Explore tweets tagged as #SDL2
@GPFTroy
Troy Davis
9 months
Bought gd-emu for my #dreamcast, to replace broken gdrom drive. First test was my #SDL2 port of dethrace on hardware.
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@BaslaelWorkneh
Basketo
5 months
I built a simple C++ game engine: - ECS (Sprite, Velocity, Animation, Script) - Frame-based animations via JSON - Lua scripting for entity behavior - ImGui inspector + asset browser - SDL2 rendering w/ flipping - Drag-and-drop support for assets
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@UltimaCodex
The Ultima Codex
5 months
The "Exult" team have released version 1.12 of their cross-platform "Ultima 7" engine, ahead of a switch from SDL2 to SDL3.
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@dante_leoncini
Dante D. Leoncini
2 months
Working on a cross-platform port (Windows/Linux/Android/Symbian). Started with my old Ludo game, then Whisk3D 🚀 Open source, but I need a hand—share, join dev, or buy me empanadas via cafecito 😅 #nokia #symbian #Retro #dev #linux #opengl #sdl2 #gamedev #programming
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@RuiCarrilho5
Roy Carrilho
5 months
Found a nice little playlist, implementing ray tracing from scratch, with C++ and SDL2! If you're interested in graphics, this is a must watch! Even if you aren't, you can learn a lot from this! Have fun!
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@GPFTroy
Troy Davis
9 months
Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝
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@stylewarning
'(Robert Smith)
4 months
With ~hour of work, I was able to build an infinite zoom Mandelbrot app using Coalton+SDL2. The math is generic over Num/Ord/Reciprocable/Exponentiable types so it can work with either finite precision singles/doubles or arbitrary precision big floats, without code duplication.
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@dante_leoncini
Dante D. Leoncini
1 month
Whisk3D already has a first version running on Linux! There’s still work to do to add the features from the Symbian version. But it’s already a small big step forward #symbian #linux #s60v3 #n95 #nokia #port #openGl #sdl2
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@_trish_xD
trish
5 months
Wanna build a CHIP-8 emulator and flex on your C skills? SDL2 + C = Retro clout. Watch this playlist: https://t.co/CfouwjeCXw
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@WagieWeeb
Kion
2 months
simple breakout clone made with SDL2 and C
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@zeta0134
zeta0134
24 days
Getting particles working in my PC build took some effort! I can't use the NES's HUD sprites, as the game isn't aware of the widescreen layout. Instead, it asks rustico very nicely, and SDL2 draws the particles on its behalf. But seriously Zeta, mixels? 😱 #gamedev #nes
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@xnunuhara
Nunuhara
2 months
AI5-SDL2 version 1.4.0 is now available. This version adds support for Shuusaku (2001 DVD version and 1998 CD version). https://t.co/6Mz4LXLEwd
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@NerucestYuri
gugli
11 months
This can fuck right off lmao Finally got sdl2 and gl together, but now I have to clean up the engine class and put it into a seperate area
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@xnunuhara
Nunuhara
8 months
AI5-SDL2 version 1.3.0 is now available. This version adds support for Kakyuusei (1998 CD version). https://t.co/KAZ7fQtfhk
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@wagiejack
BitRot
9 months
Rendered a simple canvas with draw ability with Odin+SDL2 this was a side-project started alongside @pikuma's "3-d graphics programming" but man, there is so much that can be included, undo drawing, paint-fill, custom background, so many possibilities with SDL2 and Odin
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@Achreda
Reda42
3 months
Hello Rustaceans, it's been a while 🚀 Just had time to at least finish the base of a realistic 4-way traffic intersection simulator built with #Rust and #SDL2 https://t.co/O27u2mFZ3l
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@dzerofive
d05🌾
9 months
I been using SDL2 for nearly all of my graphical project on the desktop. With SDL, I also been able to port some to Android. ⌨️ (None of models/textures/audio on video belong to me, I only did the renderer, as an excercise in programming with Vulkan)
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@BaslaelWorkneh
Basketo
3 months
Turn on audio sdl2 video to ascii player written in C
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@datareaperai
reaperai
2 months
Hey, can you guys help me fix this problem pls. i watched endless tutorials but no one worked, keeps saying: "cannot open source file "SDL2/SDL.h" i tried to reinstall everything etc but non worked...
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