
Ryan Schmidt
@rms80
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Back @gradientspace. Made Modeling Mode & Geometry Script @epicgames. Invented Autodesk @meshmixer. PhD in Computer Shapes. @[email protected]
Toronto
Joined September 2011
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! ๐งต(1/6)
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Join us Tuesday night at #SIGGRAPH2025 Real-Time Live show to see interactive painting with Gaussian splat brushes, awesome work (and technical paper) by Karran Pandey presented by him and our inspiring collaborators at the @thenfb!
Come watch not one, but TWO demos real time live ๐ Experience a new way to engage in Gaussian Splatting and how RTX Mega Geometry redefines GPU rendering at #SIGGRAPH2025 ๐ https://t.co/1l83drlXmY
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my UEToolbox plugin now has support for Parametric StaticMesh Assets. And now has full source on FAB, and the code is on Github, too. And also unfortunately I have to move on to other projects :( Wrote a big ol' blog post about it all...in a link below...
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Gradientspace Toolbox plugin for UE5 is free now if you happen to want to 3D-paint textures in the Editor, or make things out of little grids-of-shapes:
fab.com
Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrati...
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Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed
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This plugin is available right now on Fab ( https://t.co/dGAUKirAzv...) and there is more info on the Gradientspace website ( https://t.co/XjVsMjSm1F)
gradientspace.com
a plugin for unreal engine
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hey I made another video, this one is about the Texture Painting toolset in Gradientspace Toolbox. Shows how to use the Create Textures tool, walks through the TexturePaint settings panel, and you get to see me make a lot of mistakes - fun! (link in thread)
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this is how it's done in the BP, sorta like registering property-watchers in Scriptable Tools. The BP is attached to the SM Asset via AssetUserData transparent to the rest of UE, so zero overhead unless the editing tool is active... (coming soon to Gradientspace Toolbox!)
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more progress on UE5 Parametric StaticMesh assets. Now they can have gizmos attached to BP variables (like 'Show 3D Widget' checkbox, but good). Flickering is cuz it's the StaticMesh being rebuilt, not a DynamicMesh preview (you can see the icon live-updating in the CB).
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posted this video on youtube about making a dynamic mesh patch that 'sticks' to the landscape in UE5, using Geometry Scripting - and then also doing it faster using Gradientspace Script from my UEToolbox plugin (link in thread I guess, sorry!)
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you may now purchase the Gradientspace Toolbox plugin on Epic's Fab marketplace (link in thread in case that is still a thing on this website?)
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made a little baby meshmixer app... (if you think I should turn this into a real thing you can use, maybe drop by the gradientspace discord and let me know...)
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Got a bug reports / feature suggestions, or need some help? There's a discord for that:
discord.com
Check out the gradientspace community on Discord - hang out with 212 other members and enjoy free voice and text chat.
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Also added a utility to create new Texture2D assets, and a new UV layout method for my modelgrids, that pixel-aligns the grid-cell faces so you can paint em like pixel art (w/ a separate Pixel Paint tool). Full release notes below. Get it here (free!): https://t.co/jOMDafqxjI
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my new texture painting tool is now available in Gradientspace UEToolbox 0.1.7. Lots of nice features, and more to come! In the vid I (tried to) make this Quixel burger box look a bit greasier by painting into the roughness map (8k textures!!).
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