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Staggart Creations Profile
Staggart Creations

@_staggart_

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Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Worked on @Lake_The_Game

Utrecht, The Netherlands
Joined July 2009
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@_staggart_
Staggart Creations
12 days
The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
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@_staggart_
Staggart Creations
1 month
This is also based on a floating Box Collider, which then gets used for paddle collisions.
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@_staggart_
Staggart Creations
1 month
Set up @RageRunGames's new Kayak Controller to work with Stylized Water 3 πŸ„ #indiedev #unity3d
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@_staggart_
Staggart Creations
2 months
RT @unitygames: The Underwater Rendering extension for Stylized Water 3 is here Rebuilt for Unity 6 with full Render Graph support, better….
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@_staggart_
Staggart Creations
2 months
Transformed Unity's "Karting Microgame" project into a jetski playground πŸ„ In the most unorthodox way. by driving on an invisible floating plane πŸ˜„ #indiedev #gamedev #vfx
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@_staggart_
Staggart Creations
2 months
The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! 🀿 . πŸ”— #unity3d #gamedev #indiedev #vfx
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@_staggart_
Staggart Creations
2 months
Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach πŸš€. It will be available to dive into on the Unity Asset Store soon! 🀿. #gamedev #unity3d #vr #digitalart
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@_staggart_
Staggart Creations
3 months
Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d
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@_staggart_
Staggart Creations
3 months
RT @_staggart_: I've been working on and off on a new skybox/fog asset, where fog is entirely colored based on the skybox. It's coming toge….
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@_staggart_
Staggart Creations
3 months
Throwback to when I rented Oblivion from the library, determined to push through the intro at a meager 15fps on my hard earned Geforce FX 5500 πŸ₯². Today's my second chance!πŸ˜ƒ
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@_staggart_
Staggart Creations
4 months
Spline Mesher v1.2.3 now includes assets and examples for vertex-animated bunting. This shader graph demonstrates how the baked-in gradients can be used for masking. πŸ”—
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@_staggart_
Staggart Creations
4 months
Each slice of the texture array is then cycled through in a simple shader, which gets piped into a "Custom Render Texture". The result is an animated texture that can be dragged and dropped into any water material πŸš€
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@_staggart_
Staggart Creations
4 months
This is how Ubisoft renders their caustics in shallow water it seems. I've been using Substance Designer to create caustics, and figured I could use the Unity plugin to export an animated sequence to a texture array!
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@_staggart_
Staggart Creations
4 months
Tried out a different way to render water caustics by using an animated flipbook of pre-rendered caustics. Looks a lot more lifelike! #gamedev #unity3d #indiegamedev
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@_staggart_
Staggart Creations
5 months
RT @_staggart_: I'm always trying to squeeze as much as I can out of Substance Designer for vegetation, to keep things tweak-able. and be….
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@_staggart_
Staggart Creations
5 months
Terrains only accept textures, so finetuning colors becomes a hassle! I've created a little utility that converts a Color into a usable Terrain Layer! . Makes for quick prototyping! #gamedev #unity3d #indiegamedev . πŸ”—
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@_staggart_
Staggart Creations
7 months
Reworked my spline-based prefab spawner to work with Unity's native spline tool! Got to flesh out plenty of new ideas, it now does just about everything! πŸš€. πŸ”—A download to a preview version is available on Discord if you're already a user of the "Spline Mesher" asset #unity3d
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@_staggart_
Staggart Creations
9 months
Love the amount of variety! πŸ˜„.
@CandyRangers_
Candy Rangers - Demo Available Now!
9 months
Showcasing @_staggart_ 's Stylized Water 2 and it's Dynamic Effects extension πŸ˜‡.We got waves, ripples, caustics, lava, and Steam Deck's not breaking a sweat!. They just released version 3 for unity 6!
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@_staggart_
Staggart Creations
9 months
The Dynamic Effects extensions also sees a successor, for SW3. This upgrade is free for people who own a license to the SW2 version 😊.
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assetstore.unity.com
Add depth to your next project with Dynamic Effects for Stylized Water 3 (Extension) from Staggart Creations. Find this & more VFX Shaders on the Unity Asset Store.
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@_staggart_
Staggart Creations
9 months
If you've purchased a license for Stylized Water 2, after September 1st, you can claim a free upgrade until the end of 2024 ❀️.
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