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Unreal Sensei Profile
Unreal Sensei

@UnrealSensei

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4K
Following
1K
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27
Statuses
179

Learn Unreal Engine! https://t.co/WWLzZwzrQr

Joined May 2020
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@UnrealSensei
Unreal Sensei
8 months
Epic Games will no longer offer the Quixel Megascans library for free starting next year. A big reason a lot of people started using Unreal Engine is for the free library. Now each Megascan asset will be a separate payment.
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@UnrealSensei
Unreal Sensei
5 months
Important reminder if you are a 3D artist! . Tomorrow is the last day to grab over 18,000+ Megascan assets for free that you can use in any 3D program. You can get them on Fab, make sure to spread the word!.
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@UnrealSensei
Unreal Sensei
8 months
Unreal Engine 6 will combine UE5 and UEFN into one engine. The new engine will allow millions of players to exist in a single universe. According to Tim Sweeney's opening talk at Unreal Fest!.
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@UnrealSensei
Unreal Sensei
3 months
Marvel Rivals is the biggest game of the year and is made on Unreal Engine 5 using Lumen. Unreal is not killing video games. It is making the barrier to entry to game development easier.
@UnrealEngine
Unreal Engine
3 months
Last week, we hopped in the Quinjet and accompanied @NetEaseGames_EN as they talked us through how they're harnessing the power of Unreal Engine to bring the @MarvelRivals roster and powers to life. If you missed it, we've got you covered. THE NEWS HAUNTS YOU🌙:
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@UnrealSensei
Unreal Sensei
7 months
The Megascan assets you got for free from Megascans Bridge WILL NOT carry over to Fab. You will lose access to all of them next year unless you get them again on Fab. There are a lot of YouTubers who spread this misinformation I suggest they take down their videos and make a new.
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@UnrealSensei
Unreal Sensei
4 months
"Unreal Engine 5 Is Killing Games". Meanwhile Marvel Rivals a UE5 game:
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@UnrealSensei
Unreal Sensei
8 months
All Quixel Megascans assets will be free when Fab launches to the end of this year. All assets you get will be yours forever. This clarifies that downloading assets currently on Bridge will not guarantee ownership. You have to wait for Fab to launch next month to start.
@TimSweeneyEpic
Tim Sweeney
8 months
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:.
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@UnrealSensei
Unreal Sensei
7 months
Megascans is now free for every 3D program! Users of Blender, Unity, Maya or other software can now grab all Megascan assets up to the end of the year. Here is how.
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@UnrealSensei
Unreal Sensei
11 months
Are we ever going to get the option to categorize our Unreal assets or are we doomed to scroll endlessly?. Maybe Fab will fix this but I don't think they will port over old Marketplace assets
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@UnrealSensei
Unreal Sensei
8 months
When Fab is released Megascan assets will be free to the end of 2024. If you get them on Fab you keep them forever.
@TimSweeneyEpic
Tim Sweeney
8 months
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:.
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@UnrealSensei
Unreal Sensei
8 months
The Megascans Library being free is a huge reason for new users to pick Unreal over other engines. It simplifies the learning process for Unreal Engine 5 and UEFN. You can quickly get up and running creating amazing environments in Unreal. Starting in 2025 when the library.
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@UnrealSensei
Unreal Sensei
7 months
The Medieval Game Environment has been removed in Fab. New Unreal users can no longer access one of the best sample projects to learn from. Is this a glitch? If not I worry other sample content and learning resources will be removed without warning. @fab @quixeltools.
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@UnrealSensei
Unreal Sensei
5 months
I have a question for Epic Games, will new Unreal users be forced to use Fab or can they still use Megascans Bridge starting 2025?. Fab is missing essential features and makes the world building process significantly harder than using the Bridge plugin.
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@UnrealSensei
Unreal Sensei
8 months
@TimSweeneyEpic Megascans is worth the price. However, I am concerned that not having access to a library of free assets will make the onboarding process harder for future UE5 and UEFN users. Megascans is a huge benefit for first time users and keeps them using Unreal.
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@UnrealSensei
Unreal Sensei
8 months
Every major studio is moving over to UE5!.
