
Krystian Komisarek
@ImaginaryBlend
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#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)
Warszawa
Joined September 2018
I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)
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RT @80Level: Turn into a shark and flood the world with water to solve puzzles in @SharkRainGame, an upcoming "shark-based shooter" made us….
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Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D.#vfx #UnrealEngine
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I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤.I have to implement a foam generator next. The example vehicle will be included in the demo :).#UnrealEngine5 #gamedev
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I've implemented a secondary color! :) Who wants to see what's inside the tunnel? .#UnrealEngine5 #VFX
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RT @phyronnaz: Announcing Voxel Plugin 2 . Runtime Nanite.Nanite Tessellation.Runtime Lumen.Unlimited Materials. Release early 2025. #ue5 #….
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I'm incredibly proud that my Fluid Flux pack was praised by @NinjaTheory in their interview with @digitalfoundry about "Senua's Saga: Hellblade 2"! It's an honor that my tool contributed to the creation of this amazing game. Thank you for the trust!🙌.
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