
Nikola Damjanov
@damjanmx
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Principal Technical Artist @Nordeus Member of International Board @ViewConference
Belgrade, Republic of Serbia
Joined July 2018
I am aiming for a delicate balance between similarity and variety. #tinyhouse #procedural #generative #sidefx #Houdini
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More Houdini breakdowns time! ----------- I'm bored at home, recovering from minor surgery, so even had time to do some annotations. 🪿
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Why settle for one NAD+ booster when you can have it all? NMN, NR, Trigonelline, and direct NAD+ - all in one powerful formula. Get the complete NAD+ boost without the trade-offs.
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Loose the Goose - amuse or abuse, just refuse the blues. --------------------------------- Dark times jiggle me to make goofy things. Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D
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I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne: https://t.co/Iml0ku1f7R Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
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I made a HDA for deforming objects inside other objects, works much better than Point Deform and Surface Deform for this purpose. It's based on sibarrick's PGMVC deformer. Download below: #proceduralart #procedural #sidefx
https://t.co/yJka6MKxoP
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Copernicus creates an exciting asset develoopment pipeline that blurs the lines between modelling and texturing. For this I created a simple shape with fracturing then texture bomb for the details. Tutorial here https://t.co/WmHnJbsD7Z
#sidefx #H21 #3D
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Houdini 21 is out and I fell in love with work from The Line Studio // here is a small inspired piece. Stay hopeful.
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Houdini 21 is here! KineFX gets a Motion Mixer, Animation Catalog, Autorig Builder & enhanced muscles. Copernicus adds GPU Pyro FX, reaction diffusion FX & texture baking. Solaris expands with Shot Builder, Live Rendering & Gaussian Splats & much more. https://t.co/BnkTUBRZO3
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OpenCL practice.🍥 blur by world position, not image position. (no visible UV boundaries on the left sphere) #Houdini
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OpenCL example hip in the document! from when? it's still 20.5 both SOPs and COPs. very useful! #Houdini
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