BOXOPHOBIC
@BOXOPHOBIC
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My name is Cristian Pop, I'm a passionate Technical 3D artist, with more then 6 years in game development and more then 10 years in 3D Art.
Cluj-Napoca, România
Joined December 2017
🌳 You probably heard of The Visual Engine for #Unity3d @BOXOPHOBIC but did you know that you can use it with #AmplifyImpostors for additional optimization? 🍃 Our impostor solution is part of the #AmplifyShaderEditor ecosystem. TVE Impostors Module: https://t.co/GuK31Mt9jh
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Good #Unity3d vegetation is hard but it does not need to be.💻🍃 Check out the Vegetation Engine Terrain Shader Module(📢50% OFF🎉) @BOXOPHOBIC Check it out: https://t.co/mHwJl1TpdD
#AmplifyShaderEditor supported!
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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
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Well, too bad I don't use twitter and I don't have too many followers to show them this😁🥲 Anyways, vote your favorites here https://t.co/29hdkE8mox, and thanks so much for your support! #MadeWithUnity #UnityAwards15
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This weekend I experimented with a radial selection menu for the @unity editor. Hooked it up to my debug views. Much faster than selecting from a dropdown list ⚡️
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Ported Amplify Occlusion to URP 2022.2 https://t.co/7dP9rO7ETv
@AmplifyCreates #unity #madewithunity #gamedev #rendering #opensource
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Hallo all! @unity 2022.2 is live and with it comes ... Splines 2! Read all about it here: https://t.co/yY0OmtzuD7 As one of the drivers on this, UX for the project, and a game dev + asset store creator ... this is exciting on many levels. Lemme tell you my favorites! 🧵
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Decided to go outside of my confort zone with some stylized work inspired by Ghibli scenes and Bulgarian folklore :) https://t.co/qNMCDRwgV1
#UE5
@UnrealEngine @Substance3D
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So close😆Thanks to everyone using #TheVegetationEngine and for the great support and kind words I get every day! 100 reviews, wow!
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Progress on my physicaly modelled analog camera\tape\CRT simulation post processing effect for #HDRP in @unitygames
#MadeWithUnity #gamedevelopment #screenshotsaturday Twitter compression will ruin it because of noise. Youtube link: https://t.co/ZrNiHfkuFY
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Happy to announce that the strand-based hair system developed alongside and featured in Unity's 'Enemies' is now available via GitHub. :) Been working on this system for a while now -- looking forward to see what people will make with it:
github.com
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity. - Unity-Technologies/com.unity.demoteam.hair
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Hey! I wrote a tool to add "Register Variable" and "Get Variable" nodes into #ShaderGraph! v10+ (Technically they're SubGraphs with hidden connections) ✨ 🔗 : https://t.co/IudkhqpLch Also includes a few extra features (see thread) Retweets super appreciated! 💙
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About 10 years ago (give or take a minute) I made the first commit to the repository that would become RenderDoc. I had no clue at all that it would turn out the way it has, but I'd say the project has been a success so far :).
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We’re excited to reveal our first story trailer for @ArcticAwakening, a sci-fi narrative adventure set in the Alaskan wilderness! ❤️RTs/likes appreciated! 👉Wishlist: https://t.co/hx3j45QoHx
#FutureGamesShow #IndieGame #MadeWithUnity
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Hey guys! The Unity Shaders Bible surpassed 2100 copies sold, and we want to celebrate with you. Use the code THANK20 to get 20% OFF 🍀 ⭐️ More info here; https://t.co/y1UPrgbMiD
#madewithunity #unity3d #b3d #maya3d #indiedev #indiegame #unity2d #gamedev #VFX #IndieGameDev
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Got underwater rendering working in VR now!🤿 Needed a copious amount of tinkering. But in the end, it only required a few key adjustments😄 #unity3d
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Shader graph is an amazing tool for artists! Look what I've been doing in #hdrp using shader graph to render almost every asset in the scene #madewithunity #gamedev #3dart
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