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@clayit_io

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Joined December 2023
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@clayit_io
clayit.io
2 years
Introducing https://t.co/TZSRqqe6Gd, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!
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@galloscript
David Gallardo
2 years
Uploaded a new version of https://t.co/GjCVOZJrhw, with a basic sparse grid tree voxelizer. Advanced a lot taming #WebGPU but no longer sure if its limitations would let me create something really useful beyond this proof of concept. I'm reevaluating what to do with the project.
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@galloscript
David Gallardo
2 years
While porting https://t.co/HfwpZdt1vR, I'm replacing tools from the prototype to improve usability, like drag & drop primitive placement, place a copy of the selected one, or transform it based on the the underliying surface. Try at https://t.co/GjCVOZJZ74 #webgpu #3dart #gfx
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@galloscript
David Gallardo
2 years
Implemented add/remove primitives with drag and drop, up to 10 primitives as SDF optimizations are not implemented yet. Try at https://t.co/GjCVOZJrhw, if you have cache issues do Ctrl+F5. Follow @clayit_io for future updates. #webgpu #3dart #3dartwork #javascript #Web3
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@galloscript
David Gallardo
2 years
Slowly porting the prototype on top of the LearnWebGPU C++ example, added a scene with some SDF primitives and ImGuizmo. Raymarching outputs color and depth to properly depth test with rasterized meshes. #WebGPU #OpenGL #GPU #imgui #emscripten
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@clayit_io
clayit.io
2 years
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