
Boggo
@boggodan
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long gone https://t.co/GrBkE6e7k9 https://t.co/XWfUnvz09O
Joined January 2012
Like a lot of people, I'm reducing my presence on this hellsite. It seems my connections have kind of equally fractured along Mastodon and Bluesky lines. Here's where you can find me:.. Please keep in touch!.
mastodon.gamedev.place
929 Posts, 297 Following, 237 Followers · Principal Programmer @ Media Molecule Creative Coder Musician/Producer + Live Coding I blog sometimes about creative coding topics:
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RT @SPRAWLfps: SPRAWL 96 UPDATE + SPRAWL ON STEAM IS 50% OFF!!!!. Thank you so much to the Quake mapping community for their contribution -….
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RT @jaytholen: New Active Object is out TODAY*!!!! it's a digital prog/digital fusion art-pop record built of entirely samples from childre….
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Someone showed me some stuff made with this and I literally thought it was just Dreams. Looks incredible! It adds lots of tiny spline-splats you can comb and stylize in different ways.
studio.blender.org
Learn more about how to use the free Brushstroke Tools extension to create assets and scenes with a painterly look.
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RT @ItsMeJuvy: If you haven't heard. I'm doing a DreamsCom event!.#MadeInDreams #DreamsPs4 #DreamsPs5 🕺. Collection is linked below with….
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RT @DLGNCE: Prototyping this synth concept while pressure testing some of the new logic blocks inside @unbound_io. Fun interactivity is eme….
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RT @NicolasFournel: This is so satisfying to watch👇. Fracturing a Cube into Smaller Fragments #Shorts via @YouTube.
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RT @JustinMcElroy: I'm gonna wake up and keep trying to do good and so are you and nobody gets to vote on that.
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RT @cultofthelamb: Little did you know, releasing a metal album was actually our next step to world domination. Soon there will be Lamb e….
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RT @lisyarus: I'm starting the tutorial series on writing your own CPU rasterization engine! It will be huge, so I'll publish it piece by p….
lisyarus.github.io
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