Explore tweets tagged as #Waterrendering
@shimaisland
しまむら
3 years
グローバルのボリュームを作成し( Hierarchy > GameObject > Volume > Global Volume)、 Add Override > Lighting > WaterRendering を追加、State を Enabledに。
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@MetaVerseGame_
Kako
2 years
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@Hlava_22
BazyG
2 years
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@SoufianeKHIAT
Soufiane KHIAT
10 months
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@MrDiplodocus
Максим Смоляков
13 years
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@WattsWorks
Watts & Oscillation Works
1 year
Water is life, but bro, this took way too long to render so I just made it in AI. OK, fine, I lied, I didn't. But still, water is crazy. Can you feel it? Like, what if you were wet? #WattMan #WaterRendering
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@FransBouma
fransbouma.bsky.social
8 years
@saxen8 @shanselman It looks really good! The rest looks great too btw :) Waterrendering is surprisingly difficult indeed... with just a bit of screenspace reflections you're not going to get there.
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@akx
Aarni
15 years
@notch Flowing water doesn't render entirely correctly when under ice: http://i.servut.us/i/waterrendering.jpg
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