@Halo
Halo
8 months
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥
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@UnrealSensei
Unreal Sensei
5 months
All you have to do is create an Epic Games account and press the claim button:.
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@UnrealSensei
Unreal Sensei
2 years
I released a free UE5 Landscape Master Material with Nanite Displacement. Check it out here.
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@UnrealSensei
Unreal Sensei
2 months
Learn Substance Painter for Unreal Engine 5! New video on the channel that covers how to create textures and materials for UE5 in Substance Painter.
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@UnrealSensei
Unreal Sensei
4 months
The Medieval Game Environment is still not on Fab so new users do not have access to one of the best learning resources for Unreal. It was removed because it did not fit the new content standards for Quixel’s Fab account. I suggest it should be uploaded on Epic Games account as.
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@UnrealSensei
Unreal Sensei
2 years
Just uploaded a video covering Unreal Engine 5.3 it goes over Nanite Landscapes and the new Nanite Displacement.
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@UnrealSensei
Unreal Sensei
3 months
The Medieval Village Environment has returned to Quixel's Fab account! One of the best example environments you can get thank you @quixeltools @fab . It would also be great if we can get back the Abandoned Apartment environment which was removed.
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@UnrealSensei
Unreal Sensei
8 months
@TJATOMICA It is not confirmed that owning assets in Megascans will carry over into Fab. It looks like we will have to grab the assets when Fab releases, not right now.
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@UnrealSensei
Unreal Sensei
7 months
It does not make sense to get rid of it especially since it just had a major update to UE5. If the Mededieval Game Environment was removed because it no longer fits with the standards of Quixel's account, I suggest that it is uploaded on Epic Game's account under Education &.
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@UnrealSensei
Unreal Sensei
8 months
New video about Megascans no longer being free for Unreal Engine starting next year. I also explain why I think some parts of the Megascans library should remain free.
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@UnrealSensei
Unreal Sensei
7 months
To get Megascan assets it is a few button presses on
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@UnrealSensei
Unreal Sensei
1 year
I would use this😂.
@geordiemhall
Geordie Hall
3 years
Had an idea to make Blueprint more fun and intuitive. Think I'm on to something!
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@UnrealSensei
Unreal Sensei
5 months
Also for Unreal users if you still want to use Megascans Bridge you have to press the claim button on Quixel's website.
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@UnrealSensei
Unreal Sensei
6 months
Unreal Engine 5.5 just released! See what's new in the latest video.
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@UnrealSensei
Unreal Sensei
3 years
New Unreal Engine 5 Beginner Tutorial! Updated for the release version of #UE5. Check it out here:.
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@UnrealSensei
Unreal Sensei
1 year
New video covering some of UE5.4's new features!.
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@UnrealSensei
Unreal Sensei
4 months
Looking forward to this interview! It will be a good look into Epic’s vision for Unreal.
@lexfridman
Lex Fridman
4 months
I'll be interviewing some video game designers/builders. Previously, I've spoken with Todd Howard and John Carmack, both people who I'm a big fan of. They are legends!. Coming up I'll be chatting with Tim Sweeney, creator of Unreal Engine & Fortnite. If you have recommendations.
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@UnrealSensei
Unreal Sensei
5 months
Starting Wednesday Megascan assets on Bridge will no longer be free but on Fab there will be some free Megascan assets. If those free assets are not on Bridge then new users will have to use Fab which is a frustrating experience for new creators.
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@UnrealSensei
Unreal Sensei
3 years
In case you are wondering here are 5 Reasons Unreal Engine 5 is a game changer!.
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@UnrealSensei
Unreal Sensei
5 months
You can learn more here:.
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@UnrealSensei
Unreal Sensei
2 years
Unreal is controlling cars now.
@MKBHD
Marques Brownlee
2 years
This new electric Lotus is hot. but using a video game engine for rendering car UI is possibly even hotter (working on a full video about the rest of the car)
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@UnrealSensei
Unreal Sensei
8 months
@KyleSygma Downloading right now will not guarantee ownership. You have to wait for Fab to release to own it forever next month.
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@UnrealSensei
Unreal Sensei
4 years
Great work!.
