Ben Carter
@CarterBen
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Software (mostly games) engineering and the like https://t.co/6TpZOfRJEp https://t.co/k3CpdvNBHt
Chiba-ken, Japan
Joined August 2010
Finally released: The GB Interceptor. An open source rp2040-based adapter that goes between your (unmodified) Game Boy and the game cartridge to record or stream your gameplay via USB. Video: https://t.co/oFfnMs0fOn Details: https://t.co/xxyjXCZWRs
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The Book of CP-System is now available in paper version, https://t.co/frjoXNKRM7! It is 240 pages to learn everything about the hardware and software powering Capcom '90s arcade titles such as Street Fighter II, Ghouls’n Ghosts, or Final Fight.
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Announcing 'Dear ImGui Test Engine' + 'Dear ImGui Test Suite', available now. - automation/testing for Dear ImGui apps - run in your live app or headless on CI; - run at robot speed or simulated human speed; - export screens/videos for e.g. generating docs https://t.co/PtIlcmFGy4
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Floating Cloud God is coming to Nintendo Switch! Floating Cloud God: Anniversary Edition is redesigned and rebuilt with new abilities, huge visual upgrades, remixed audio, streamlined stages, and more! It's The Divine Redesign! Available November 24th! https://t.co/3xFFISiglK
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Announcing "Dear Bindings" by @CarterBen: - generate C API for Dear ImGui (w/ full comments) - generate metadata for other tools to generate own bindings for other languages. https://t.co/oj3nxqnuAY (1/2)
github.com
C header (and language binding metadata) generator for Dear ImGui - dearimgui/dear_bindings
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Excited to reveal what I've been up to! I left Epic to co-found Noodle Cat Games, where we're trying to find a better way to work by weaving trust, creativity, and empathy into everything we do. We think a great culture will lead to great games. https://t.co/E5mwq3uOek
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Dear ImGui 1.89 released: 90+ improvements/features/fixes https://t.co/iuCX5Iv72s (and more that are not yet exposed in public API)
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Hardware raymarching a 3D #fractal while racing the beam at 1080p? Sure thing! A 324 stages pipeline implemented on #fpga with #Silice happily walks along each pixel ray (190 steps), rendering 1920x1080 at 60Hz No CPU involved. Inspired by #demoscene raymarchers. de10nano board.
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Stunt Car Racer Pro was a fantastic looking sequel to Geoff Crammond's 1989 classic. Developed by Simergy and Lost Toys in 2003 for PC, Xbox and PlayStation 2, it was sadly never picked up by any publishers at the time. https://t.co/BIn0Qvp6E5
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完成しました。 「SFCmini Portable」 仕様 ・4.3インチ液晶 ・USB Type-Cで給電及びデータ通信 ・スピーカー内蔵(ステレオ、調整可) ・背面にLRボタン配備 ・中身はニンテンドークラシックミニスーパーファミコン ・外装はスーファミカセットとコントローラ #スーファミミニ発売5周年
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I'm excited to share the first installment in my History of the ARM chip, now live on Ars Technica! https://t.co/2FBRngF22C If you ever wondered how your smartphone became so smart, it's because a ten-person team at a tiny company in Britain did something impossible...
arstechnica.com
In 1983, Acorn Computers needed a CPU. So 10 people built one.
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Somebody recreated the Burnout Dominator intro movie using stop-motion Hot Wheels cars and I am eternally grateful. FAO my fellow Reckless peeps. https://t.co/mKNEbg8G10
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This project took me so long to finish that it deserves a real video (coming) but in the mean time please enjoy this potato quality preview of an FPGA based PCI board snooping and displaying writes to the VGA palette from the PCI bus on the fly.
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Requirements: IBM PC, CGA, 4.77 MHz 8088, hard drive Holy. Shit. https://t.co/hWnIBnsMEM
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I use a little 7” LCD display I got from Amazon that’s clearly intended to sit on a car dashboard but works very nicely as a debug display and takes basically no space. Just don’t expect optional extras like “viewing angles” or “image quality”.
Give me you favourite FPGA screen. Only requirements are it works with Xilinx Zynq and supports 640x480 by DVI over HDMI. I started working on my GPU again, but I won’t have a computer monitor for months and would like a simple screen I can just connect via HDMI and power somehow
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Is this the first ever raytraced game that is not software? 1080p realtime, interactive, fixed+float point, 3D vector math, no CPU, no instructions, completely in #FPGA! @suarezvictor's fantastic work with CflexHDL and PipelineC! #raytracing #graphics
https://t.co/kLrgUgiH8o
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