ImaginaryBlend Profile Banner
Krystian Komisarek Profile
Krystian Komisarek

@ImaginaryBlend

Followers
9K
Following
2K
Media
102
Statuses
325

#UnrealEngine fab marketplace creator and game developer focused on physics, graphics, and gameplay programming. Water supplier practicing programmers' art :)

Warszawa
Joined September 2018
Don't wanna be here? Send us removal request.
@ImaginaryBlend
Krystian Komisarek
1 year
I'm wiped out after working all night, but it was worth it. Presenting the entrance to the underwater world :)
237
2K
20K
@ImaginaryBlend
Krystian Komisarek
3 months
Hell yeah - no excuses! :) #UnrealEngine5
@prop_haus
PropHaus
3 months
Screw it, lets just make our own GTA. #UnrealEngine #WIP
20
37
763
@ImaginaryBlend
Krystian Komisarek
7 months
I am testing a new single-pass interaction fluid solver implemented for simulating motorboat trails! It seems stable and almost as efficient as a classic ripple solver :).I can't wait to integrate it into Fluid Flux!
7
10
156
@ImaginaryBlend
Krystian Komisarek
8 months
My first experiment with stylized water! :) .It's based on modifying the surface normal vector depending on the camera vector and some extra emissive rim light.
21
60
974
@ImaginaryBlend
Krystian Komisarek
8 months
RT @80Level: Turn into a shark and flood the world with water to solve puzzles in @SharkRainGame, an upcoming "shark-based shooter" made us….
0
8
0
@ImaginaryBlend
Krystian Komisarek
9 months
Release notes:
2
1
4
@ImaginaryBlend
Krystian Komisarek
9 months
Promo video:
1
1
12
@ImaginaryBlend
Krystian Komisarek
9 months
The Fluid Flux update 3.0 is live! You can download it via the @FAB Plugin. The video below showcases a gem hidden in the example use cases :).#UE5 #VFX
19
135
1K
@ImaginaryBlend
Krystian Komisarek
10 months
I've made some slight lighting improvements! 🌊 The shader now simulates sunlight absorption when the geometry is underwater inside a tunnel.
41
208
2K
@ImaginaryBlend
Krystian Komisarek
10 months
Imitating translucent shadows using dithering is quite a neat technique! I decided to use Bayer dithering instead of Temporal, and video compression is helping a lot here :D.#vfx #UnrealEngine
15
70
689
@ImaginaryBlend
Krystian Komisarek
10 months
I'm having fun testing the new buoyancy system - applying just a single force to steer the boat (green arrow). 🚤.I have to implement a foam generator next. The example vehicle will be included in the demo :).#UnrealEngine5 #gamedev
30
102
2K
@ImaginaryBlend
Krystian Komisarek
10 months
Inverting the glass effect in just two steps! :).#ue5 #gamedev #VFX
5
35
479
@ImaginaryBlend
Krystian Komisarek
10 months
I've implemented a secondary color! :) Who wants to see what's inside the tunnel? .#UnrealEngine5 #VFX
84
403
5K
@ImaginaryBlend
Krystian Komisarek
11 months
I've added dirt and wetness. I also implemented a custom SDF generator for spline meshes to improve surface masking. The Fluid Flux 3.0 is planned for October—stay tuned! :)
19
80
953
@ImaginaryBlend
Krystian Komisarek
11 months
RT @phyronnaz: Announcing Voxel Plugin 2 . Runtime Nanite.Nanite Tessellation.Runtime Lumen.Unlimited Materials. Release early 2025. #ue5 #….
0
186
0
@ImaginaryBlend
Krystian Komisarek
11 months
It is awesome to see how creators use Fluid Flux in their projects!.
@petemonga
Peter Monga
11 months
I've recreated a chunk of Little Barrier Island (a small island in New Zealand) in Unreal for my animated series. Thought it would be fun to do a comparison with reference I used.
2
7
116
@ImaginaryBlend
Krystian Komisarek
1 year
I'm incredibly proud that my Fluid Flux pack was praised by @NinjaTheory in their interview with @digitalfoundry about "Senua's Saga: Hellblade 2"! It's an honor that my tool contributed to the creation of this amazing game. Thank you for the trust!🙌.
8
6
178