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Rotorist Workshop Profile
Rotorist Workshop

@RotoristWS

Followers
164
Following
228
Media
72
Statuses
305

Solo game developer. All about craftsmanship. Creator of Tunguska: The Visitation

TX
Joined September 2016
Don't wanna be here? Send us removal request.
@RotoristWS
Rotorist Workshop
5 months
Tunguska now has a new home! Come check out the website I just created, it might not be what you expect :) https://t.co/nK5P7SQl26 #IndieGameDev #TunguskaGame
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@RotoristWS
Rotorist Workshop
16 hours
MyRoad.GetComponent<MeshCollider>().isTrigger = true;
@Rainmaker1973
Massimo
23 hours
This guy built what can only be described as half a car, no tires, no rims, no suspension, just an engine scraping along, somehow moving forward like he's literally glitching straight through the earth's surface https://t.co/FbvPsteUKu
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@the_atomgame
ATOM TEAM
18 days
Hello friends, At the end of May, we plan to begin a closed beta test for another new project set in the ATOM universe. Our third feature team has been working on it, and we’re ready to start gathering early feedback. If you enjoy survival games and would like to bring your ideas
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@stygdev
Styg
2 months
Merry Christmas to the Orthodox world. Christ Is Born!
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@SandyofCthulhu
Sandy Petersen πŸͺ”
2 months
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@RotoristWS
Rotorist Workshop
2 months
First look of the Whitefall Visitation! Turn up the volume for best effects 😎 I'm proud of my creation! ➑️ https://t.co/tMc9VRLFTf #ScreenshotSaturday #screenshotsaturday @ColdBeerHD @skillincarnate @Sixx_85 @StasisGame @stygdev @SplattrCatGames @the_atomgame
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@RotoristWS
Rotorist Workshop
2 months
Let it Snow, Let it Snow, Let it Snow.
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@RotoristWS
Rotorist Workshop
2 months
@Drift0r @Whiteboy7thst Drift0r I have been following you for many years. Always loved your insightful social commentaries with gameplay. Hope to see more. CoD has definitely become more "safe" and "feminine". SBMM is one example. Increasing presence of "strong women" trope in campaigns is another.
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@StasisGame
Chris Bischoff - Animal Use Protocol
3 months
Instead of pimping my monke game today - I thought today I'd throw some love to another indie! Gotta say - Skarven looks AMAZING! Incredible art design, and some wonderful sound work. WISHLIST IT NOW! https://t.co/8vyLMwfaPG
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@RotoristWS
Rotorist Workshop
3 months
Have you noticed the lack of new "game design personalities" like John Romero and Hideo Kojima in recent decades? High profiles games have become so industrialized that "individual wisdom" and personal touch has been buried in massive collaborations and "teamwork". Can you
@thomasmahler
thomasmahler
3 months
Strongly have to agree here. It feels like the TGA's have always celebrated the games industry as a business, but not developers themselves. It'd be fantastic if we could celebrate those unsung heroes, artists, designers, engineers, etc. instead of 'what's the most hype game
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@SandyofCthulhu
Sandy Petersen πŸͺ”
3 months
I wrote Call of Cthulhu, which is usually claimed to be the "deadliest" roleplaying game. (I think Paranoia is actually it, though.) So I will now defend the concept of character death. Games are more fun if players think something is at stake. If the only difference between
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@colin_k
Colin Karpfinger
3 months
Thank you for 2,000 reviews! πŸ₯³ We're insanely happy with how the launch went. I wrote up a devlog with more info from our first 2 weeks. Link below!
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@RotoristWS
Rotorist Workshop
3 months
Just found this old image of a game I made back in 2014, a couple of years since I started learning to make games. Ode to the fearless, clueless, all-green game dev πŸ˜…
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@RotoristWS
Rotorist Workshop
3 months
I am certainly not going to apologize on behalf of Sidor!
@SandyofCthulhu
Sandy Petersen πŸͺ”
3 months
Once you start apologizing on behalf of fictional characters or races you've pulled the plug on your brain, taking it off life support.
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@RotoristWS
Rotorist Workshop
3 months
My 7yo says he knows how to code in Typescript. Cuz he's been playing bloxd dot io.
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@RotoristWS
Rotorist Workshop
3 months
It's The Most Wonderful Time of The Year again! I hung some lights outside my house - the first time ever in my life, actually, because I'm scared of laddersπŸ˜… But there's no need for ladders to put up lights in Tunguska! Best of all, after a month of hard work, the Big Update
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@RotoristWS
Rotorist Workshop
3 months
Something Sidor would totally do. Or maybe his son, too.
@SandyofCthulhu
Sandy Petersen πŸͺ”
3 months
Game Companies can of course be cheated like anyone. In 1999, I befriended an artist, and felt he'd be a good fit for Ensemble Studios. I got him an interview. The other Ensemble folks liked his work, and even gave him a $5000 signing bonus. He accepted and started working. TWO
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@RotoristWS
Rotorist Workshop
3 months
Imagine surviving Tunguska with a gun that shoots one bullet per minute!
@SandyofCthulhu
Sandy Petersen πŸͺ”
3 months
If the government guns still shot 1 bullet per minute maybe they’d have a point. Also my gun nerd brain must point out that the guns in 1785 shot faster than once a minute.
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@RotoristWS
Rotorist Workshop
3 months
Not in Tunguska! In Tunguska a key is only for one door and you get to keep your key, and you can even collect different keychains to store them in, even when you have no use for them ever again 😎
@SandyofCthulhu
Sandy Petersen πŸͺ”
3 months
In my upcoming boardgame, I have this rule: "We know how keys work from video games. Any key opens any door. The key is destroyed when the door opens, and that door can never be locked again." I have never had a player argue with this rule. It is such plain truth.
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