
Makan Ansari
@MakanAnsariCG
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3D Generalist, Concept Artist, Game Developer/Designer, mostly using #MadeWithUnbound #UE5 #Godot #MadeInDreams 🥳🤠 https://t.co/jlzFNv9ktS
Joined March 2011
Another work done inside Unbound, exported, worked in Blender! this is one of the best workflows artists can enjoy! make it with SDF, edit and finish it with polygon! this approach is very fast and enjoyable, you can go all SDF too! #MadeInUnbound #MadeInDreams #b3d #gamedev
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RT @BRobo82: So a guy streaming UE5 tutorials was struggling to make a character throw an axe like in GoW, so I showed him how it's done in….
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And the Geometry Render for my add-on also is in a pretty state it's slower but it works, now enabling the SDF Render for it, it will be butter smooth soon! most of the features also are done, just need to make the SDF Render better and some minor fixes. ##b3d #vibecoding
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Say hello to SDF Renderer for Rogue SDF AI! I managed to make a GLSL shader that runs Ray Marching with #vibecoding for my SDF add-on and it runs very smoothly! needs fixing obviously but first try! took me 15 hours today with AI! but now I have SDF Render! will make it better🧵
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I'm watching these old English Comedy Movies on YouTube while Vibe Coding! I didn't know about these guys! they are pretty good comedians! .The two Ronnies - By the Sea & The Picnic (1982) via @YouTube.
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RT @RtsDimon: "Yarus" is an late-game experimental rocket manufacturing silo that produces heavy rockets with a high-explosive warhead and….
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RT @BlenderStudio_: DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free o….
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