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OSCity

@OSCityNL

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Technology and cities - open design, science, culture etc. Building @ArchiyouApp

Joined May 2013
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@OSCityNL
OSCity
4 years
Today I launch the website of @ArchiyouApp at https://t.co/RNAP8vbqP7. A cloud platform for designing with a code language so simple that I hope it can introduce designers to coding and programmers to design.
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@peoray_
Emmanuel Raymond
3 days
Introducing the Vue port of ElevenLabs UI components for vue/nuxt developers🔥 If you've ever wanted to build audio or voice-related products in vue/nuxt, now is your chance. Link below 👇
@elevenlabsio
ElevenLabs
4 months
Introducing ElevenLabs UI - open-source components for AI audio & voice agents. • 22 components & examples for chat interfaces, transcription, music, and more • Fully customizable • MIT licensed
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@garrettkjohnson
Garrett Johnson
5 days
With the recent three-mesh-bvh changes you can finally make a full scene-wide BVH to accelerate physics, raycasting, etc. And at some point Pathtracing 😁 Its just a prototype so far but it "just works" with objects and batched instances in a single structure. #threejs #gamedev
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@giswqs
Qiusheng Wu
6 days
Visualize 350TB of LiDAR Point Clouds (75 Trillion Points in Your Browser!) Learn how to access and visualize massive USGS LiDAR datasets, including over 350TB and 75 trillion points, directly in your browser using two powerful open-source formats: - COPC (Cloud Optimized
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@Bhushanwtf
Bhushan Wagh
8 days
Just added Instancing support to my TSL editor! This demo shows how easy it is to map a 1D Instance Index into a 2D grid using simple math nodes #threejs #webgpu #tsl #procedural #shaders #buildinpublic
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@brk0v
Viacheslav Biriukov
9 days
🦀 Best Rust learning strategy: read great code This code-dive on uv (Python pkg manager) OnceMap shows how real-world async Rust avoids duplicate work: • DashMap for concurrency • Notify to park/wake waiters • race fixed with pin! https://t.co/SYOlDY9VEp #rust #rustlang
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@garrettkjohnson
Garrett Johnson
10 days
With the new abstractions in three-mesh-bvh, making a custom BVH is easier than ever! SkinnedMeshes can now have one created directly, leading to an over 2x perf improvement on update vs creating a new static mesh. 🚀 What else needs a BVH? 1/2 👇 #threejs #webgl #gamedev
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@SchmidhuberAI
Jürgen Schmidhuber
24 days
Major 2025 update: Annotated History of Modern AI and Deep Learning (97 pages, 666+ references). Abstract. Machine learning (ML) is the science of credit assignment. It seeks to find patterns in observations that explain and predict the consequences of events and actions. This
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@berttemme
Bert Temme
1 month
3DMR: 3D Model Repository ( https://t.co/YY3nXgUGX7), is a web application that allows users to link 3D models of world features to locations on OpenStreetMap.
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@tldraw
tldraw
30 days
You might know (or be surprise to learn) that our canvas uses regular web stuff to render things. Every squiggle or box is a HTML div, rendered using React, just like a normal website. It works well! Except for indicators.
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@berttemme
Bert Temme
1 month
BAG of Rust (BOR) - A utility to convert an XML data extract from the Kadaster (Dutch land registry) into a more usable DuckDB, Parquet, TSV, JSON or GeoPackage format as well as exporting a snapshot to PostGIS.
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codeberg.org
BAG parser written in Rust
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@GithubProjects
GitHub Projects Community
2 months
The Open-Source Infinite Whiteboard You Didn’t Know You Needed
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@berttemme
Bert Temme
2 months
Integrate Three.js with Mapbox GL JS to enable 3D Tiles / 3DGS / glTF 2.0 rendering
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github.com
Integrate threejs with mapbox-gl to enable 3dtiles / 3dgs / gltf rendering. - yangjs6/mapbox-3d-tiles
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@maplibre
MapLibre
2 months
🚀 Martin v1.0 is here! Our fastest, most capable open-source tile server reaches its first major milestone after 8 years of development. Read more: https://t.co/ABIUvgiwYf #maplibre #openstreetmap #foss4g #opensource
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maplibre.org
The MapLibre Organization is an umbrella for open-source mapping libraries.
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@youyuxi
Evan You
2 months
Vite 8 beta is here! This is the version of Vite fully powered by Rolldown and Oxc - the Rust stack we've been working on at @voidzerodev since its inception. Take it for a spin and help us get it to stable!
@vite_js
Vite ⚡
2 months
⚡️ The first Vite 8.0 beta is here - Powered by Rolldown bringing faster production builds and more consistency - New features such as tsconfig paths or emitDecoratorMetadata support - Align browser targets with Baseline Widely Available More in our post
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@rsasaki0109
rsasaki0109
2 months
cad3dify 2D to 3D CAD Conversion Using VLM https://t.co/Qkp2d97eBG
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@techNmak
Tech with Mak
2 months
This free CUDA course is worth more than most CS degrees. 12 hours that separate library users from GPU engineers. I watched senior devs struggle with concepts taught in hour 3. What makes it different: No hand-waving. No "just use this library." You build an MLP trainer
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@Andersonmancini
Anderson Mancini
2 months
A little work in progress on my new #threejs project showing how Screen Space Global Illumination also works wonders in open scenes. Here, I'm using SSGI with CSM, SSS (screen space shadows), and a custom atmospheric fog for more realism. Adjusting the time of day in a scene like
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@ivancampos
Ivan Campos
2 months
Initial attempt at converting .ply from SAM 3D to .usdz Here's a python script to convert gaussian splats generated by Meta's SAM 3D to mesh objects viewable on Apple Vision Pro: https://t.co/z8Ut1mHuko
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