@zeus_creates
Zeus Creates
4 years
Hamlet by the creek (Work in progress).Thanks to @UnrealSensei for his awesome 5-hour tutorial! Looking to develop this scene further for a final animation!
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@UnrealSensei
Unreal Sensei
1 year
Insane! Every poly is Nanite soon.
@Skylonxe
Ondrej Hrušovský
1 year
Nanite for Skeletal Mesh. ue5-main (5.5).
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@UnrealSensei
Unreal Sensei
8 months
He has mentioned this before in a recent interview. More details in the newsletter.
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@UnrealSensei
Unreal Sensei
2 years
If you are interested in Fortnite UEFN I created a brand new channel called Fortnite Sensei! Check out how to use Creative 2.0 below:.
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@UnrealSensei
Unreal Sensei
2 years
Great video covering the current technical state of games released using UE5. Crazy how far UE5 has come in just a year.
@digitalfoundry
Digital Foundry
2 years
Stunning visuals, immense promise along with some growing pains. @Dachsjaeger takes an in-depth look at the first wave of Unreal Engine 5 titles from a PC perspective:
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@UnrealSensei
Unreal Sensei
1 year
Going to start testing this. Wow Lumen is improving.
@DylserX
Dylan Browne
1 year
Added to UE5-Main this week is a Hit Lighting overhaul, allowing Hit Lighting to be used for GI in addition to the usual reflections, in addition soft shadows in Hit Lighting! #UE5 #UnrealEngine #GameDev #Cinematic
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@UnrealSensei
Unreal Sensei
11 months
A lot of great features planned for UE5.5 like this and Nanite characters!.
@MrTapa
Hristo
11 months
UE 5.5 just got its first First Person Rendering support!. Very preliminary, but it already has a CPU WorldLocationToFirstPerson function to convert spaces for gameplay, which is more than most methods available today. Doesn't support shadows yet but that's coming.#ue5
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@UnrealSensei
Unreal Sensei
11 months
Great tip! Also I suggest people lower the specular on the their landscapes as well for the same reason. This is what the Auto Landscape Material is doing by default.
@OverJumpRally
Over Jump Rally
11 months
UEdev Tip: MegaScans Material Instances come with the Base Specular value of 0.5. This is fine for elements with metallic properties, but everything else gets too much Sky Light, and it gets that blue-ish tint. I suggest tuning it down to 0.1 or 0.2 for much better results,
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@UnrealSensei
Unreal Sensei
1 year
Here is a recap and my thoughts on the best announcements from the State of Unreal 2024!.
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@UnrealSensei
Unreal Sensei
2 years
New video on what I think will be the best features coming to Unreal in 2024 #UnrealEngine5 #ue5.
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@UnrealSensei
Unreal Sensei
3 months
The hysteria around Lumen causes terrible takes like this
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@UnrealSensei
Unreal Sensei
4 months
@Aherys_ @ThreatInteract The moderators need to be replaced by Epic Games, the Unreal Reddit is actively doing damage to the UE community.
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@UnrealSensei
Unreal Sensei
2 years
New Zealand looks like it is using a normal map.
@theepicmap
Epic Maps 🗺️
2 years
New Zealand seen from the International Space Station
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@UnrealSensei
Unreal Sensei
4 months
@lexfridman Tim Sweeney has hinted at a future where Unreal Engine and Fortnite converge. What might this integration look like, and what are the goals driving the two combining?.
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@UnrealSensei
Unreal Sensei
2 years
Been using Dash for a while now! Fastest way to create in Unreal.
@polygonflow
Polygonflow Dash
2 years
Introducing Dash - Your copilot for world building in Unreal Engine 5. We've rebranded GraphN and revamped it from the ground up to give you a state-of-the-art workflow that removes the bloat of Unreal Engine 5, and allows you to create art you can be proud of. Full Tutorial on
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@UnrealSensei
Unreal Sensei
4 years
Great article in 80Level that features the UE5 Beginner Tutorial!.
@80Level
80 LEVEL
4 years
.@UnrealSensei published an amazing 5-hour beginner's guide to Unreal Engine 5 on YouTube:. #unrealengine5 #UE5 #gamedev #3dart #tutorial
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@UnrealSensei
Unreal Sensei
2 years
Just uploaded a new video that teaches you the basics of creating your first game in Unreal Engine 5!.
