Samuel Villarreal Profile Banner
Samuel Villarreal Profile
Samuel Villarreal

@SVKaiser

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Lead engine developer at Nightdive Studios and head developer of the Kex projects. Cooking/baking enthusiast

Porter, TX
Joined December 2012
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@SVKaiser
Samuel Villarreal
10 months
Source code for the Quake 2 rerelease is now up on GitHub, including the reverse engineered code from Quake 2 64
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@SVKaiser
Samuel Villarreal
10 months
Happy to finally announce that other thing I've been working on. Turok 3 Remastered is coming soon.
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@SVKaiser
Samuel Villarreal
8 months
@XboxP3 Just letting you know, having a long running history and extensive knowledge with Heretic and Hexen, just want to point out that me and my team are very well suited for the job. Just saying.
@kinsie
The Kinsie
8 months
flipping three switches scattered across seven different podcasts #Xbox
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@SVKaiser
Samuel Villarreal
1 year
*slurp*
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@SVKaiser
Samuel Villarreal
7 months
With Turok 3 Remastered coming out in 3 days, I figured I share some technical tidbits of how the game works. For animated characters, every 'joint' of the model can be collided with projectiles. To do this, a collision box is computed. In the remaster, these boxes are…
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@SVKaiser
Samuel Villarreal
3 years
W I D E
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@SVKaiser
Samuel Villarreal
9 months
Rated 'E' for everyone
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@SVKaiser
Samuel Villarreal
3 years
Finally someone noticed
@starshipwaters
starshipwaters
3 years
wow, the quake revitalized update added the cut section at the beginning of 'the dismal oubliette' back onto the level officially #quake
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@SVKaiser
Samuel Villarreal
3 years
Back in 2011 I was reverse engineering Turok out of sheer curiosity and for fun. I never expected that I'd get to this point.
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@SVKaiser
Samuel Villarreal
2 months
"LET NIGHTDIVE REMAKE ALIENS VERSUS PREDATOR 2" I totally agree.
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@SVKaiser
Samuel Villarreal
3 years
Levels will be remastered in their own way, combining elements from both Saturn and PSX versions. Saturn content will all have fixed UV mapping and geometry holes as seen in the original. Lighting is also redone with baked-in ambient occlusion. #RD2021 #realmsdeep2021
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@SVKaiser
Samuel Villarreal
6 years
Say hello to BloodEX And yes, for real this time.
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@NightdiveStudio
Nightdive Studios
6 years
1997 horror shooter Blood is coming back
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@SVKaiser
Samuel Villarreal
3 years
Quake EX.. I mean Quake remastered has just pushed its first major update
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@SVKaiser
Samuel Villarreal
3 months
If I am forced to remaster this, there better be a huge raise to my salary.
@pagb666
Peter
3 months
What I'm doing with my life...?
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@SVKaiser
Samuel Villarreal
3 years
Here's a picture of Brian McNeely showing the cast used for the Cobra Staff
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@SVKaiser
Samuel Villarreal
7 months
Nothing's better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached. Yup, I sure do enjoy that.
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@SVKaiser
Samuel Villarreal
3 months
A special announcement is coming soon ™. Stay tuned. 👨‍🍳 #nightdivestudios
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@SVKaiser
Samuel Villarreal
4 years
Expect more news coming soon, but for now, enjoy these teaser shots
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@SVKaiser
Samuel Villarreal
4 years
Source code to SNES Doom has finally been made public
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@SVKaiser
Samuel Villarreal
3 years
SOUL / SOULESS
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@SVKaiser
Samuel Villarreal
7 months
Shit happens but I appreciate everyone waiting a bit longer.
@NightdiveStudio
Nightdive Studios
7 months
Turok 3: Shadow of Oblivion now has an updated release date of Nov. 30 for Xbox One, Series X|S, PS4, PS5, Nintendo Switch, and PC! 💫 Nightdive Studios thanks everyone for their patience and understanding as we work to deliver the best Turok 3 experience possible 🙏
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@SVKaiser
Samuel Villarreal
3 years
What the shadow actually looks like in the Saturn version of Powerslave
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@SVKaiser
Samuel Villarreal
7 months
Turok 3 Remastered launches today. Have fun
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@SVKaiser
Samuel Villarreal
3 years
Once again, having nothing to do on Memorial Day, decided to revisit a special project of mine..
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@SVKaiser
Samuel Villarreal
4 months
Already made a fix for the stuttering issues on the Switch and music timing should now more or less be the same as TFE's output. Will try to get this patched into the Steam build asap. No word on how long console patches will take.
@dark1x
John Linneman @dark1x.bsky.social
4 months
We have the first look at Dark Forces Remastered! It’s extremely good overall with just a couple nitpicks. Truly an important piece of gaming history.
