🔥 GROUND BRANCH V1034 is now officially live with the new prone stance, playable female characters, updated AI and a lot more!
Check out the first reply for the release notes 👇
We weren't planning on any more sales till v1.0, but a last-minute call has led us to take part in the
#SteamAutumnSale
🍂 with a 25% OFF discount that goes live in less than 30 minutes!
Links for purchase in the replies 👇
Okay, just one little preview. This is some WIP for the new weapon collision system, which automatically retracts the weapon into a progressive short-stocking animation:
📢 Community testing for GROUND BRANCH V1034 is now available!
If you don't mind your tactical shooter extra janky and want to help us squash bugs and get V1034 in shape for its stable release, this is for you.
Link in the first reply 👇
🔥 This month's Intel Report is now live with plenty of sneak peeks for GROUND BRANCH V1034 and beyond, including some really cool prone footage and a lot of weapon modding info! Check it out in either link below:
🅰️
🅱️
Folks, we're kicking off the year with a pretty beefy update for the GROUND BRANCH V1034 Community Test beta branch! Check out the first reply for the patch notes (and instructions in case you're wondering what this is all about) 👇
Intel Report
#020
is live with more news and previews for GROUND BRANCH V1034! We cover prone, AI, new systems and even a target date for the public testing. Links in the first reply 👇
⚡️ Reminder: Save 30% on GROUND BRANCH till March 23rd!
The
#SteamSpringSale
is our last planned Early Access discount, so don't miss out!
Grab a key straight from Steam () or our official store using code SPRING2023 at checkout:
Well done for making it through 2020 part 2, everyone, and thank you so much for your continued support of this project! Here's to a better new year with plenty of ggs 🥂
We wanted to get a new Intel Update out this week, but there's a few more things that still need hooking up that we'd like to showcase along with everything else.
So here's a little sneak peek teaser (tacticool edit by mrbombastic) and a couple shots to make up for it:
📢 Intel Report
#018
is LIVE with this month's dosage of V1034 dev news, including more AI work, patches and VFX. Click either link below to check it out:
GB Home ›
Steam Hub ›
V1032 appetizers are cool and all, but today we're showing you one of the reasons why it's not here yet. Have a good weekend, everyone!
Video by
@KnoWhatCeb
📢 GROUND BRANCH V1033 is now officially live on the main branch with revamped night ops, optimization, QOL updates, new VFX, new maps, items and skins, and more!
Full release notes in your preferred page:
GB Home ›
Steam Hub ›
We're now partnered up with
@KytheraAI
and fully licensed to use their plugin for upcoming AI developments! For more intel, check out the full announcement:
Here's a little something to make the rest of your Monday a little nicer: we've been working with Pau Peñalver on some hairstyles for post-V1032, and here's what we have so far 👇
📢 Our V1033 Community Test "beta" branch is now open to all players! Head over to the Steam Hub for instructions on how to opt in (as well as the full release notes) to start testing today:
📢 In today's Intel Report, we cover prone, animations, quality-of-life updates, mod support, tease a new map and more for upcoming release V1034. Check it out in your preferred format below:
GB Home ›
Steam Hub ›
Happy weekend!
📢 Intel Report
#017
is here with a nice sneak peek of the new prone stance, a little AI development demo and a lot more! Check it out in your preferred format below:
GB Home ›
Steam Hub ›
Happy weekend, everyone!
A fairly big update is now available on the GROUND BRANCH V1034 Community Test beta branch — check out the first reply for the patch notes and get testin'! 👇
Happy June, everyone!
Our first sneak peeks of GROUND BRANCH V1034 are now live, along with a couple other dev news.
Go to your preferred site for reading GB news below and check them out:
GB Home ›
Steam Hub ›
—
📢 This is not a drill: the first testing build for V1032 is now LIVE on GROUND BRANCH CTE for anyone who loves tacticool and bugs.
If you're down with that, make sure to read the release notes:
👉 GB Dev Blog:
👉 Steam Hub:
—
The
#SteamSummerSale
is now live and GROUND BRANCH is 40% OFF until July 7! 🔥
We also have a new Intel Update out with a bunch of V1033 sneak peeks, so head over to our Dev Blog and check it out:
› (GB home)
› (Steam)
🔥 We finally got that new Dev Blog post up, folks. It's got a whole bunch of V1032 preview media and a fair share of good news, so what's not to like? Go check it out on your preferred page:
• GB Dev Blog ›
• Steam Hub ›
🎮 We're looking for a Senior Gameplay Engineer to help us continue taking GROUND BRANCH to the next level. Full job details in the link:
#HIRINGNOW
#GameDevJobs
#UE4
#UE5
[1/3] Happy Monday, everyone! We'll be posting some previews from the last few weeks in this thread.
Firstly, Mike wanted to share some progress on ragdoll and weapon animations. Please pay no mind to the gunshot audio (bugged!) and placeholder blood FX:
In case you missed it: Patch V1034.1 is now available with a lot of crash fixes, some map and game mode bugs squashed, audio and AI tweaks, and more. Patch notes in the link:
🧵 In case you haven't been keeping up with our content partners' V1032 previews, here's a thread with a nice selection.
V1032 will be rolling out to CTE this week!
📢 A little late, but this month's Intel Report is now live with news and showcases for GB V1033 and beyond:
› [GB Home version]
› [Steam version]
Check out the replies for some previews if you can't wait for the page to load 👇
📢 GB V1032 is finally live on the main branch, and what's more: it's on
#SALE
! 30% OFF till Feb 3rd!
