
Unreal Sensei
@UnrealSensei
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Learn Unreal Engine! https://t.co/WWLzZwzrQr
Joined May 2020
Marvel Rivals is the biggest game of the year and is made on Unreal Engine 5 using Lumen. Unreal is not killing video games. It is making the barrier to entry to game development easier.
Last week, we hopped in the Quinjet and accompanied @NetEaseGames_EN as they talked us through how they're harnessing the power of Unreal Engine to bring the @MarvelRivals roster and powers to life. If you missed it, we've got you covered. THE NEWS HAUNTS YOU🌙:
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All Quixel Megascans assets will be free when Fab launches to the end of this year. All assets you get will be yours forever. This clarifies that downloading assets currently on Bridge will not guarantee ownership. You have to wait for Fab to launch next month to start.
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:.
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When Fab is released Megascan assets will be free to the end of 2024. If you get them on Fab you keep them forever.
@UnrealSensei They'll be free from Fab launch to the end of 2024. Get them for free in that timeframe and you'll own them forever, like free games on the Epic Games Store:.
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The Medieval Game Environment has been removed in Fab. New Unreal users can no longer access one of the best sample projects to learn from. Is this a glitch? If not I worry other sample content and learning resources will be removed without warning. @fab @quixeltools.
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@TimSweeneyEpic Megascans is worth the price. However, I am concerned that not having access to a library of free assets will make the onboarding process harder for future UE5 and UEFN users. Megascans is a huge benefit for first time users and keeps them using Unreal.
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Every major studio is moving over to UE5!.
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥
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The Medieval Village Environment has returned to Quixel's Fab account! One of the best example environments you can get thank you @quixeltools @fab . It would also be great if we can get back the Abandoned Apartment environment which was removed.
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@TJATOMICA It is not confirmed that owning assets in Megascans will carry over into Fab. It looks like we will have to grab the assets when Fab releases, not right now.
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New Unreal Engine 5 Beginner Tutorial! Updated for the release version of #UE5. Check it out here:.
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Looking forward to this interview! It will be a good look into Epic’s vision for Unreal.
I'll be interviewing some video game designers/builders. Previously, I've spoken with Todd Howard and John Carmack, both people who I'm a big fan of. They are legends!. Coming up I'll be chatting with Tim Sweeney, creator of Unreal Engine & Fortnite. If you have recommendations.
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@KyleSygma Downloading right now will not guarantee ownership. You have to wait for Fab to release to own it forever next month.
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Great work!.
Hamlet by the creek (Work in progress).Thanks to @UnrealSensei for his awesome 5-hour tutorial! Looking to develop this scene further for a final animation!
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Great video covering the current technical state of games released using UE5. Crazy how far UE5 has come in just a year.
Stunning visuals, immense promise along with some growing pains. @Dachsjaeger takes an in-depth look at the first wave of Unreal Engine 5 titles from a PC perspective:
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Going to start testing this. Wow Lumen is improving.
Added to UE5-Main this week is a Hit Lighting overhaul, allowing Hit Lighting to be used for GI in addition to the usual reflections, in addition soft shadows in Hit Lighting! #UE5 #UnrealEngine #GameDev #Cinematic
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A lot of great features planned for UE5.5 like this and Nanite characters!.
UE 5.5 just got its first First Person Rendering support!. Very preliminary, but it already has a CPU WorldLocationToFirstPerson function to convert spaces for gameplay, which is more than most methods available today. Doesn't support shadows yet but that's coming.#ue5
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Great tip! Also I suggest people lower the specular on the their landscapes as well for the same reason. This is what the Auto Landscape Material is doing by default.
UEdev Tip: MegaScans Material Instances come with the Base Specular value of 0.5. This is fine for elements with metallic properties, but everything else gets too much Sky Light, and it gets that blue-ish tint. I suggest tuning it down to 0.1 or 0.2 for much better results,
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New video on what I think will be the best features coming to Unreal in 2024 #UnrealEngine5 #ue5.