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@SVKaiser
Samuel Villarreal
3 years
Just FYI, there's another surprise.
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@SVKaiser
Samuel Villarreal
5 years
Hmm...
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@SVKaiser
Samuel Villarreal
10 months
There are more announcements happening later this year. It's been a busy year.
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@SVKaiser
Samuel Villarreal
4 years
Apparently, I fucked up with reverse engineering the Baron of Hell's melee damage formula for the Doom 64 remaster In other words, it was suppose to deal way more damage, with the highest being 88 damage. There's always the patch right? Oh.. nevermind.
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@SVKaiser
Samuel Villarreal
3 months
Still working on improving DarkForces Remaster. The two big ones are better mod support and improving the MIDI music player, particularly the timings of the notes. Here's a demonstration showcasing the music in the current release, versus the new one …
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@SVKaiser
Samuel Villarreal
7 months
Original composer for Turok 3 discusses some tidbits about this thought process on remastering the soundtrack. Worth checking out
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@SVKaiser
Samuel Villarreal
3 years
NOW WITH 50% MORE BROWN
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@SVKaiser
Samuel Villarreal
9 months
Common DOOM enjoyer
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@SVKaiser
Samuel Villarreal
5 years
Blood Ex... I mean Blood: Fresh Supply is now out! And now I am going to run off and hide.
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@SVKaiser
Samuel Villarreal
3 years
Fun fact about Quake 2021's renderer - iterating the BSP in Arcane Dimensions and Machinegame's new episode was a huge CPU bottleneck on the Switch. Instead, the entire level is rendered with all unique textured surfaces batched as individual draw calls.
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@SVKaiser
Samuel Villarreal
5 years
@RiseoftheTriad Don't worry, I am
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@SVKaiser
Samuel Villarreal
3 years
For those who are getting performance issues on the hub level in the new episode of Quake, can someone try setting r_gpuCulling to 0 in the console? I am curious to see if that is the culprit or not.
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@SVKaiser
Samuel Villarreal
8 months
Hardest part of remastering an old game is making it user friendly for modding. Especially when there was no actual modding scene for the game back in the day.
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@SVKaiser
Samuel Villarreal
5 years
I am taking every feedback, comment, and harassment seriously and will address every problem for Blood: Fresh Supply and I appreciate every single one of them. Except for those who say its inferior to BloodCM. They can just fuck right off
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@SVKaiser
Samuel Villarreal
6 years
Say hello to Forsaken EX
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@SVKaiser
Samuel Villarreal
2 years
Patch for Powerslave Exhumed is finally out I'll be writing up some docs soon on how to use the level editor.
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@SVKaiser
Samuel Villarreal
2 months
Don't get mad, get PO'ed
@NightdiveStudio
Nightdive Studios
2 months
We know you’ve been hungry for the return of another 90s classic, so we cooked up something extra special that should help satisfy your appetite... 🍳 PO'ed: Definitive Edition 🍳 It's just like you remember it, but ✨ ENHANCED✨
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@SVKaiser
Samuel Villarreal
10 months
WTF
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@SVKaiser
Samuel Villarreal
7 months
As stated by Nightdive, Turok 3 has been pushed back to November 30th, however to make matters even more confusing, Nintendo Europe and Australia still has November 14th set as the release date, which was NOT intentional. So that means European and Australian Switch users will be…
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@SVKaiser
Samuel Villarreal
1 year
Every time I am reminded about this project
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@SVKaiser
Samuel Villarreal
2 years
Kinda surreal seeing my levels featured at the end
@NightdiveStudio
Nightdive Studios
2 years
First Person Shooters? Chainsaws? Satanic Panic? Let's talk Doom64!
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@SVKaiser
Samuel Villarreal
11 months
I am finally happy to announce that Rise of the Triad Ludicrous Edition is finally out. Huge thanks to @Apogee_Ent and @NewBlood for giving us this opportunity of a lifetime.
@RiseoftheTriad
Rise of the Triad
11 months
It's time to GET LUDICROUS! Rise of the Triad: LUDICROUS EDITION - the DEFINITIVE remaster of the original CULT CLASSIC '90s FPS is🔺OUT NOW🔺 EAT LEAD!
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@SVKaiser
Samuel Villarreal
5 years
Could be better but I am mostly happy with the results..
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@SVKaiser
Samuel Villarreal
5 years
I am extremely disturbed by the lack of decent Rise of the Triad source ports. And every existing source port out there renders ceilings and floors incorrectly. Its even worse when you see it in motion.
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@SVKaiser
Samuel Villarreal
4 years
Having worked on Aliens: Colonial Marines has been both a curse and a blessing. It may have ended my level design career and forcing me to switch roles to stay afloat, but if it wasn't for that, I wouldn't have ended up at Nightdive Studios doing stuff that I enjoy.
