
nick - @NeoHaskell ⏩
@NickSeagull
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RT @kerckhove_ts: It took me too long to realise this:.Healthy food goes bad faster because other things want to eat it, and that's what go….
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RT @NeoHaskell: 🚀 Just dropped: neo, the official CLI for NeoHaskell. Scaffold projects with neo new, build with neo build, run with neo r….
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RT @NeoHaskell: NeoHaskell CLI can now compile and compile + run in one step 🎉. Builds are still slow (~1min for Hello World) because:. • N….
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RT @NeoHaskell: 🚀 NeoHaskell Sprint 1 is Live! 🚀. The goal: Get the neo CLI tool working—neo init, neo run, help commands, installation, an….
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This week, I’m revamping @NeoHaskell 's GitHub labels, cleaning up issues, and merging months of work. Shifting to an iterative approach to build momentum.
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RT @owickstrom: If your only way of measuring productivity and performance is "time spent at the office", I think you have a serious busine….
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RT @poetengineer__: computer vision-driven music:.using the number of blobs(birds) to adjust the filtering:
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RT @etorreborre: Finally! Multiline strings in #haskell: #smallthingsthatcount .(next step: string interpolation, I….
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RT @charles_irl: @NickSeagull I actually have played a bit with accelerate, came across it in the Parallel and Concurrent Programming book.….
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accelerate-hs should be definitely part of this. Best in slot, powered by Haskell.
I think programming GPUs is too hard. Part of the problem is sprawling, scattered documentation & best practices. Over the past few months, we’ve been working to solve that problem, putting together a “Rosetta Stone” GPU Glossary. And now it’s live!. My take-aways in thread.
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