Explore tweets tagged as #SDL2
Bought gd-emu for my #dreamcast, to replace broken gdrom drive. First test was my #SDL2 port of dethrace on hardware.
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I built a simple C++ game engine: - ECS (Sprite, Velocity, Animation, Script) - Frame-based animations via JSON - Lua scripting for entity behavior - ImGui inspector + asset browser - SDL2 rendering w/ flipping - Drag-and-drop support for assets
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The "Exult" team have released version 1.12 of their cross-platform "Ultima 7" engine, ahead of a switch from SDL2 to SDL3.
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Found a nice little playlist, implementing ray tracing from scratch, with C++ and SDL2! If you're interested in graphics, this is a must watch! Even if you aren't, you can learn a lot from this! Have fun!
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Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝
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With ~hour of work, I was able to build an infinite zoom Mandelbrot app using Coalton+SDL2. The math is generic over Num/Ord/Reciprocable/Exponentiable types so it can work with either finite precision singles/doubles or arbitrary precision big floats, without code duplication.
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Wanna build a CHIP-8 emulator and flex on your C skills? SDL2 + C = Retro clout. Watch this playlist: https://t.co/CfouwjeCXw
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AI5-SDL2 version 1.4.0 is now available. This version adds support for Shuusaku (2001 DVD version and 1998 CD version). https://t.co/6Mz4LXLEwd
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This can fuck right off lmao Finally got sdl2 and gl together, but now I have to clean up the engine class and put it into a seperate area
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AI5-SDL2 version 1.3.0 is now available. This version adds support for Kakyuusei (1998 CD version). https://t.co/KAZ7fQtfhk
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Rendered a simple canvas with draw ability with Odin+SDL2 this was a side-project started alongside @pikuma's "3-d graphics programming" but man, there is so much that can be included, undo drawing, paint-fill, custom background, so many possibilities with SDL2 and Odin
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Hello Rustaceans, it's been a while 🚀 Just had time to at least finish the base of a realistic 4-way traffic intersection simulator built with #Rust and #SDL2
https://t.co/O27u2mFZ3l
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I been using SDL2 for nearly all of my graphical project on the desktop. With SDL, I also been able to port some to Android. ⌨️ (None of models/textures/audio on video belong to me, I only did the renderer, as an excercise in programming with Vulkan)
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Hey, can you guys help me fix this problem pls. i watched endless tutorials but no one worked, keeps saying: "cannot open source file "SDL2/SDL.h" i tried to reinstall everything etc but non worked...
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