RELEASE NOTES:
›
›
Also check comment below for link + DISCOUNT CODE to buy straight from our Store so we get the full cut!
📢 We just pushed an update for the GROUND BRANCH V1034 Community Test beta branch!
As always, the full patch notes and known issues list are in the link:
Thank you so much for all the feedback and reports, everyone! Keep 'em coming.
📢 Patch V1034.2 is now available!
Though we have not yet been able to work out the online rubber-banding yet, we had a lot of changes and fixes that were not worth holding back any longer—including a number of updates to AI. Check out the reply for the patch notes 👇
[RECORDING FOLEY]
AAA devs: *tens of thousands of dollars on studio time, engineers and overblown 4-minute promo video on sound design alone*
Indie devs:
GROUND BRANCH is 25% OFF on the
#SteamWinterSale
! 🎄
Grab a discount key straight from Steam, or from our website using code GBWINTER22 at checkout:
› Steam Store:
› GB Store:
Sale ends on January 5th, so don't miss it!
We're excited to announce that
@BlackFootStudio
is officially partnered with
@micro_prose
as the publisher for GROUND BRANCH!
Also, celebratory SALE: 🔥 GB is 15% OFF right now on Steam for the next 48h!
GB Dev Blog:
Steam Hub:
[3/3] Pau is working on some new facial hair to go with the new character heads. Here are some renders of the very first iteration—just always keep in mind that renders do NOT reflect final in-game visuals:
📢 Intel Report
#014
is now live with your final monthly dose of GROUND BRANCH
#devblog
before update V1033 hits. Go check it out:
› [GB Home version]
› [Steam version]
(Sneak peeks in the replies to make you hype.)
📢 Happy weekend,
@everyone
!
We got a new Intel Report for you with a lot of dev news and juicy previews, so go check it out in your preferred format/site:
GB Dev Blog ›
Steam Hub ›
—
Since late June, we've been putting out monthly Intel Reports (or dev blogs if you're not a tac nerd) to keep you in the loop of GROUND BRANCH's development and showcase a lot of hot upcoming content.
Here's a little compilation thread of them all, in case you missed any 👇
📢 New
#DevBlog
post up with some progress and partnership news, as well as the obligatory V1032 sneak peeks and previews!
Go check them out in your preferred page:
• GB Dev Blog ›
• Steam Hub ›
I'm a huge Ghost Recon fan, w/Breakpoint being my current favorite. Well, the small team at Blackfoot Studios has been working on
@GroundBranch
, a tactical FPS rooted in late 90's TFPS design and it's looking really great! It's early access atm.
#HappyHolidays
, everyone! 🎄
Times are festive but BFS is still hard at work, and we are hoping to have a new CTE build sometime next week with a good number of bug fixes.
In the meantime, enjoy the food and gifts, stay safe, and we'll see you in time for NYE. Cheers! 🥂
While we prepare to officially release V1034, you might be happy to know that GROUND BRANCH is 30% OFF on the Steam Spring Sale — until March 21st @ 10am Pacific 👇
📢 Patch V1034.3 is now available! While it downloads and installs, please take a moment to read the patch notes in the link — they'll help you figure out what changed, what to be on the lookout for and what to report:
🧭 Our Early Access
#roadmap
is finally up!
We wrote a small Dev Blog post explaining what it is and how it works, and you can read it right here (link to the roadmap inside!) »
#indiedev
#earlyaccess
📢 Happy Tuesday, everyone!
This month's INTEL REPORT is ready for ya with more dev news and V1033 progress.
Read up in your preferred format/site and let us know what you think:
› (GB home version)
› (Steam version)
Start your own server, deploy at any time of the day, enjoy the ambient sounds, shoot/shut the lights out and note the blood effects as you engage the enemy with brand new guns: GROUND BRANCH V1030 is now officially live. 🔥
Release notes on Steam ›
📢 Got another little update out for the GROUND BRANCH V1034 Community Test beta branch!
See the first reply below for the full patch notes, known issues and other information 👇
Happy weekend, everyone!
A fairly big update is now available on the GROUND BRANCH V1034 Community Test beta branch — check out the first reply for the patch notes and get testin'! 👇
Getting the major issues for the final Ground Branch 1032 release knocked out and here is another testing build. Thanks to all those that are reporting bugs!
Another day another Ground Branch CTE update. Getting a lot closer to a full 1032 release with every CTE build. Thanks to all that are reporting and helping us track down bugs!
🛠️ Patch V1032.2 is now online, and the few remaining critical issues in V1032 should now be taken care of. Hopefully on to V1033? 🤞
Release notes in either link below:
›
›
📢 Intel Report
#018
is LIVE with this month's dosage of V1034 dev news, including more AI work, patches and VFX. Click either link below to check it out:
GB Home ›
Steam Hub ›
📢 Intel Report
#017
is here with a nice sneak peek of the new prone stance, a little AI development demo and a lot more! Check it out in your preferred format below:
GB Home ›
Steam Hub ›
[2/3] Cody has finished the new MK14 EBR, which is currently having its animations hooked up. It is now confirmed for V1032! You can preview the model on his ArtStation page:
We weren't planning on any more sales till v1.0, but a last-minute call has led us to take part in the
#SteamAutumnSale
🍂 with a 25% OFF discount that goes live in less than 30 minutes!
Links for purchase in the replies 👇