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Octane Render Italia

@OctaneRenderIt

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Octane.it - news and resources about OctaneRender™

Milano/Crema Italy
Joined July 2014
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@OctaneRenderIt
Octane Render Italia
5 months
New OctaneRender® 2026.1 Alpha 3 Standalone with a huge amount of improvements and fixes, available @OTOY forum: https://t.co/1nk6xEe6E5
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@OctaneRenderIt
Octane Render Italia
14 hours
New OctaneRender® for SketchUp version 2025.4 - 1.0 Stable @OTOY forum: https://t.co/VWF23ej1KK
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@OctaneRenderIt
Octane Render Italia
5 days
New Octane 2025.4 for Cinema4D - v1.7.2 @OTOY forum: https://t.co/VyFFwhQJem
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@OctaneRenderIt
Octane Render Italia
5 days
New OctaneBlender Addon 2025.4 - 30.8 Beta Release [TEST] @OTOY forum: https://t.co/TaUkJShFo9
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@RaphaelRau
Raphael Rau
7 days
In this weeks #TUTORIAL I go over Octanes new Gaussian Splat integration in Octane C4D 2026.1 Alpha https://t.co/t3LBiqmEE1 As always, I hope you enjoy ✨ @OTOY @OctaneRenderIt #c4d #cinema4d
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@OctaneRenderIt
Octane Render Italia
8 days
New Cascadeur OTOY Bundle Build 2025.2.4 available at @OTOY customer account downloads section: https://t.co/k99kHW8sIK
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@OctaneRenderIt
Octane Render Italia
8 days
New Standalone for OctaneRender® 2025.4 [current 2025] @OTOY forum, this is the first version supporting macOS 26 Tahoe: https://t.co/sQuTDKAnBM
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@OctaneRenderIt
Octane Render Italia
12 days
New OctaneRender 2025.3 - 2.0 Stable C API for SketchUp @OTOY forum with huge improvement in scene loading time: https://t.co/dUCT1cd0Fo
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@OctaneRenderIt
Octane Render Italia
13 days
New OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.3) @OTOY forum: https://t.co/yKx5ao5vRG
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@OctaneRenderIt
Octane Render Italia
13 days
New OctaneRender for Maya 2026.1alpha3-25.7 [BETA] @OTOY forum: https://t.co/Y52NpcLkxH
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@RaphaelRau
Raphael Rau
14 days
And another tut! How to bake out your ACES or OCIO looks from C4D Octane... into 8bit or 16bit Images. https://t.co/ygdOOo5AGL Due to a lot of requests I show what to do if you are not saving out EXRs but just want to save and be done. @OTOY @OctaneRenderIt #octanerender #c4d
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@RaphaelRau
Raphael Rau
14 days
Today I released a special tutorial going over color changes in C4D and how they impact Octane color handling. https://t.co/k8smoqO0Jn It's a short one. The "normal" tut will still follow tomorrow! #C4D @OTOY @OctaneRenderIt #octanerender
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@OctaneRenderIt
Octane Render Italia
20 days
New OctaneRender for Maya 2025.3-24.10 [STABLE] @OTOY forum: https://t.co/bvnrLoUsiZ
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@RaphaelRau
Raphael Rau
21 days
Hello everyone. My new tutorial is out about Octanes 2026.1 TRACE SETS. https://t.co/KYrDip8x1V A feature that was asked for since the very beginning of Octane! I hope you had a great early week and a fantastic time ahead☕✨ @OTOY @OctaneRenderIt @MaxonVFX #octanerender
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@OctaneRenderIt
Octane Render Italia
22 days
New OctaneRender for Maya 2025.3-24.9 [STABLE] @OTOY forum: https://t.co/wUkYMysoMn
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@RaphaelRau
Raphael Rau
24 days
Happy Friday everyone! The Encore keyboard collaboration video with @matthewencina is now online on YouTube: https://t.co/DtBIrgqhlp Enjoy! @OTOY @Blender @rendernetwork #b3d #cycles #keebs #encore
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@SpenserFX
Spenser Dickerson
28 days
We connected with @DavidLisser to explore how he uses GSOPs in Houdini and @OTOY OctaneRender to transform real-world objects into hauntingly beautiful digital still-life work. David breaks down his workflow, thoughts on splat behavior, and how Octane helps bring fragility and
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@RaphaelRau
Raphael Rau
28 days
Guess who's back, back again. Guess who's back, tell your friends: This week talking about motion vectors in Octane to produce post motion blur in After Effects and Fusion: https://t.co/7R4BbKKVcH @OTOY @MaxonVFX #octanerender
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@OctaneRenderIt
Octane Render Italia
1 month
New OctaneRender® for Cinema 4D 2026 Alpha 3 - v1.7.1 @OTOY forum: https://t.co/G4VAo1kvBK
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@OctaneRenderIt
Octane Render Italia
1 month
New Cinema4D for Octane 2025.3 - v1.7.1 @OTOY forum: https://t.co/MIslSOSgjB
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@JulesUrbach
Jules Urbach
1 month
Beta sign up for https://t.co/x1Ev384R0V is now live - I just presented major launch features and 6 month roadmap on stage at #BCON25 - we now have 700+ models (and more added daily)... open weight models that will run on consumer GPUs are being adapted for low cost + high
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