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Lasse J F Pedersen Profile
Lasse J F Pedersen

@codeverses

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Sr Rendering Engineer at Epic Games. Previously Unity Demo Team, Playdead.

Denmark
Joined February 2012
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@codeverses
Lasse J F Pedersen
10 months
This little write-up contains some of the thoughts behind strand-based level of detail, and also a bit about how we approached running fingers through the hair. :)
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@codeverses
Lasse J F Pedersen
3 years
Update: The system is also responsible for the real-time hair and fur simulation in the recently announced 'Lion' demo. Check it out. :)
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@codeverses
Lasse J F Pedersen
3 years
Thursday at @siggraph #rtradvances I'll be sharing some more details about the system and simulation and what makes it tick, as part of a joint presentation with @FCifaCiar and @johnparsaie about technical advances featured in 'Enemies'. 👋
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@codeverses
Lasse J F Pedersen
3 years
.., simulation level of detail, automatic LOD generation via hierarchical clustering, shader graph integration, procedural grooms (e.g. scatter on primitive/mesh/via script), multiple built-in modes of rendering, HDRP feature integration.
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@codeverses
Lasse J F Pedersen
3 years
Some highlights: GPU compute PBD solver with configurable set of constraints, volume data for soft hair-hair interaction, primitive/SDF collisions (zero-setup for primitive), alembic grooms via importer, HDRP/URP/built-in, ..
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@codeverses
Lasse J F Pedersen
3 years
Happy to announce that the strand-based hair system developed alongside and featured in Unity's 'Enemies' is now available via GitHub. :) Been working on this system for a while now -- looking forward to see what people will make with it:
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github.com
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity. - Unity-Technologies/com.unity.demoteam.hair
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@mirror2mask
Natalya Tatarchuk 🇺🇦
3 years
The program for #rtradvances for @siggraph 2022 is online! https://t.co/a3YHUMPlsw - lots of great talks this year again! (adding specifics in the thread)
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@codeverses
Lasse J F Pedersen
6 years
Yesterday I had the pleasure of flipping the public switch on the 'The Heretic: Digital Human' releases on GitHub. Since joining the Unity Demo Team, I've been working on the face of Gawain, and it's nice to be able to make that work public. :)
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github.com
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'. - Unity-Technologies/com.unity.demoteam.digital-human
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@SebLagarde
Sébastien Lagarde
6 years
Our Unity demo team (the team behind Heretic and Book of the Dead) is looking for a amazing 3D artist (Job based in Copenhagen or Stockholm). All details here: https://t.co/zqot6vJ2xL :)
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@codeverses
Lasse J F Pedersen
8 years
gifs. #gifjam
@timgarbos
Tim Garbos
8 years
.
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@codeverses
Lasse J F Pedersen
8 years
looks like @Official_GDC let my TAA talk from 2016 out of the vault :)
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@robcupisz
rob cupisz
8 years
Whoa! Here it is, a teaser for an interactive story we're working on with my team 😀 https://t.co/BTiLZAmVX7 #madewithunity #ididntthinkyouhaditinyou
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@RobGMacfarlane
Robert Macfarlane
8 years
Life imitates art. 1. Ed McLachlan's Private Eye cartoon on the plastics crisis. "One day, my son, you'll be able to walk to America." 2. A floating carpet of plastic trash off the coast of Honduras (photo by Caroline Power).
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@codeverses
Lasse J F Pedersen
8 years
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@enthusiasto
olgis
8 years
After losing in semifinal @codeverses @enthusiasto :"Jerry&Alice 🤖 will be back with wheels 🛒" Thank you 💚 @HeboconDenmark #CopenhagenMaker
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@enthusiasto
olgis
8 years
Jerry&Alice 🤖 are ready to battle at @HeboconDenmark #CopenhagenMaker
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@BornHax
BornHack
8 years
Happy to announce @OptIn4Privacy|s #GDPR debate with @je5perl, @PernilleT, @vonhaller & Niels Lindstrøm - https://t.co/zQqyLSHK6O #BornHack
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@codeverses
Lasse J F Pedersen
8 years
hello #vulkan from canopy :) https://t.co/yr7pKOkYZP
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@CarlsenGames
Jeppe Carlsen
9 years
Complex beats, cool harmonies, and tricky platforming, all synchronized in 140 BPM! On 66% sale, free level added! https://t.co/lkEKYgoRjv
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