Ian Maclure
@Fearian
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VFX Artist and game dev ▨ Avaliable for Freelance to add juice to your game!
UK
Joined December 2008
Temporal Anti Aliasing kills a lot of frames, but it also helps a lot of frames get to work on time, so, it;s impossible to say if its bad or not,
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What is a Wave but a Thousand Drops? I started my journey into video game development more than 25 years ago, back before there were any books or courses, back before there were engines to license, back before it even felt like a viable career. My high school friends and I
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Usually, wavy artifacts can be improved by making better use of our triangle budget. Here are three examples: the first two use the same number of triangles. Thread —>
There are absolutly no options in Substance Painter for me to tweak to get rid of this blasted artifact, so it's clearly a mesh issue of sorts. One that a different bundle of properties called "Ryan of Tomorrow" will have to handle cuz I should sleep.
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We're excited to announce that Lost Skies will be featured in the inaugural @galaxiesshow tonight! Watch live: https://t.co/C28fmcPcS5
#galaxiesshow
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Thought this might be interesting to my fellow Community, Social Media, and YouTube peeps Here's a chaotic thread of things I've learnt from doing YouTube in 2025 compared to when I did it in 2013 Any observations are purely from my experience, so may not be true in all cases!
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I was heartbroken and blindsided when I learned that my job was no more on the morning of February 19th. This is not the ending to the journey I had dreamt of and committed myself to seeing through — not by a long shot. But despite the confusion and sadness, I know there’s
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i have recorded another youtube video if you've ever thought "i am not a coding person", this one's for you if you like it, the link to my channel is in my bio any retweets appreciated 🙏
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Every Indie developers dream these days is to get Ben to do something wild for them, precisely because he's mad lad enough to do it out of a genuine love for games.
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Very basic #Niagara fluid simulation running on mesh surface :) Inspired by @3Dmattias's UV space fluid sim. #UE5
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I remember studying and breaking down every sculpt Kevin would share around the Gears of War/UE3 era
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