Kristóf Morva 👾
@KristofMorva
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Coding at @CDPROJEKTRED, ex @ZenIndies. Wishlist Polars: https://t.co/T4NgTH8X1C!
Warsaw
Joined March 2014
wishlist Polars so I can do more unnecessary shit:
store.steampowered.com
In 1984, a U.S. shuttle lands on Mars to investigate Soviet activity on the planet. One member of the team, Anna, finds herself in an alien environment that presents a series of mysterious puzzles...
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no, my game is NOT going to have a feature with floppies just because it takes place in the 80s, I'm a responsible indie game dev, only working on marketable features, wdym I'm overscoping THIS IS STILL ME UNDERSCOPING
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did you know that if you want to place some icon next to your text in unreal editor, you don't need to build any custom slate code with an image, you can just put unicode emojis in your string? ⚠️
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btw if you're on ☁️ blu skai, you can find me and my dumb posts there under the same username ^^
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Another UE 5.5 feature of mine is Value / Slider Ranges in Blueprint Structs! They were made in a generalized way, so adding other meta-tag driven property data here should be fairly simple in the future 🪄
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Not as exciting as MegaLights, but my contribution to UE 5.5 is that now you can define drop-down options for your String / Name variables in BPs! :D Just create a function that returns an array, and select it in the Advanced panel. You can even use static C++ methods! 🌟
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TIL in UE5 you can make a comment not show up in the editor if it's specifically for the eyes of C++ coders with //~ and /*~ blocks 🧑💻 No more confusing "see UEngine::ParseCommandline for details" tooltips for designers!
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Another sneaky undocumented feature I have made for UE 5.4 is searching shortcuts by their bound keys (with the KeyBinding="Escape" format), so if you know you wanna rebind "Escape", but don't know how the action is named, now you can find it! ⌨
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coat commit (Zen): "you submit your change with your coat already on", e.g. friday afternoon (which then obviously breaks the build when you're not there anymore) chicken test (CDPR): you start the quest somewhere in the middle (at *this* scene, after *that* event, etc)
apropos of nothing, a list of interesting company-specific jargon from game companies I've worked at:
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btw my proudest achievement in UE 5.4 is having introduced drop-downs for Name/String function params, no more hand-typed profile names in trace nodes! :D and now you can do this for your own nodes too super simply: UPARAM(Meta=(GetOptions="FunctionName"))
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not a great Steam page yet but at some point I'll also have time for this I swear https://t.co/HTBJmwUX2v
store.steampowered.com
In 1984, a U.S. shuttle lands on Mars to investigate Soviet activity on the planet. One member of the team, Anna, finds herself in an alien environment that presents a series of mysterious puzzles...
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I've also met overreacting companies where even open source projects had to be approved beforehand (and commercial indie was an absolute no-go), but CDPR is also very reasonable at this! Unless you're competing, it's all good.
I'll never thank Crytek enough to allow me to go Indie on my spare time. That's how trust is supposed to work. Some companies may be warry of that because of how bad it could reflect on their reputation. But I think that is validating the worst individuals on the internet..
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.@EpicGames has released the source code of this checkbox: if (RememberMe.IsChecked()) { // TODO }
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We have released v0.2794 of our Steam Playtest, which includes a lot of small refinements 🎉 Join our Playtest and help us hunt down the rest of these sneaky little bugs! 🐜 #indiedev #indiegame #UnrealEngine
https://t.co/gTvghYbBtP
store.steampowered.com
Update Messier 101
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We've squashed a few more bugs, and improved a few things all around: Fixed Volumetric Fog on Vulkan, new lua scripting features, minor UX polish, and other things! https://t.co/UezsRIXI1n
store.steampowered.com
Update IOK-1
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We just pushed a patch on Steam that should make things a number of percent better than they were before! Don't forget to join our playtest to help us refine stuff! https://t.co/ni5uHN9q5t
store.steampowered.com
Update BDF-3299
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In case you didn't know this, #UnrealEngine has an Asset Picker (Ctrl+P) which supports fuzzy search by asset / folder / type name, etc. Pressing ENTER will even automatically open the first result, so it's super-duper quicky-quick to find your asset with this! #UETips #UE4 #UE5
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If you expose a function to #UnrealEngine Blueprints, you don't have to live with the ugly "Return Value" pin name. Just use the "ReturnDisplayName" meta tag, and you can strip the shackles of meaninglessness! #UETips #UE4 #UE5
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