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@Aherys_ @ThreatInteract The moderators need to be replaced by Epic Games, the Unreal Reddit is actively doing damage to the UE community.
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@lexfridman Tim Sweeney has hinted at a future where Unreal Engine and Fortnite converge. What might this integration look like, and what are the goals driving the two combining?.
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Been using Dash for a while now! Fastest way to create in Unreal.
Introducing Dash - Your copilot for world building in Unreal Engine 5. We've rebranded GraphN and revamped it from the ground up to give you a state-of-the-art workflow that removes the bloat of Unreal Engine 5, and allows you to create art you can be proud of. Full Tutorial on
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Great article in 80Level that features the UE5 Beginner Tutorial!.
.@UnrealSensei published an amazing 5-hour beginner's guide to Unreal Engine 5 on YouTube:. #unrealengine5 #UE5 #gamedev #3dart #tutorial
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@GameDevMicah Thankyou! You show up in my feed so much I thought I was already following you. Glad to now!.
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@LiveFromVR You can grab all the assets when they release on Fab. But I worry for future Unreal users who won't have that opportunity.
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Nice work!.
En estos días he estado trabajando por primera vez con #UnrealEngine y aquí tenéis el resultado. He hecho un pequeño asentamiento medieval siguiendo el magnífico tutorial del nuevo #UE5 de @UnrealSensei. 😁🖌️🖥️
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A list of great tips to start building in UE5!.
@RobinVanina I only have 3 years of experience, but they are all on UE5, starting with Early Access to the current 5.4:.- Tutorials can only get you to a certain point, you should start your own GAME if you actually want to make games. Don't built templates or frameworks, build a full game.
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@TJATOMICA It could carry over but Tim Sweeney is saying you keep it from Fabs launch to the end of year. But we definitely will need a script for Fab when it is released! I will probably link yours on a video if you make one.
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@DangerousBrew Yes, if you got them for free on Bridge they will not carry over to the Fab library. So when Bridge is removed starting next year you will not have access to them.
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Thank you and the team at Epic for Scriptable Tools! Looking forward to custom icons.
It's @UnrealEngine release day, 5.2 is out now. Nice demo of a custom Placement Tool made with Scriptable Tools from @UnrealSensei:
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Wow amazing work! Love the major Cyberpunk vibes.
Lower Levels. My first piece of 2022 done in @unrealengine 5. I'm loving this system and can't wait to continue learning more. Big thanks to @UnrealSensei for the free YouTube tutorial and the masterclass to get me going. #unrealengine5.#unreal #unrealengine #art #artist
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@p1ontek You are right, I mean organizing them into our own folders. My environments filter is still over 100.
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I love @UnrealEngine's marketing campaign leading up to the State of Unreal stream! Very nostalgic to see how far Unreal has come and the old logos!.
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Hopefully this means Blueprints come to UEFN. This is the biggest part missing from the UEFN and seriously limits creative potential.
@mvlcfr190 A complete alignment of standalone Unreal Engine and UEFN is the goal for Unreal Engine 6 in a few years. In the meantime, you can move many kinds of assets among both, but need to maintain separate gameplay code (C++ in UE, Verse in UEFN).
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@Aherys_ Moderators removed it for no reason. The mods of r/unrealengine don’t follow their own rules… looks like they are power tripping.
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@DerSpitzbub Biggest new game of the year by player count. Also for me it is game of the year.
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@CongoCart Interesting I’ll check that out! The fact that people are making third party launchers says a lot.
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@JustinAllen001 Yes that is what I am thinking. But they will be free on Fab when it is released up until next year.
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@OverJumpRally @WC_Vanyster Yes what @OverJumpRally says. I don't think we will ever get nanite collision for tessellation it should be handled by meshes. But the free landscape material will be updated with tessellation support soon.
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@HugoAttal @LunaParkHQ This is amazing! I've been wanting node visual scripting for app development and shocked it hasn't been done before.
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