges. Still a ways to go, but it's starting to.
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Day 60-63 #100DaysOfGameDev updated the game some minor stuff like the updated menu, allowing players to pick the control scheme. Controller support works! I've uploaded a prototype demo to @itchio and need to update the copy/screenshots with the new style. Did a minor update.
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Day 56-59 #100DaysOfGameDev I've been working on the game through the week. Added a level loader, tweaked the level editor. I also broke the game out into scenes to more easily switch between them and hacked on a basic menu. Solid progress!. #ruby #gamedev #IndieGameDev.
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Day 55-56 #100DaysOfGameDev Over the weekend I worked quite a bit on refining the level editor. I now have the ability to shift bricks horizontally or vertically as well as rotate them. New video soon, but haven't gotten to record it yet! Excited to start seeing things come.
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Day 53-54 #100DaysOfGameDev.Not feeling great this weekend, but I have still managed to get the basics of my level editor working! I still need to tweak the UI, let these levels be used in gameplay and add the ability for level names to be set, but the basic building
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Day 52 #100DaysOfGameDev I got some progress made on the level editor for my game. Once this is done, it'll help me make levels a lot faster and hopefully even be player accessible in the full release. On tap for the weekend is to hopefully make it work as expected and another
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Day 50, 51 #100DaysOfGameDev I've been looking over a level editor from the #DragonRuby samples. I'm going to use a version of that to build out levels in my game and hopefully have a level editor available to players. #ruby #gamedev #indiegamedev
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Day 49 #100DaysOfGameDev.Yesterday I worked on the powerup system. I have the powerups spawning and taking effect! I'm close on having the changes revert (until edge cases). I should have an update hopefully this evening!. I'll be making a YT video talking about all of this soon
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Day 47-48 #100DaysOfGameDev.Solid progress here. Actually, one reason for that is how useful symbols are. I didn't quite understand them when I started Ruby, but they make setting up logic more straightforward. I have been playing with the prototype more and things have been
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Day 46 #100DaysOfGameDev.I was able to tweak the prototype a bit more in DragonRuby. Adjusted the colors and the logic so the opposite color ball hits the bricks (orange hits blue). I want to try to explore a few more topics (lighting, level building). If I can get those working,
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Day 43-45 #100DaysOfGameDev I've been spending a decent bit of time the past few days exploring the DragonRuby docs and samples. With the pong sample, I was able to get a prototype of Radiant Bricks up pretty quickly. In some ways, the lighter toolkit of DragonRuby does make
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Day 41/42 #100DaysOfGameDev I worked on creating a demo in DragonRuby. You can check out the demo here: Just a simple game from a book the community made, but a solid introduction to the toolkit. Overall, I'm looking forward to doing more in a game jam,.
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I feel like this is a similar thing when it comes to game design. But I think it's tricky to find the times when you should stick to your vision of the game vs responding to player input. I think that's a future video topic to think/talk through. #gamedev #gamedesign . The code.
When customers request a feature, what they most want is a commitment: Yes, we'll do that! And that's the most tempting thing in the world to offer them. But you're better off saying THANK YOU and meaning it, without binding yourself to a specific solution.
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Day 40 #100DaysOfGameDev I've been a bit more fired up about a web app idea I've had. This morning I've been working on how powerups are spawned and the pool of powerups is handled. I should be doing more game dev now as my schedule overall settles. Even though I may not be.
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Day 39 #100DaysOfGameDev had to take a little break due to other commitments, but I'm back at it. This morning I started implementing a few negative powerups for players to avoid. I have one of the powerups implemented and have been working on the system to get them into the.
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