Explore tweets tagged as #clayit
I created a new section https://t.co/FHAJtL31D5 to start with a proof of concept of the tool in WebGPU (only chrome desktop for now), I will continue porting the #OpenGL prototype until it becomes the MVP. Follow @clayit_io for future updates. #Graphics #3dartwork #webgpu
4
3
32
Implemented add/remove primitives with drag and drop, up to 10 primitives as SDF optimizations are not implemented yet. Try at https://t.co/GjCVOZJrhw, if you have cache issues do Ctrl+F5. Follow @clayit_io for future updates. #webgpu #3dart #3dartwork #javascript #Web3
3
12
70
🎨 Exploring pigment color mixing vs. traditional RGB mix in @clayit_io, which one do you think is better? Left: pigment, right: RGB mix. #color #3dart #3DModeling
11
3
35
@galloscript @MakanAnsariCG @clayit_io Mixing in LAB space is also an option. As positives, it doesn't turn the blue-yellow intersection green and also keeps it more vibrant than a simple RGB mix, which tends to become dark or muddy with some cases. It does cost a bit more to perform the conversions though.
0
0
4
@AwakenRoar23 @wyatt_claypool Clayit Stoolpigeon is getting very whiny.
1
1
4
@galloscript @clayit_io 😂😂 Pigment then! but the correct color is important for creating correct artworks! Having both options might be better. 😬
0
0
1
@galloscript @clayit_io Ya its really intuitive and fun to try stuff out fast, it certainly captures the clay feel part really well, looking fwd to see this grow and would love to test it out #clayit #3dart
1
1
3
@galloscript @clayit_io i think you got the left and right wrong
1
0
1
While porting https://t.co/HfwpZdt1vR, I'm replacing tools from the prototype to improve usability, like drag & drop primitive placement, place a copy of the selected one, or transform it based on the the underliying surface. Try at https://t.co/GjCVOZJZ74
#webgpu #3dart #gfx
2
3
28