Ryan Schmidt Profile
Ryan Schmidt

@rms80

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7K
Following
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Back @gradientspace. Made Modeling Mode & Geometry Script @epicgames. Invented Autodesk @meshmixer. PhD in Computer Shapes. @[email protected]

Toronto
Joined September 2011
Don't wanna be here? Send us removal request.
@kronok
Brandon Jurewicz
23 hours
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! ๐Ÿงต(1/6)
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@_shumash
Masha Shugrina
1 month
Join us Tuesday night at #SIGGRAPH2025 Real-Time Live show to see interactive painting with Gaussian splat brushes, awesome work (and technical paper) by Karran Pandey presented by him and our inspiring collaborators at the @thenfb!
@NVIDIAAIDev
NVIDIA AI Developer
1 month
Come watch not one, but TWO demos real time live ๐Ÿ‘€ Experience a new way to engage in Gaussian Splatting and how RTX Mega Geometry redefines GPU rendering at #SIGGRAPH2025 ๐Ÿ‘‰ https://t.co/1l83drlXmY
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@rms80
Ryan Schmidt
1 month
my UEToolbox plugin now has support for Parametric StaticMesh Assets. And now has full source on FAB, and the code is on Github, too. And also unfortunately I have to move on to other projects :( Wrote a big ol' blog post about it all...in a link below...
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@rms80
Ryan Schmidt
3 months
Gradientspace Toolbox plugin for UE5 is free now if you happen to want to 3D-paint textures in the Editor, or make things out of little grids-of-shapes:
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fab.com
Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrati...
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@TimSweeneyEpic
Tim Sweeney
3 months
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed
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@games_inu
Inu Games
3 months
They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?
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@rms80
Ryan Schmidt
6 months
This plugin is available right now on Fab ( https://t.co/dGAUKirAzv...) and there is more info on the Gradientspace website ( https://t.co/XjVsMjSm1F)
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gradientspace.com
a plugin for unreal engine
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@rms80
Ryan Schmidt
6 months
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@rms80
Ryan Schmidt
6 months
hey I made another video, this one is about the Texture Painting toolset in Gradientspace Toolbox. Shows how to use the Create Textures tool, walks through the TexturePaint settings panel, and you get to see me make a lot of mistakes - fun! (link in thread)
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@rms80
Ryan Schmidt
6 months
this is how it's done in the BP, sorta like registering property-watchers in Scriptable Tools. The BP is attached to the SM Asset via AssetUserData transparent to the rest of UE, so zero overhead unless the editing tool is active... (coming soon to Gradientspace Toolbox!)
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@rms80
Ryan Schmidt
6 months
more progress on UE5 Parametric StaticMesh assets. Now they can have gizmos attached to BP variables (like 'Show 3D Widget' checkbox, but good). Flickering is cuz it's the StaticMesh being rebuilt, not a DynamicMesh preview (you can see the icon live-updating in the CB).
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@rms80
Ryan Schmidt
6 months
youtube:
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@rms80
Ryan Schmidt
6 months
posted this video on youtube about making a dynamic mesh patch that 'sticks' to the landscape in UE5, using Geometry Scripting - and then also doing it faster using Gradientspace Script from my UEToolbox plugin (link in thread I guess, sorry!)
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@rms80
Ryan Schmidt
6 months
you may now purchase the Gradientspace Toolbox plugin on Epic's Fab marketplace (link in thread in case that is still a thing on this website?)
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@rms80
Ryan Schmidt
7 months
made a little baby meshmixer app... (if you think I should turn this into a real thing you can use, maybe drop by the gradientspace discord and let me know...)
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@rms80
Ryan Schmidt
9 months
Got a bug reports / feature suggestions, or need some help? There's a discord for that:
discord.com
Check out the gradientspace community on Discord - hang out with 212 other members and enjoy free voice and text chat.
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@rms80
Ryan Schmidt
9 months
Also added a utility to create new Texture2D assets, and a new UV layout method for my modelgrids, that pixel-aligns the grid-cell faces so you can paint em like pixel art (w/ a separate Pixel Paint tool). Full release notes below. Get it here (free!): https://t.co/jOMDafqxjI
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@rms80
Ryan Schmidt
9 months
my new texture painting tool is now available in Gradientspace UEToolbox 0.1.7. Lots of nice features, and more to come! In the vid I (tried to) make this Quixel burger box look a bit greasier by painting into the roughness map (8k textures!!).
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