
Peter Shirley ๐ฎ๐ก
@Peter_shirley
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Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision. You no take candle! #raytracing. #60fps #ViewsAreMyOwn
Salt Lake City, UT
Joined July 2011
RT @tigratigratigra: #sppm #rough #dielectric #conductor #ray #tracing #pathtracing #glass #mirror #caustics.1min, 3min .
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RT @MomentsInCG: All @HPG_Conf 2025 papers are now available on the EG digital library. CGF papers: Conference papeโฆ.
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RT @keenanisalive: Very happy to receive a #SIGGRAPH2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces iโฆ.
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RT @Auzaiffe: We're presenting at #SIGGRAPH2025! ๐.We use adaptive tetrahedral grids (via the LEB algorithm) to GPU path trace volumetric pโฆ.
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RT @Kaplanyan: Excited to share 2025 update from our team, including our presence at #HPG and #SIGGRAPH: We focus oโฆ.
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RT @MomentsInCG: Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My @HPG_Conf 2025 posterโฆ.
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RT @yiningkarlli: The syllabus for this year's Physically Based Shading course at SIGGRAPH is out, and it's great! Lots of super cool topicโฆ.
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