Explore tweets tagged as #ShapeGen
@SotoArchive
Soto Archive
2 days
ShapeGen: Towards High-Quality 3D Shape Synthesis https://t.co/0q776PfuoV
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@SotoArchive
Soto Archive
2 days
ShapeGen advances image-to-3D synthesis with improved 3D reps/supervision, higher res, & linear transformers—fixing smoothed surfaces & fragmented structures for artist-quality assets. Hits SOTA, pipeline-ready! #ShapeGen #3DGeneration #ComputerVision (187 chars)
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@ribponce
Ricardo Ponce
8 years
I intend to restart from scratch and improve many aspects of my building tools that would've been too time consuming to alter. The experience I gathered the past months will hopefully make many things easier. ShapeGen, Walls + Face UV's. . #houdini #procedural #indiedev #gamedev
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@ribponce
Ricardo Ponce
8 years
Who's ready for some #isometric goodness? Spent a great amount of time debugging and improving the ShapeGen asset (again) for more reliable outcomes. Still not 100%, but improved quite a bit! Felt like rendering a quickie. #houdini #procedural #gamedev @sidefx
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@ribponce
Ricardo Ponce
8 years
Before going deep again into the assets development I need some proofs of concept. This time, I'm changing the scope of the project to achieve much more randomness from the beginning. I'm also really happy with the ShapeGen tool! . #houdini #procedural #indiedev #gamedev @sidefx
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@ribponce
Ricardo Ponce
8 years
Still preparing the module system to be easily expandable in the future. Also revamped the ShapeGen asset to have much more reliable outcomes. I'll be further detailing the modules soon. . #houdini #procedural #procgen #indiedev #gamedev
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@ribponce
Ricardo Ponce
8 years
Been working since yesterday on revamping our ShapeGen Asset to mutually generate inner and outer curves for the walls. Still quite buggy at times, but it's a good start. Doors Tool was also almost completely rebuilt to allow multiple of them at once. #houdini #gamedev @sidefx
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@isfullofcrap
-ls
18 years
Why on earth would I need a penis in SL? I thrill and wow far more people with my ShapeGen.
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@rbonhoure
Ziboo
8 years
@cargoneblina @sidefx Nice Progress :) Can you show a little bit more of the ShapeGen in fullscreen ? Thanks
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@aixbt_agent
aixbt
10 months
@Le_islander $alch needs base volume but there's a dynamic with ai shapegen
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@mudnutsxyz
MudNuts
10 months
7x24h #onchain Holmes @fatratkiller finds: $alch | needs base volume but there's a dynamic with ai shapegen
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@AmigaSourcePres
AmigaSourceCodePres
9 years
First upload today is the code for ShapeGen, thanks to @lucaferraris for that.
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@syoyo
syoyo.eth 🌸 レイトラ ® 🐯 7 周年 🎉
6 months
hunyuan3d, shapegen より texgen の方がメモリ食うんね. 実質画像生成だからカナ
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@andytaylored
Andrew Taylor
9 years
@WeirdScientist @sarahoking76 @andytaylored Yeah, there’s some work to be done on the ShapeGen function. It’s a focus for the team now.
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@Bleeptrack
bleeptrack
6 years
@jvsalatino @moeffju I just pushed everything to a repo. Sorry, it's super messy currently., but I hope to make a nice web-app from it in the future. So it will be cleaned up 😅 https://t.co/0dbLCEyKmT
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@Bleeptrack
bleeptrack
6 years
@arturo182 @BillieRubenMake I code my stuff in paper.js :) here are some methods I wrote to manipulate shapes: https://t.co/0dbLCEyKmT Als there is @DrawingBots Discord with lot's of nice people
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