
Zach Capalbo
@zach_geek
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(he/him) Projects and project updates. Current free-time project is #VARTISTE : https://t.co/O0hYMFoRbo Can also be found at @[email protected]
Joined March 2016
If you haven't seen it yet, @thebasemesh is a handy place for CC0 models. And you can drag and drop the zip files right into #VARTISTE to draw on them in VR!
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Prototype "simplified" physics-heavy interface for #VARTISTE. Spin a color wheel that's really a wheel. Toss a brush around. Smack a lock closed to save the project.
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For folks who might want options to follow along with my projects outside of Twitter for one reason or another:.- #Mastodon: @zach_geek@mstdn.social.- #Website:
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RT @jamesckane: @dhmackenzie did foundational physics R&D on PhysX vs. ammo.js in @aframevr (along w/ @zach_geek) and pointed to "Speculati….
github.com
A-Frame physics using PhysX. Contribute to c-frame/physx development by creating an account on GitHub.
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RT @jamesckane: We had great help from the WebXR community like @AdaRoseCannon @noerihuisman @dhmackenzie @dmarcos @zach_geek & more - thei….
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Fixed some more #VARTISTE performance issues. look how smooth it is now, even when editing 4k textures!
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I've put these performance improvements to the test by building a shoal of Halloween fish. (Thanks to @thebasemesh for the base fish mesh!)
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Working on more performance improvements for #VARTISTE, the most noticeable of which is a custom render scale lever
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I've been quietly releasing updates to #VARTISTE to fix regressions here and there. Since no one's reported them, I won't list them. However, I did manage to add a new feature: @CantBeFaraz's threejs ground-projected environments for hdris are now in #VARTISTE!
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Handy little #VARTISTE update: You no longer need a server to add your own vartiste-extras. You can load them from a local directory now as long as it follows the same layout as
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Added a kind-of "layers popup book" feature to #VARTISTE. Thanks to @pixelblip1 for the nudge to get this feature working!
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@aframevr @threejs @thebasemesh The transmission transparency is obviously having some issues in the spectator camera (it looks correct in VR!) and there are bound to be other regressions here and there. Feel free to let me know if you come across any!.
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Upgraded #VARTISTE to the latest @aframevr! Now it also supports @threejs MeshPhysicalMaterial (transmission, clearcoat, sheen, etc). Lightbulb model from @thebasemesh
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Power-user type updates for #VARTISTE: auto-repeat cloning, adjustable default metal/roughness for shapes, and a Merge Geometry grouping tool mode.
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Attempting some intricate ornamental VR woodcarving in #VARTISTE with some tools from @thebasemesh. Needs some practice, but surprisingly fun.
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Fixed some of the VARTISTE bugs when using this. And found one of many handy uses for this tool: cleaning up the edges of a sloppy canvas-cutout.
I've added a new Boolean Tool to #VARTISTE, built around @garrettkjohnson's three-bvh-csg library. Give it a try; it's a lot of fun!
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I've added a new Boolean Tool to #VARTISTE, built around @garrettkjohnson's three-bvh-csg library. Give it a try; it's a lot of fun!
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