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Games That Weren't Profile
Games That Weren't

@fgasking

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Following
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Statuses
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Games That Weren't covers cancelled video games and unreleased games across a variety of consoles + home computers. Running since 1999 online + longer offline.

Usually in front of a screen
Joined April 2009
Don't wanna be here? Send us removal request.
@fgasking
Games That Weren't
8 hours
GTW Highlight No.38: A nice September surprise was when Mark Kirkby (Code Monkeys) got in touch to share his impressive 1992 #GameBoy road engine prototype that later evolved into Road Rash. Now play the demo and check out the complete source code too! https://t.co/3kcd9xkSo1
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@GameHistoryOrg
Video Game History Foundation
10 hours
As part of our project to preserve the history of Sega Channel, we have recovered OVER 100 new Sega Channel ROMs, including the legendary lost game Garfield: Caught in the Act - The Lost Levels. Read more: https://t.co/8Y28KFRdRv
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@fgasking
Games That Weren't
12 hours
GTW Highlight No.37: In September, and after 42 years, Imagic’s Moonsweeper for #VIC20 was finally preserved. Painstakingly restored by Ken Van Mersbergen (+ help from Simon Rowe & Torsten Kracke), Ken kindly allowed release via Games That Werent: https://t.co/LCWbb6jbxW
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@fgasking
Games That Weren't
13 hours
GTW Highlight No.36: September saw a huge #Commodore64 surprise with GTW adding the sadly cancelled playable prototype of the Indiana Jones 3 adventure. An unofficial conversion of the great Lucasfilm Games title with bags of promise, but wasn't to be. https://t.co/4VUZxGesyS
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@greayson2532
Yael Trejo
13 hours
@fgasking The famous version is very interesting and fascinating. BETA from "Street Fighter II: Champion Edition" Sega Mega Drive Absolutely interesting that despite being Beta That contains endings It's absolutely fascinating
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@fgasking
Games That Weren't
15 hours
GTW Highlight No.35: In August, we released a lost and unreleased #PC build of X'Treme Roller by Neko. The game was released on #PS1, and was also cancelled for the #N64 too. We take a look at this very early build, which you too can now play: https://t.co/o5vP4PUrN5
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@Il_Paradroide
Stefano Castelli
18 hours
@fgasking Moreover, here is a playable version of the game with animated intros in it and software house logos. There is even a working shop. https://t.co/SJECsYMITa
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@fgasking
Games That Weren't
20 hours
An early Christmas update! In the late 80s, Level 9 built H.U.G.E to push beyond text adventures. One casualty was Grange Murders, an ambitious Cinemaware animated detective game with multiple crimes. Canned in 1991, PC demos & assets have been unearthed! https://t.co/Q5YwUypmaa
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@SockbatReplica
SockbatReplica
1 day
It looks like it's trying to be Raptor: Call of the Shadows. With the design of the player aircraft, the enemy AI and are those missiles air to air only. It even has a health meter which was very uncommon for the genre at the time. Off the top of my head the only SHMUPs from
@fgasking
Games That Weren't
1 day
GTW Highlight No.33: In August, we recovered a #GameBoyColor title called F19 Stealth Air (working title). A vertically scrolling shooter prototype with 1 level to play. Not yet sure of its origins, or the intentions for it and hope to learn more soon. https://t.co/VDFQX9k1hO
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@fgasking
Games That Weren't
1 day
GTW Highlight No.34: In August, we added a set of early prototypes for Fulltime Soccer on #GameBoyColor, which was eventually released by Datel Electronics. Interestingly, it seemed the game was built on top of the #Gameboy version of Super Kick Off. https://t.co/XWMJEm3CBY
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@FREEZEZXUK
Vinny Mainolfi | FREEZE-ZX | ZX Spectrum
2 days
If you’re a fan of the #ZXspectrum and fancy reading something a little different — past & present game development, interviews, cheats, secrets, new reviews, and general #Speccy quirkiness, then FREEZE-ZX is the zine for you… https://t.co/u6ZmqqrBwk #GameDev #IndieGames #Zine
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@RockmanCosmo
RockmanCosmo
1 day
Earlier this year, WN3DL and @krzbrew preserved Chokkan ☆ Shutokō Battle (C1 Loop)! Released in 2007, the game originally required you to tilt the phone to steer the car, but @m3M0RyHuN73R was able to hack the game to use keypad controls. The game runs surprisingly well!
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@fgasking
Games That Weren't
1 day
GTW Highlight No.33: In August, we recovered a #GameBoyColor title called F19 Stealth Air (working title). A vertically scrolling shooter prototype with 1 level to play. Not yet sure of its origins, or the intentions for it and hope to learn more soon. https://t.co/VDFQX9k1hO
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@fgasking
Games That Weren't
1 day
GTW Highlight No.32: In August we added a completely different development of Dave Mirra's Freestyle BMX for #GameBoyColor from DC Studios. Sadly didn't get far, before Acclaim gave the gig to another dev team. A very early prototype + GDD to check out: https://t.co/Yc6eI5RNhM
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@fgasking
Games That Weren't
2 days
GTW Highlight No.31: In August, we added an unknown GameBoy Color prototype called "Some Metal Head" (working title), created during the early days of DC Studios. Seems to be start of a sort of Metal Slug/Turrican style game that sadly didn't get far: https://t.co/vcS5onaQbC
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@fgasking
Games That Weren't
2 days
GTW Highlight No.30: In July, we had the surprise recovery of a lost and previously unknown unreleased NTSC build of Aladdin on the #NES. Not the greatest of games, but an important version saved which you can now check out: https://t.co/DXYKGfzYZi
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@fgasking
Games That Weren't
2 days
GTW Highlight No.29: In July, we released two early protos of Kick Off 3 for the SNES with major differences with titles, menus and score panels. There are likely sprite differences too and a lot of glitches not yet fixed compared to the final release. https://t.co/UnEtOfCeZi
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@fgasking
Games That Weren't
3 days
GTW Highlight No.28: July saw us recover a staggering 33 builds of the GameBoy Color version of Re-Volt, including the very final version. A game DC Studios and Acclaim were due to release in 2000, but was canned. Design docs, maps and assets also added! https://t.co/MD2Bf02WKp
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