
Mattias Malmer
@3Dmattias
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Pixelherding Polygonpusher.
Stockholm, Sweden
Joined August 2012
When I have some spare time I work on this little Venera VR experience. It is rather limited in scope but It is really quite different to actually stand there compared to trying to decipher the landers strangely projected photos.
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🦕 When you uncover the second largest dinosaur ever, you don’t stop there. Dr. Kenneth Lacovara followed clues and made the discovery of a lifetime: Dreadnoughtus, the largest complete dinosaur ever found. Full story on YouTube. 🔗 https://t.co/GbUhXIhdKb
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Found out about Gilbert tesselations from jan on discord, it's a cool voronoi-like technique using lines travelling outwards until they hit something. Useful to make lots of cool looking patterns :) #houdini #proceduralart #procedural #vfx #algorithmart #creativecoding
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Black hole shader using raymarching in realtime. Blender 5.0, Eevee, repeat node. #blender #raymarching #shader #procedural
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Europe: Burns 2 million GPU hours on the LUMI supercluster to make euroLLM. Gets ten likes.
The wait is finally over – TildeOpen LLM is now live on @huggingface! 🎉🎉 TildeOpen is our new open-source foundational large language model with 30B+ parameters, built from the ground up with European language data at its core. 🔗 https://t.co/zGQvVvu5FC
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My best sighting of a Starlink satellite "train" from orbit!
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I am aiming for a delicate balance between similarity and variety. #tinyhouse #procedural #generative #sidefx #Houdini
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3D print of a topology optimized shape. Optimized to be stiff to twists. It is just ridiculously strong! Only 13 grams. I REALLY try to break it here but It just does not care. In the end of the clip I bend it along an unoptimized direction and it instantly flexes.
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A super simple but nice thing is to normalize a ramp and put it in as a gel filter to get interesting shadow penumbras while keeping the light globally white.
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My karma parallaxmapper is coming along. I really like how it makes decals pop.
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