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Unreal Directive

@UnrealDirective

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Committed to delivering high-quality, easy-to-understand #UnrealEngine resources that follow best development practices, all created and maintained by @Tezenari

California, USA
Joined October 2021
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@UnrealDirective
Unreal Directive
2 years
So... I rebuilt the Unreal Directive website from the ground up. A sleek new design, vastly revamped resources, amongst other improvements. This is just the beginning, please let me know what you think 🙏 https://t.co/UFlUEJkbeO
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unrealdirective.com
After many long months of development, it is finally time. I am thrilled to announce that the rebuilt Unreal Directive website is now live!
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@UnrealDirective
Unreal Directive
9 months
Exited to share a new resource: a complete list of Unreal Engine keyboard shortcuts! Search, filter, discover shortcuts to help simplify your workflow. Check it out here: https://t.co/XQZWrTI4qV
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@UnrealDirective
Unreal Directive
9 months
Exited to share a new resource: a complete list of Unreal Engine keyboard shortcuts! Search, filter, discover shortcuts to help simplify your workflow. Check it out here: https://t.co/XQZWrTI4qV
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@UnrealDirective
Unreal Directive
1 year
Rider is a great IDE for Unreal Engine development, so this is pretty hype
@JetBrainsRider
JetBrains Rider
1 year
Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development. Download and start today 👉 https://t.co/hKq3IldNUK Spread the word! #dotnet #gamedev
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@KristofMorva
Kristóf Morva 👾
1 year
Not as exciting as MegaLights, but my contribution to UE 5.5 is that now you can define drop-down options for your String / Name variables in BPs! :D Just create a function that returns an array, and select it in the Advanced panel. You can even use static C++ methods! 🌟
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@UnrealEngine
Unreal Engine
1 year
We are Mega excited about this in particular 🔦 MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time
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@UnrealDirective
Unreal Directive
1 year
👀 I’ve been waiting for this! Can now start testing out Rive UI assets in Unreal Engine using DX12.
@rive_app
Rive
1 year
The Rive x Unreal RHI technical preview is here, bringing a powerful new way to integrate Rive into Unreal’s rendering system. Available today for Windows DX12, with more platforms coming soon.
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@TimSweeneyEpic
Tim Sweeney
1 year
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store: https://t.co/B0kYLUletJ
@quixeltools
Quixel
1 year
✨ Fab will be launching this October! When Fab goes live, new Megascans will be available exclusively on Fab and will be free for everyone under Fab’s Standard License from launch until the end of 2024.
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@UnrealSensei
Unreal Sensei
1 year
Epic Games will no longer offer the Quixel Megascans library for free starting next year. A big reason a lot of people started using Unreal Engine is for the free library. Now each Megascan asset will be a separate payment.
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@HighlySpammable
Chris Murphy
1 year
A really cool feature that snuck into @UnrealEngine 5.4 is Landmass Erosion. You can set up your standard landscape then drop this in to make it do an erosion pass on your environment. Only a couple of clicks for a glow up. Check it out! #UETips
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@UnrealDirective
Unreal Directive
1 year
When dealing with Gameplay Tags in #UnrealEngine, remember that you can declare and define them in C++ using built-in macros - UE_DECLARE_GAMEPLAY_TAG_EXTERN - UE_DEFINE_GAMEPLAY_TAG - UE_DEFINE_GAMEPLAY_TAG_STATIC I explain it in a bit more detail here https://t.co/k7g3NtqnLF
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unrealdirective.com
Utilize these new C++ macros to declare and define Native Gameplay Tags in your project.
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@UnrealDirective
Unreal Directive
1 year
Gameplay Tags have been one of my go-to features since I discovered them a long while back. Not only are they lightweight, but they are also incredible versatile. I recommend checking them out 👍
@HighlySpammable
Chris Murphy
1 year
Gameplay Tags in Unreal are incredibly underrated! Create tags for attributes like ‘has red key’ or ‘has been to castle’. Then designers can set tag queries as variables on things to control game logic without having arbitrary bools on their character to describe things. #UETips
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@HighlySpammable
Chris Murphy
1 year
Gameplay Tags in Unreal are incredibly underrated! Create tags for attributes like ‘has red key’ or ‘has been to castle’. Then designers can set tag queries as variables on things to control game logic without having arbitrary bools on their character to describe things. #UETips
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@UnrealDirective
Unreal Directive
1 year
Another great resources from Chris that goes over many useful (and hidden) features in Unreal Engine! I recommend giving it a watch, you'll definitely learn something new 😉
@HighlySpammable
Chris Murphy
1 year
My Unfeatured Features of @UnrealEngine talk is now live! Go check it out here. I'd love to hear comments about what kind of stuff was useful in these talks. I always cut a lot to keep things in time so knowing what's particularly useful is great! #UETips
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@UnrealDirective
Unreal Directive
1 year
I developed a sleek list of Unreal Engine console commands & variables over on my website. While there's still more work that needs to be done, I'm pretty proud of it. Is there anything missing on it that I should consider adding? https://t.co/OxXpFW75LA
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unrealdirective.com
A searchable list of console commands for Unreal Engine
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@UnrealDirective
Unreal Directive
1 year
Some of you were curious about the "Array_NextIndex" and "Array_PrevIndex" functions and their use cases. It basically simplifies getting the next or previous valid index of the array. In the case for "Array_NextIndex" -- - If the array is not valid, return -1 (INDEX_NONE). -
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@UnrealDirective
Unreal Directive
1 year
Last night I released v1.3 of UDCore, which brought 7 new functions and 2 function updates. Got any suggestions for new features? I'd love to hear them!
@UnrealDirective
Unreal Directive
1 year
Hey everyone! I just released UDCore, a free, open-source Unreal Engine plugin! It's still in early stages, but it currently provides over 60 helpful functions/blueprint nodes. Check it out and let me know your thoughts! https://t.co/K946L1BNiW
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@UnrealDirective
Unreal Directive
1 year
Released v1.3 of UDCore - Added multiple clipboard-based functions - Added `Array_NextIndex` & `Array_PrevIndex` - Added `GetProjectVersion` - Improved `Async Move to Location` - Replaced `SortStringArray` with `GetSortedStringArray` Full Changelog:
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udcore.unrealdirective.com
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@UnrealDirective
Unreal Directive
1 year
It's good to test your functions! Check out Epic's official guide to get started. https://t.co/lsUyOJRGBk
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@UnrealDirective
Unreal Directive
1 year
Automated testing must be done 🙏
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