Troy Davis Profile
Troy Davis

@GPFTroy

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Arizona
Joined August 2014
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@GPFTroy
Troy Davis
4 days
🎬 Dragon’s Lair & Cliff Hanger — now playing in real-time FMV on the Sega Dreamcast!. ✅ Runs on real hardware.✅ Original laserdisc framerate (23.97fps).✅ Scene-accurate inputs via Lua scripting.🧠 Powered by my Dreamcast port of the DirkSimple FMV engine.🔁 FMV playback:
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@GPFTroy
Troy Davis
7 days
Testing my DirkSimple port on Dreamcast via GDEMU: . .Using my Dreamcast-FMV player code with LZ4: . .Converting the Daphne emulator lair.ogv to lair.dcmv . 📦 Header: RGB565 512x256 @ 23.97fps, 32000Hz, 1ch, 31438 frames,
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@GPFTroy
Troy Davis
8 days
Here is it running on my Dreamcast
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@GPFTroy
Troy Davis
8 days
Implemented hint sprites and SFX WAV file playback (accept/reject button press).
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@GPFTroy
Troy Davis
8 days
I've advanced my Dragon's Lair port of DirkSimple to the Dreamcast, removed SDL3, and implemented my Dreamcast FMV player code with LZ4 compression.
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@GPFTroy
Troy Davis
19 days
RT @darcag3nt: Time for a KallistiOS GameCube update! Besides some loose ends, the KOS kernel is ported and all the foundational stuff like….
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@GPFTroy
Troy Davis
25 days
RT @falco_girgis: Today we're taking a very early look at the progress being made on the Sega Dreamcast's very own port of Runescape Classi….
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@GPFTroy
Troy Davis
26 days
RT @falco_girgis: Loved the new video from PCN covering the work we've been doing in the community porting titles from various consoles to….
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@GPFTroy
Troy Davis
28 days
RT @falco_girgis: Been writing SH4 assembly code for the Sega Dreamcast all day and night, hoping to bring big performance gainz to everyon….
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@GPFTroy
Troy Davis
28 days
RT @falco_girgis: Check out the epic work Troy has been doing with real-time FMV decoding and video playback on the Sega Dreamcast!. For vi….
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@GPFTroy
Troy Davis
29 days
RT @falco_girgis: One of the most ambitious engines in the Sega Dreamcast community is now leveraging the DC's 100Mbit broadband adapter fo….
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@GPFTroy
Troy Davis
29 days
Dirk the Daring rides again — now with real-time FMV on the Dreamcast!. Source video: 640×480 @ 23.97fps, scaled to 320×240, centered into a 512×256 frame. RGB565 textures VQ-compressed via pvrtex. Audio: 32kHz mono ADPCM via dcaconv. Zstandard compression: level 22, windowLog
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@GPFTroy
Troy Davis
1 month
🎮 Dirk the Daring rides again on Dreamcast!.Custom FMV player decodes real-time VQ+ADPCM video on Sega hardware. 🌀.Eventually -> Integrated into my SDL3 DirkSimple port (Dreamcast SDL3 is real 😎). 🔗 Code: 💼 Seeking my next role! Connect:
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@GPFTroy
Troy Davis
1 month
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@GPFTroy
Troy Davis
1 month
🌀 Dreamcast FMV player in progress!.✅ 512×256 RGB565 video at 30fps.✅ zlib-compressed VQ textures.✅ ADPCM audio via dcaconv.Built using ffmpeg, pvrtex, and dcaconv — runs directly on hardware 🎮.🎥 Trailer: JW4 Imagine spot.🕹️ Real-time playback on Dreamcast.#Dreamcast
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@GPFTroy
Troy Davis
2 months
Progressing on my SDL3 library port to Dreamcast: added SDL_Haptics driver for rumble pack support. Fixed Gldc opengl render driver, enabled test code to use romdisk resources.
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@GPFTroy
Troy Davis
2 months
Progressing on my SDL3 library port to Dreamcast: added the audio driver, here is a couple of the examples running.
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@GPFTroy
Troy Davis
2 months
Progressing on my SDL3 library port to Dreamcast: joystick driver and SDL3 demo-snake example working. Ported NeHe06 example to SDL3 using Dreamcast GLdc library.
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@GPFTroy
Troy Davis
2 months
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@GPFTroy
Troy Davis
2 months
@falco_girgis and it works on my dreamcast!!
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