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Nikola Damjanov Profile
Nikola Damjanov

@damjanmx

Followers
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Following
22K
Media
1K
Statuses
5K

Principal Technical Artist @Nordeus Member of International Board @ViewConference

Belgrade, Republic of Serbia
Joined July 2018
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@pawelgrzelakvis
Paweł Grzelak
4 days
I am aiming for a delicate balance between similarity and variety. #tinyhouse #procedural #generative #sidefx #Houdini
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@damjanmx
Nikola Damjanov
14 days
More Houdini breakdowns time! ----------- I'm bored at home, recovering from minor surgery, so even had time to do some annotations. 🪿
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@renuebyscience
Renue by Science
1 month
Why settle for one NAD+ booster when you can have it all? NMN, NR, Trigonelline, and direct NAD+ - all in one powerful formula. Get the complete NAD+ boost without the trade-offs.
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@tinybugbot
tinybugbot
15 days
rigging and run cycle 🐈 #Houdini
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@damjanmx
Nikola Damjanov
17 days
Experimenting with NPR clouds in Houdini COPs.
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@damjanmx
Nikola Damjanov
21 days
Loose the Goose - amuse or abuse, just refuse the blues. --------------------------------- Dark times jiggle me to make goofy things. Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D
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@damjanmx
Nikola Damjanov
22 days
___new_wip___
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@damjanmx
Nikola Damjanov
23 days
More breakdowns! This time - pure Houdini COPs 🪵
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@damjanmx
Nikola Damjanov
24 days
Procedural breakdown with Houdini and COPs
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@Arvydas_B
Arvy
25 days
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne: https://t.co/Iml0ku1f7R Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
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@damjanmx
Nikola Damjanov
27 days
I'm getting engaged with personal projects again. #procedural #houdini #loop
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@MysteryPancake1
MysteryPancake
1 month
I made a HDA for deforming objects inside other objects, works much better than Point Deform and Surface Deform for this purpose. It's based on sibarrick's PGMVC deformer. Download below: #proceduralart #procedural #sidefx https://t.co/yJka6MKxoP
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@Richard74565596
3DGO
1 month
Copernicus creates an exciting asset develoopment pipeline that blurs the lines between modelling and texturing. For this I created a simple shape with fracturing then texture bomb for the details. Tutorial here https://t.co/WmHnJbsD7Z #sidefx #H21 #3D
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@damjanmx
Nikola Damjanov
1 month
Daily #procedural #houdini doodle with COPs and displacement.
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@3Dmattias
Mattias Malmer
1 month
making some procedural food in houdini
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@damjanmx
Nikola Damjanov
1 month
Procedural all the way #houdini
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@damjanmx
Nikola Damjanov
1 month
Houdini 21 is out and I fell in love with work from The Line Studio // here is a small inspired piece. Stay hopeful.
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@sidefx
SideFX
1 month
Houdini 21 is here! KineFX gets a Motion Mixer, Animation Catalog, Autorig Builder & enhanced muscles. Copernicus adds GPU Pyro FX, reaction diffusion FX & texture baking. Solaris expands with Shot Builder, Live Rendering & Gaussian Splats & much more.  https://t.co/BnkTUBRZO3
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@tinybugbot
tinybugbot
2 months
OpenCL practice.🍥 blur by world position, not image position. (no visible UV boundaries on the left sphere) #Houdini
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@tinybugbot
tinybugbot
2 months
OpenCL example hip in the document! from when? it's still 20.5 both SOPs and COPs. very useful! #Houdini
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@damjanmx
Nikola Damjanov
2 months
Here we go again!!!! https://t.co/1fhT4fw9HP
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