Tore Lervik
@toreler
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Unreal enthusiast Creator of MeshBlend & MeshPack https://t.co/A0D4UalCZe bluesky: https://t.co/rxDU6LNDG8
Oslo, Norway
Joined September 2010
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5
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Your plugin adds a ton to a scene! It's one of those plugins I turn on in every project! It just works! It's the subtle things that turn good stuff into great! ✨
I'm super happy for being responsible for a 0.001% part of the art direction of this wonderful game! Of course not directly, but this is still most probably the biggest project showcasing my "Screen Space Fog Scattering" plugin 🥹 Once you see it, you cannot unsee it...
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This flew right by me. UE 5.7 has tons of UV coordinate functions built right in! 👀 Triplanar, HexTile, Cell Bomb, Octaplanar and many many more! ✨ @UnrealEngine #gamedev
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@UnrealEngine Thanks for all the great suggestions! I know tracing the packaged game is the only true way. It's just a bit annoying when 50% of the frametimes comes from random UI state and not my cvars. Should at least be able to eyeball changes a bit. And tooltip perf is probably just a
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Is there a way to get slate to not messing with my frametimes in the @UnrealEngine editor? I was testing out some cvars and got totally confused. Base editor with world: 11.10 ms Widget open (Console editor): 12.97 ms 🙃 Widget + Tooltip open: 19.96 ms 🤯 Tested in both 5.6
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Clock's ticking! ⏰ The Fab Friday Mega Sale ends at 11:59 PM ET on December 1. https://t.co/ZZp08RA0V7 🏷️
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I put my whole @Fab store on 50% off for Black Friday. If you’ve been meaning to grab some of my art/assets, now’s the moment. 💖 #GameDev #IndieDev #UnrealEngine
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Still after for a new Job! Avaliable in 3 weeks, Senior Tech Artist / Generalist who loves pushing visual boundaries, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python, Houdini, Substance #TechArt #UE5 #UnrealEngine #GameDev
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If I know anyone looking for a seriously skilled Unreal Engine artist, I want to shout out @DylserX. One of the best out there, and he's looking for work.
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance Avaliable mid Dec #GameDev #VFX #FX #GameArt
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Fab Friday Mega Sale just started, all my products 30% off Get them now at https://t.co/5pnxfmMGT9
#UnrealEngine @fab
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The @fab Friday Mega Sale is here! From now until 11:59pm ET Dec 1, get up to 70% off nearly 100,000 assets, templates, gameplay systems, materials, and more. The next big addition to your project awaits, jump into the sale today!: https://t.co/C8O1tRbkwN
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@fab Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes. https://t.co/asG19GKBTi
fab.com
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend...
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Oh hey, written reviews are back on @fab ! Old reviews have also been migrated. I've said this before, the best way to support the creators you love is to leave a rating/review on their products. Don't do it for me, do it to support developers! #UnrealEngine #gamedev
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By default it spawns an Actor with the spline, components and the PCG Tool component containing the settings used when generated. These can be edited later.
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Aaaaannd @quixeltools Megaplants just dropped in @UnrealEngine 5.7 today! I'm pretty stoked about this one! Tutorial below :) #gamedev #virtualproduction
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