
KevKev
@Der_Kevin
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Gamedev and creator of @LastManSitting_ , PigeonSimulator(RIP) and BackyardBeans
Lüneburg/Germany
Joined February 2009
or just put it on a skatebird and call it skating birds or something...
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Okay, here’s something I hate in modern skate games: every failed trick ends with the character turning into a ragdoll as if they’d been shot in the head. Here, you’ll just get off the board, tumble a bit, and then continue walking #gamedev #screenshotsaturday
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here is a bit of a "trailer" of the game in some more more presentable enviornment - to get an idea of the final look. this was before the new animation system. in fact, it was using human skate animations (that i just ripped from tony hawks pro skater) and then mapped the
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Spritz Vibe. Limited Edition. Frosted over & fresh for the season, Spritz Vibe Sparkling Snowball Frost Limited Edition is here! CELSIUS. LIVE. FIT. GO.
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here is a little making of, icyw
i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. When thats done, you just play them in a sequence #gamedev
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@Der_Kevin dear kev, currently there are more pressing issues in the world than games and entertainment. if your are struggling you might want to devote your time and attention to more pressing and relevant matters. cheers
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from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant #gamedev #screenshotsaturday
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same for the board. also "just" a bunch of forces applied over time. and then with the right animation, it all comes together
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the cool thing about this is, that for the kickflip for example i only need 2 poses/keyframes. the landing anmation is even just 1. everything that is in between, comes from the physics. the squish, the squash, the spring. all that stuff that you would usually animate by...
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then you can play these sequences however you like. just like normal animations. here i added it to a flick trick input system
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i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. When thats done, you just play them in a sequence #gamedev
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I just joined the EdgeOne Global Game Hackathon. Build a browser game, compete with devs worldwide, and maybe walk away with cash + gear. Deadline’s Aug 31 - I’ll be hacking something together until then. Join in: https://t.co/8xP4LkFghU
#GameHackathon #GameDev #EdgeOne
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fullscreen video background or simple video on the portfolio frontpage? 🤔
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gave my skate game a spin this morning. and its hard to put it away again. i guess thats a good sign #gamedev
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one of the design pillar for Last Man Sitting is: add complete random bullshit. like a paper plane as weapon #gamedev
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