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@SVKaiser
Samuel Villarreal
18 days
When remastering, its always a huge treat gaining access to the original source code of the game, because it provides a lot of neat insights on what the developers had to overcome and what references/research they used in their code. PO'ed has about 7 mentions in the source code…
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@SVKaiser
Samuel Villarreal
3 years
Fun fact (Part 1) - lighting in Shadowman Remastered uses forward-clustering as documented in . Colors represents the number of overlapping lights, ranging from blue (no lights) to red (lots of lights).
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@SVKaiser
Samuel Villarreal
8 months
If you don't know who the Dopefish is, you're not a true boomer.
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@SVKaiser
Samuel Villarreal
10 months
@PoweredbyidTech There's more to come soon
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@SVKaiser
Samuel Villarreal
5 months
Happy new year everyone. Can't wait to reveal all of the unannounced projects in 2024, especially this one project I am developing that has a special place in my heart. Definitely can't wait to reveal that one. You guys will love it.
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@SVKaiser
Samuel Villarreal
25 days
I am thinking about starting a Youtube channel on how various things work in the games that I've worked on, but I lack the knowledge (and patience) on video editing software. I also thought about just using Wordpress or something instead.
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@SVKaiser
Samuel Villarreal
3 years
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@SVKaiser
Samuel Villarreal
3 years
:-)
@PCGamesN
PCGamesN
3 years
A remaster of '90s FPS classic PowerSlave has been teased by the specialists at @NightdiveStudio .
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@SVKaiser
Samuel Villarreal
1 year
Decided to do something different for screenshot Saturday and post a historical relic instead. This is DEX, the level editor that was used for constructing the levels for Doom 64 at Midway. This was also mentioned in the Doom Depot Interview as well. #screenshotsaturday
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@SVKaiser
Samuel Villarreal
4 years
Fun fact, in the original Shadowman PC game, if you create a folder called 'Ziggy' and then inside, put a blank file named 'stardust' (no extension) will enable debug mode where you can spawn enemies, enable invincibility, warp to different positions, and possibly more.
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@SVKaiser
Samuel Villarreal
28 days
I've been grateful being able to work on a game that held a special place in my heart many years ago. It was very fascinating learning about how the game worked and looking at its data structures. I thank the original AnyChannel devs for giving me this opportunity! Oh, by the…
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@SVKaiser
Samuel Villarreal
4 years
Something, something, Turok
@Wario64
Wario64
4 years
Turok is coming to PS4, trophy list:
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@SVKaiser
Samuel Villarreal
8 months
Currently some users are experiencing micro stutters from the recent Quake 2 remaster patch. I am already aware of it and already addressed it. No word on when this fix will go live.
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@SVKaiser
Samuel Villarreal
5 years
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@SVKaiser
Samuel Villarreal
7 months
@ModernVintageG its already fixed. The problem is the damn turnaround time
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@SVKaiser
Samuel Villarreal
3 years
Figured I jump in on the fun while the dead horse is still fresh
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@SVKaiser
Samuel Villarreal
2 years
New video by decino showcases the Doom64 monster behavior differences Though the blue player bot palette wasn't part of the original game, it was actually added by me for the original Doom64 EX back when its cooperative mode was somewhat functional.
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@SVKaiser
Samuel Villarreal
10 months
Life is too short. Go do at least one dumb thing in your life.
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@SVKaiser
Samuel Villarreal
5 years
It's almost that time
@UberStrategist
ÜberStrategist
5 years
Alright, alright. If you've been super curious about #BloodFreshSupply , I'd head over to @PCGamer tomorrow morning around, say 11 AM PST, for a major update. @atari @NightdiveStudio #Blood
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@SVKaiser
Samuel Villarreal
10 months
Arrived at Quakecon!
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@SVKaiser
Samuel Villarreal
9 months
Whenever I am feeling depressed, lonely or burned out I end up baking or cooking for fun. Today I somehow ended up baking about 4 dozen macadamia nut cookies when I just wanted to make 1 dozen. House smells like a bakery now.
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@SVKaiser
Samuel Villarreal
4 years
Kex Engine? More like KEK ENGINE AM I RITE?
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@SVKaiser
Samuel Villarreal
4 years
More of D64EX... erm I mean Doom 64 will be shown at the Bethesda stream!
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@SVKaiser
Samuel Villarreal
7 years
Someday, I will finish developing this map set for Quake...
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@SVKaiser
Samuel Villarreal
10 months
@dark1x If you got questions about the renderer, let me know
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@SVKaiser
Samuel Villarreal
2 years
In case no one noticed, I seriously recommend checking out PsyDoom, which brings the complete experience of PSX Doom to the PC. Downloads: Gameplay Video:
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@SVKaiser
Samuel Villarreal
10 months
@LewieP Levels were extracted and converted over to Quake2's format. Levels were also cleaned up a bit
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