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@UnrealSensei
Unreal Sensei
4 months
@GameDevMicah Thankyou! You show up in my feed so much I thought I was already following you. Glad to now!.
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@UnrealSensei
Unreal Sensei
2 years
Today UE5.2 officially released and is no longer in beta. Here is why it is a big deal!.
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@UnrealSensei
Unreal Sensei
8 months
@LiveFromVR You can grab all the assets when they release on Fab. But I worry for future Unreal users who won't have that opportunity.
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@UnrealSensei
Unreal Sensei
5 years
Glad you like it!.
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@UnrealSensei
Unreal Sensei
4 years
Nice work!.
@par_virtual
Pablo Aparicio / PAR Virtual
4 years
En estos días he estado trabajando por primera vez con #UnrealEngine y aquí tenéis el resultado. He hecho un pequeño asentamiento medieval siguiendo el magnífico tutorial del nuevo #UE5 de @UnrealSensei. 😁🖌️🖥️
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@UnrealSensei
Unreal Sensei
9 months
A list of great tips to start building in UE5!.
@OverJumpRally
Over Jump Rally
9 months
@RobinVanina I only have 3 years of experience, but they are all on UE5, starting with Early Access to the current 5.4:.- Tutorials can only get you to a certain point, you should start your own GAME if you actually want to make games. Don't built templates or frameworks, build a full game.
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@UnrealSensei
Unreal Sensei
3 months
This sample is still removed which was another good environment.
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@UnrealSensei
Unreal Sensei
8 months
@TJATOMICA It could carry over but Tim Sweeney is saying you keep it from Fabs launch to the end of year. But we definitely will need a script for Fab when it is released! I will probably link yours on a video if you make one.
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@UnrealSensei
Unreal Sensei
10 months
For UEFN, is there anyway to access Referenced Content?. In the new Talisman Demo all of the assets are "referenced content" so we can not open the assets. What is the point of releasing a sample project if we can't know how it was made or learn from it?
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@UnrealSensei
Unreal Sensei
2 years
@NIHIL_INANE @UnrealEngine Hyper Realism is becoming its own Artstyle.
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@UnrealSensei
Unreal Sensei
1 year
Rest in peace. The first game engine for many of us.
@LittleBigPlanet
Sackboy: A Big Adventure | LittleBigPlanet
1 year
An important message from us regarding the LittleBigPlanet servers and online features:
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@UnrealSensei
Unreal Sensei
2 years
Going to start Tweeting here. If you haven't already sign up for the Unreal Sensei newsletter. Every week I will catch you up to speed on all the news in realtime 3D.
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@UnrealSensei
Unreal Sensei
2 years
Brand new video recapping the amazing State of Unreal event!.
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@UnrealSensei
Unreal Sensei
7 months
@DangerousBrew Yes, if you got them for free on Bridge they will not carry over to the Fab library. So when Bridge is removed starting next year you will not have access to them.
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@UnrealSensei
Unreal Sensei
3 months
There was even a YouTube series by Quixel about how it was created.
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@UnrealSensei
Unreal Sensei
2 years
Thank you and the team at Epic for Scriptable Tools! Looking forward to custom icons.
@rms80
Ryan Schmidt
2 years
It's @UnrealEngine release day, 5.2 is out now. Nice demo of a custom Placement Tool made with Scriptable Tools from @UnrealSensei:
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@UnrealSensei
Unreal Sensei
3 years
Wow amazing work! Love the major Cyberpunk vibes.
@irving_conor
CJIRV🇦🇺
3 years
Lower Levels. My first piece of 2022 done in @unrealengine 5. I'm loving this system and can't wait to continue learning more. Big thanks to @UnrealSensei for the free YouTube tutorial and the masterclass to get me going. #unrealengine5.#unreal #unrealengine #art #artist
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@UnrealSensei
Unreal Sensei
2 years
Excited to see where HEAT goes. A universal animation library is a must.
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@UnrealSensei
Unreal Sensei
11 months
@p1ontek You are right, I mean organizing them into our own folders. My environments filter is still over 100.
