Tore Lervik Profile
Tore Lervik

@toreler

Followers
3K
Following
392
Media
88
Statuses
298

Unreal enthusiast Creator of MeshBlend & MeshPack https://t.co/A0D4UalCZe bluesky: https://t.co/rxDU6LNDG8

Oslo, Norway
Joined September 2010
Don't wanna be here? Send us removal request.
@toreler
Tore Lervik
5 months
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5
291
1K
15K
@toreler
Tore Lervik
3 days
Your plugin adds a ton to a scene! It's one of those plugins I turn on in every project! It just works! It's the subtle things that turn good stuff into great! ✨
@skx_doom
Dmitry Karpukhin
3 days
I'm super happy for being responsible for a 0.001% part of the art direction of this wonderful game! Of course not directly, but this is still most probably the biggest project showcasing my "Screen Space Fog Scattering" plugin 🥹 Once you see it, you cannot unsee it...
1
7
346
@toreler
Tore Lervik
14 days
This flew right by me. UE 5.7 has tons of UV coordinate functions built right in! 👀 Triplanar, HexTile, Cell Bomb, Octaplanar and many many more! ✨ @UnrealEngine #gamedev
4
24
252
@toreler
Tore Lervik
14 days
@UnrealEngine Thanks for all the great suggestions! I know tracing the packaged game is the only true way. It's just a bit annoying when 50% of the frametimes comes from random UI state and not my cvars. Should at least be able to eyeball changes a bit. And tooltip perf is probably just a
0
0
2
@toreler
Tore Lervik
15 days
Unreal insights trace example with tooltip open
0
0
6
@toreler
Tore Lervik
15 days
Is there a way to get slate to not messing with my frametimes in the @UnrealEngine editor? I was testing out some cvars and got totally confused. Base editor with world: 11.10 ms Widget open (Console editor): 12.97 ms 🙃 Widget + Tooltip open: 19.96 ms 🤯 Tested in both 5.6
7
1
20
@fab
Fab
15 days
Clock's ticking! ⏰ The Fab Friday Mega Sale ends at 11:59 PM ET on December 1. https://t.co/ZZp08RA0V7 🏷️
1
8
18
@toreler
Tore Lervik
17 days
It's winter and I wanted to blend some snow!☃️ Turning the Dark Ruins sample project into a snowy landscape took much less time than expected! Plugins used: EasySnow & MeshBlend @fab #gamedev
5
27
389
@VertexRage
Bart // VertexRage
18 days
Reminder: @fab Friday Mega Sale is still on! Get -50% on all my asset packs for just a few days more. #gamedev #ue5
1
3
6
@RonanMahonArt
RonanMahonArt
19 days
I put my whole @Fab store on 50% off for Black Friday. If you’ve been meaning to grab some of my art/assets, now’s the moment. 💖 #GameDev #IndieDev #UnrealEngine
1
3
11
@DylserX
Dylan Browne
22 days
Still after for a new Job! Avaliable in 3 weeks, Senior Tech Artist / Generalist who loves pushing visual boundaries, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python, Houdini, Substance #TechArt #UE5 #UnrealEngine #GameDev
3
13
103
@toreler
Tore Lervik
24 days
Winter is coming☃️
1
6
279
@WillFaucherVFX
William Faucher
26 days
If I know anyone looking for a seriously skilled Unreal Engine artist, I want to shout out @DylserX. One of the best out there, and he's looking for work.
@DylserX
Dylan Browne
2 months
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance Avaliable mid Dec #GameDev #VFX #FX #GameArt
2
9
155
@WWeynants
Wouter Weynants
25 days
Fab Friday Mega Sale just started, all my products 30% off Get them now at https://t.co/5pnxfmMGT9 #UnrealEngine @fab
3
3
12
@VertexRage
Bart // VertexRage
25 days
The @fab Friday Mega Sale! -50% on all my asset packs! #gamedev #indiedev
@UnrealEngine
Unreal Engine
25 days
The @fab Friday Mega Sale is here! From now until 11:59pm ET Dec 1, get up to 70% off nearly 100,000 assets, templates, gameplay systems, materials, and more. The next big addition to your project awaits, jump into the sale today!: https://t.co/C8O1tRbkwN
1
4
7
@toreler
Tore Lervik
25 days
So many possibilities when the meshes just melts together! ✨ Blend nearly everything you can imagine! Your workflow will change for the better✨ PS: MeshBlend and MeshPack are both on the @fab Friday Mega sale! #gamedev #indiedev
3
10
104
@WillFaucherVFX
William Faucher
27 days
Oh hey, written reviews are back on @fab ! Old reviews have also been migrated. I've said this before, the best way to support the creators you love is to leave a rating/review on their products. Don't do it for me, do it to support developers! #UnrealEngine #gamedev
5
18
150
@toreler
Tore Lervik
1 month
By default it spawns an Actor with the spline, components and the PCG Tool component containing the settings used when generated. These can be edited later.
0
0
7
@toreler
Tore Lervik
1 month
The new PCG Mode in @UnrealEngine 5.7 is pretty nice!
8
41
414
@WillFaucherVFX
William Faucher
1 month
Aaaaannd @quixeltools Megaplants just dropped in @UnrealEngine 5.7 today! I'm pretty stoked about this one! Tutorial below :) #gamedev #virtualproduction
12
45
532