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Staggart Creations Profile
Staggart Creations

@_staggart_

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Statuses
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Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Worked on @Lake_The_Game

Utrecht, The Netherlands
Joined July 2009
Don't wanna be here? Send us removal request.
@_staggart_
Staggart Creations
2 years
Snow should never be visible inside buildings or under porches. Luckily, this problem was already solved for rain in the base game, so snow shading piggybacks on the same system! Any shader can request the amount of occlusion, and mask itself accordingly.
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@WhitethornGames
Whitethorn Games
13 days
The holidays just got a lot more wholesome. Lake: Season's Greetings-- the prequel DLC to @Lake_The_Game -- is coming to Nintendo™ Switch! It will be available on December 11 in Japan and December 22 in NoA and NoE territories. https://t.co/UFalrBA2aa
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@_staggart_
Staggart Creations
1 month
Spline Mesher can take any input mesh and repeat it along a Spline. So I figured, why not use a Spline mesh as an input? A straightforward notion that results in classical profile sweeping! ✨ #unity3d #gamedev #pcg #techart
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@_staggart_
Staggart Creations
1 month
Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev
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@_staggart_
Staggart Creations
1 month
For anyone that has a Spline Mesher 1.0 license, a preview version of 2.0 is available on Discord! Details about v2.0 are posted on the forum:
Tweet card summary image
discussions.unity.com
⭐ Spline Mesher released back in March 2024 and has fortunately been received quite well! Since then, a few major and many minor updates have been made. The functionality and usability is quite...
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@_staggart_
Staggart Creations
1 month
Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%! Spline points are now cached and vertices are processed in parallel on all cores 🚀 Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev
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@_staggart_
Staggart Creations
2 months
Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders. Will be interesting to see if it can be used to make golf courses 😄 #unity3d #gamedev #pcg
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@_staggart_
Staggart Creations
2 months
The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! 😄 #indiedev #gamedev #unity3d #pcg #proggen
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@_staggart_
Staggart Creations
2 months
Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" https://t.co/mr9jwfVMCm #indiedev #unity3d #gamedev
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@_staggart_
Staggart Creations
3 months
Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev
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@Twirlbound
Twirlbound🛡The Knightling IS OUT NOW!!✨🛡
4 months
After 5 YEARS of work, it's actually happening - THE KNIGHTLING IS OUT NOW!!!😭🎉🛡️ We couldn't be prouder and can't wait for the world to jump, slide and adventure through this colorful new world we built!✨ #indiedev 🔗Links below🎮
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@_staggart_
Staggart Creations
4 months
Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file. You can find it on GitHub here, and install it through the Package Manager: https://t.co/VjaCbkcltY #gamedev #indiedev #unity3d
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@_staggart_
Staggart Creations
4 months
The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks. 🔗 https://t.co/aGMZQqqJnf
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@_staggart_
Staggart Creations
5 months
UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! 🤔
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@_staggart_
Staggart Creations
5 months
Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results ✨ Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! 🤯 #gamedev #unity3d
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@_staggart_
Staggart Creations
5 months
For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d 🔗 https://t.co/5fldwzoPTc
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@_staggart_
Staggart Creations
5 months
Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
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@_staggart_
Staggart Creations
5 months
The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
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@_staggart_
Staggart Creations
6 months
This is also based on a floating Box Collider, which then gets used for paddle collisions.
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@_staggart_
Staggart Creations
6 months
Set up @RageRunGames's new Kayak Controller to work with Stylized Water 3 🏄 #indiedev #unity3d
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