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@UnrealSensei
Unreal Sensei
3 years
I love @UnrealEngine's marketing campaign leading up to the State of Unreal stream! Very nostalgic to see how far Unreal has come and the old logos!.
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@UnrealSensei
Unreal Sensei
2 years
We can now see Unreal’s roadmap far into the future! A lot of interesting stuff.
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@UnrealSensei
Unreal Sensei
1 year
Hopefully this means Blueprints come to UEFN. This is the biggest part missing from the UEFN and seriously limits creative potential.
@TimSweeneyEpic
Tim Sweeney
1 year
@mvlcfr190 A complete alignment of standalone Unreal Engine and UEFN is the goal for Unreal Engine 6 in a few years. In the meantime, you can move many kinds of assets among both, but need to maintain separate gameplay code (C++ in UE, Verse in UEFN).
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@UnrealSensei
Unreal Sensei
9 months
Great article about the beginning of Unreal Engine I wonder if the reason why some parts of Unreal start with the name "Mega" (like MegaAssemblies) is because Epic Games original name was Epic MegaGames, or is it to sound like MegaScans?.
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@UnrealSensei
Unreal Sensei
5 months
@Aherys_ Moderators removed it for no reason. The mods of r/unrealengine don’t follow their own rules… looks like they are power tripping.
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@UnrealSensei
Unreal Sensei
2 years
Crazy, hopefully Unreal gets to that point with modeling tools.
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@UnrealSensei
Unreal Sensei
3 months
@DerSpitzbub Biggest new game of the year by player count. Also for me it is game of the year.
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@UnrealSensei
Unreal Sensei
11 months
@CongoCart Interesting I’ll check that out! The fact that people are making third party launchers says a lot.
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@UnrealSensei
Unreal Sensei
8 months
@JustinAllen001 Yes that is what I am thinking. But they will be free on Fab when it is released up until next year.
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@UnrealSensei
Unreal Sensei
4 months
@iBrews AI thinks unreal is blender 😂.
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@UnrealSensei
Unreal Sensei
8 months
@res0lve Probably not, you can just add them to your library.
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@UnrealSensei
Unreal Sensei
2 years
@80Level @rts_trainsim Very aesthetic I would play it.
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@UnrealSensei
Unreal Sensei
2 years
Feels like a blender animation.
@tomwarren
Tom Warren
2 years
when it's time to let something go in Starfield. I gasped when the hatch opened 🤯 from /u/Moozipan
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@UnrealSensei
Unreal Sensei
2 years
My new favorite node in Animation Blueprints.
@games_inu
Inu Games
2 years
TIL you can have Print String in anim graph now
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@UnrealSensei
Unreal Sensei
3 months
@cinedatabase I really like this change makes it more clear.
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@UnrealSensei
Unreal Sensei
4 years
@sidheman @UnrealEngine Amazing welcome to unreal!.
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@UnrealSensei
Unreal Sensei
8 months
@DavidWehle @Jacksepticeye That’s amazing congrats!.
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@UnrealSensei
Unreal Sensei
2 years
@OverJumpRally @WC_Vanyster Yes what @OverJumpRally says. I don't think we will ever get nanite collision for tessellation it should be handled by meshes. But the free landscape material will be updated with tessellation support soon.
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@UnrealSensei
Unreal Sensei
2 years
@unshaide Great work!.
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@UnrealSensei
Unreal Sensei
8 months
@LordsManor Big fan of your game!.
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@UnrealSensei
Unreal Sensei
2 years
@headwaregames Welcome!.
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@UnrealSensei
Unreal Sensei
2 years
@CoreyCudney Nice work one of the best I’ve seen!.
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@UnrealSensei
Unreal Sensei
2 years
@RobinVanina Inbetween compact and linear.
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@UnrealSensei
Unreal Sensei
1 year
@BitshiftEnt Nice looking forward to it!.
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@UnrealSensei
Unreal Sensei
3 years
@MichaelAllar @UnrealEngine Nice pretty cool.
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@UnrealSensei
Unreal Sensei
2 years
@ymt3d Oh now this is cool.
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@UnrealSensei
Unreal Sensei
3 years
@HugoAttal @LunaParkHQ This is amazing! I've been wanting node visual scripting for app development and shocked it hasn't been done before.
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