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Chris Bischoff - Animal Use Protocol Profile
Chris Bischoff - Animal Use Protocol

@StasisGame

Followers
10K
Following
17K
Media
2K
Statuses
18K

Dedicated to creating the most awesome adventure games!! https://t.co/kTAOrf4ADb Discord - https://t.co/ce2kslGg0E

South Africa
Joined February 2012
Don't wanna be here? Send us removal request.
@StasisGame
Chris Bischoff - Animal Use Protocol
9 months
SMELLY APE. RUN RUN RUN RUN RUN.... Wishlist ANIMAL USE PROTOCOL now - and *please* retweet to spread the word! #AUP πŸ’πŸ€
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@StasisGame
Chris Bischoff - Animal Use Protocol
2 days
Small story behind Moses... Originally he was a tall skeletal humanoid robot - rusted and rotting. But had a silly idea... so I took an old teddy bear model I had, and put it quickly in Mixamo. When I made it run, and packed out laughing - I knew that Moses was gonna change
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@GTFOthegame
GTFO | 10 Chambers
17 hours
GTFO isn't just a game - it's a relentless fight for survival. Enter a nightmare realm where every shadow could be your last. Now 65% off on Steam!
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@StasisGame
Chris Bischoff - Animal Use Protocol
2 days
Honestly I've seen so much behind the scenes stuff being released for the new Avatar that I had to google if the movie had been released already.
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@StasisGame
Chris Bischoff - Animal Use Protocol
5 days
I really do love it when a tweet pops off - but I feel super anxiety of not being able to reply to everyone! Just know that I'm reading all the replies - and I'll try to get to as many as possible!
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@Azure
Microsoft Azure
15 days
Anthropic’s latest model, Claude Opus 4.5 is now available in Microsoft Foundry. Microsoft Foundry offers the widest selection of advanced and frontier AI models of any cloud.
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@StasisGame
Chris Bischoff - Animal Use Protocol
6 days
My game's weirdest feature explained in 5 words or less: - Monke. Rat.
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@StasisGame
Chris Bischoff - Animal Use Protocol
6 days
I've gott say, @Andd2077 has one of the coolest concept art styles I've seen. Its JUST loose enough to build on, while focusing on 'form and feel'.
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@StasisGame
Chris Bischoff - Animal Use Protocol
8 days
GET IT NOW!!!
@LunarSoftware
Lunar Software . ROUTINE . OUT NOW
8 days
β–ˆ ROUTINE. OUT NOW! XBOX: https://t.co/Tqbm3gYWbW STEAM: https://t.co/CA2IaDN5uF
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@HorrorGameAward
The Horror Game Awards
9 days
πŸ—³οΈ LESS THAN 24 HOURS TO GO! Your nominees for Most Anticipated Horror Game are: πŸ† @StasisGame πŸ† @Bendy πŸ† @SuperMGames πŸ† @koeitecmogames πŸ† @theRayll πŸ† @IllFonic πŸ† @HellraiserGame πŸ† @teamcloutstudio πŸ† @KojiPro2015_EN πŸ† @TarsierStudios πŸ† @RE_Games πŸ† @LunarSoftware πŸ†
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@LEON_0xx0
Leon.M
9 days
Spent 10 minutes building a responsive particle flow for my website with YouWare. Would've taken me days to code (or cost me hundreds to hire out). Follow for more experiments like this. Building wild stuff daily πŸ˜„
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@StasisGame
Chris Bischoff - Animal Use Protocol
9 days
To help in the games production - I built a level editor for us to use. Each brush here contains the info needed to 'rebuild' the level in a format that DATASMITH can read, and allow to be easily imported in Unreal.
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@LunarSoftware
Lunar Software . ROUTINE . OUT NOW
10 days
PCGamesN - ROUTINE Review 9/10 β€œThis is immersion at its most hostile, and your only escape is to quit the game entirely.” https://t.co/2vTTsMW8BH
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pcgamesn.com
Lunar Software curbs its ambitions to deliver a compact yet deliciously tactile sci-fi horror game that's more than worth the wait.
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@LunarSoftware
Lunar Software . ROUTINE . OUT NOW
11 days
β–  3 Days until the launch of ROUTINE! It's been a long journey. https://t.co/CA2IaDNDkd https://t.co/Tqbm3gZu1u
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@StasisGame
Chris Bischoff - Animal Use Protocol
5 months
Rewatching Stranger Things Season 4 - and this neat reference caught my ears.
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@StasisGame
Chris Bischoff - Animal Use Protocol
12 days
Someone asked me if the game was going to be emotionally devastating… I want to assure anyone with those concerns that… yes. Yes it will. Image below posted without comment.
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@maxmarchione
Max Marchione
7 hours
[ SUPERPOWER'S VISION ] The human story is a story of progress. And while every system and institution has been accelerated by technology and AI... We forgot human health itself. Somewhere along the way, the health system became about treating sickness rather than improving
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superpower.com
Once, health was simple. You slept. You ate. You moved. And when something broke, a doctor fixed it.
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@StasisGame
Chris Bischoff - Animal Use Protocol
13 days
...
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@LunarSoftware
Lunar Software . ROUTINE . OUT NOW
14 days
The Steam Machine looks adorable, so we did two ROUTINE faceplate concepts for it. <3 Which do you prefer?
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@StasisGame
Chris Bischoff - Animal Use Protocol
15 days
I've had issues in the past with purchased assets and making them work for our project. Often they have their own shaders, too-high-res-textures, and don't really fit the aesthetic of our project. SO, In ALL of my spare time (HA!) I’m building a tool called TR/MM/ER that lets
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@StasisGame
Chris Bischoff - Animal Use Protocol
17 days
The more you work in any sort of software - be it tools, programs, or games - the more you realize that EVERYTHING is just a save/load system with extra stuff around it.
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@StasisGame
Chris Bischoff - Animal Use Protocol
18 days
What software has the best UI you've used? Both in styling and interaction. Could be anything! 3D modeling, 2D, even just a cool app.
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@StasisGame
Chris Bischoff - Animal Use Protocol
22 days
As a lover of environmental storytelling, and someone who has placed MANY dead bodies in their games... this is awesome.
@FoW_Games
Sword Hero - Kickstarter Soon!
22 days
In a game like SH there would be tons of skeletons. (not just living ones) - But placing/posing them piece by piece can be a hassle so I made a tool to speed it up.
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@IGN
IGN
23 days
ROUTINE is a horror game over a decade in the making, and we talked to the small team of developers about what it's finally like to have the game go gold and get out into the wild on December 4. https://t.co/S2frik2hqN
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