
Dan Gant ⚡ Games & Unreal VFX
@dgant
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👻 PITCH BLACK for Unreal Engine: https://t.co/iepqUgiGc9 🏆 PurpleWave: StarCraft AI: https://t.co/X5mcRnWGQ4 Same name on 🦋
Jersey City
Joined May 2009
CHROMIA exotic color grading for Unreal Engine is now available!. I made CHROMIA to help create bold, opinionated looks for games or cinematics. Here's what it can do for you:
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The reason Golden Hour looks great isn't specifically the "golden" part!. Biased light colors have a compositing effect, pulling the image towards a coherent palette. The opinionated spectrum SAYS something that a white-lit scene doesn't.
A grab from the latest work in progress video. Riding out on Ghost in golden hour and speaking to the camera. No grading or lighting done yet, just the natural sunlight, it was beautiful.
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goes both ways. llmspeak is also repellent and people will gain llmblindness. you'll need meatspeak to get read.
A downside of using LLMs too much is that they become a significant percentage of the writing you consume, and we unconsciously imitate the rhythms, word choices and patterns of thought of whoever we read a lot.
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Sweaty StarCraft 1 players will tell you Probes handle brilliantly and Drones handle sluggishly, but. They have the exact same movement parameters! The Probes just look sleeker and their shots look snappier.
"floaty movement" is a catchall term for when any of the following are perceived as out of balance:. input latency.jump accel.fall accel.hang time.animations.anim blending.foot sliding.ground accel.ground decel.walk->run->sprint transitions.quick turn.friction.juice.etc.
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Broadly useful idea:. If you're repeatedly optimizing a number, missing in both directions suggests accuracy. If you're always wrong in same direction, you have an accuracy problem. Example: "the optimal amount of Bad Thing is not zero".
When you ignore the competition, and they get ahead of you in something that matters, that’s the sort of mistake you want to make. It means you weren’t reacting to every little thing they did. More examples:.
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