Brian May Profile
Brian May

@Brian__May

Followers
2K
Following
51K
Media
263
Statuses
5K

Tech Artist, most recently on Pacific Drive

Seattle, wa
Joined April 2009
Don't wanna be here? Send us removal request.
@kronok
Brandon Jurewicz
2 months
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
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@RaphDeee
Raph
10 months
Watching the two people I like the least fight over video game credit is fucking fantastic aaaahhh I'm so happy!?
@Dexerto
Dexerto
10 months
"He is not his own man" Asmongold's X verification disappears as Elon Musk publicly trashes the streamer, unfollows him, and leaks their DM's
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@slimerancher
Slime Rancher
1 year
Our biggest update yet, Into the Labyrinth, is coming December 12! Players will finally be able to enter the Grey Labyrinth and begin to unveil the mysteries of Rainbow Island. Expect more info as we get closer to the release date! As always, stay wiggly.
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@lemonboyband
LEMON BOY 🍋
1 year
we’re in?? forbes??? https://t.co/BdVdM6ZCVq
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@ZoldenGames
Zolden
1 year
Implemented movement for the soft body character. It actually has muscles, that control the body. #indiedev #gamedev
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@tech_art_gent
Jeremy Ernst 🐀 (He/Him)
1 year
I'm excited to share a short reel showcasing the tech art team's contributions to #2XKO for our #EVO demo last month. You'll also see a lot of this work featured in Alpha Lab!
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@ImaginaryBlend
Krystian Komisarek
1 year
I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)
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@PirateSoftware
Pirate Software
1 year
This is by far the greatest resource available for #GameDevs to see and learn from UI used in games today. Absolutely fantastic work.
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@DaveRapoza
Dave Rapoza
1 year
explained my current illustration I’m doing & asked my 5yo son for advice Me: “Can you imagine the picture? What should I add first?” My son: “a dumb person.” Me: “you want me to paint a dumb person?” My son: “no, a dumb person would draw that picture”
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@BrimstoneDevs
Brimstone 👑 Overthrown Out Now!
1 year
🐕 help us name the npcs in our game or im going to name everyone after my dog and sailor moon
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@yugop
Yugo Nakamura
1 year
Depth-of-Field representation in wireframe space
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@SrRafles
✨Rafles✨
1 year
HOT AND FRESH STUFFS! Water and Fire VFX packs are featured in Day of the Devs with a nice discount!
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@Strippin
Sam Thorne
1 year
Frickin @dexbonus shrunk my 'Human by choice Alpha by nature' shirt and then when I put it on and it was clearly too small she said 'that's not very alpha'. Genuine hater.
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@stephentotilo
Stephen Totilo
1 year
Breaking: Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”… “241 developers including artists, engineers, programmers and designers”, per the CWA. And they say Microsoft has recognized the union.
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@NextGenPlayer
Hunter 🎮
1 year
Pacific Drive sales have exceeded 600,000 units globally, Ironwood Studios announces A Free Content update drops today, and includes: ✅ PS5 Performance Mode ✅ Photo Mode ✅ New garage upgrades ✅ Free cosmetics ✅ Expanded world building + more
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@rms80
Ryan Schmidt
1 year
been working on a nodegraph programming tool, trying to solve some things I found frustrating about UE blueprints. This is an example where a "dynamic code node" emits a lambda that defines a 3D transform, which is wired into a generic deform-mesh-verts node (1/n)
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@Vuthric
Asher Zhu
1 year
update on my Slime game💚 I restarted the project from scratch after quitting Epic. Made a new fluid solver that enabled real(?) slime movement and slimeling spawning. Very excited about my plans <3 I've always wanted Splatoon mechanics in dungeons #gamedev #techart #vfx
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