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Zach Capalbo Profile
Zach Capalbo

@zach_geek

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(he/him) Projects and project updates. Current free-time project is #VARTISTE : https://t.co/O0hYMFoRbo Can also be found at @[email protected]

Joined March 2016
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@zach_geek
Zach Capalbo
3 years
If you haven't seen it yet, @thebasemesh is a handy place for CC0 models. And you can drag and drop the zip files right into #VARTISTE to draw on them in VR!
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@zach_geek
Zach Capalbo
3 years
Prototype "simplified" physics-heavy interface for #VARTISTE. Spin a color wheel that's really a wheel. Toss a brush around. Smack a lock closed to save the project.
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@zach_geek
Zach Capalbo
3 years
For folks who might want options to follow along with my projects outside of Twitter for one reason or another:.- #Mastodon: @zach_geek@mstdn.social.- #Website:
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@zach_geek
Zach Capalbo
3 years
RT @jamesckane: @dhmackenzie did foundational physics R&D on PhysX vs. ammo.js in @aframevr (along w/ @zach_geek) and pointed to "Speculati….
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github.com
A-Frame physics using PhysX. Contribute to c-frame/physx development by creating an account on GitHub.
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@zach_geek
Zach Capalbo
3 years
RT @jamesckane: We had great help from the WebXR community like @AdaRoseCannon @noerihuisman @dhmackenzie @dmarcos @zach_geek & more - thei….
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@zach_geek
Zach Capalbo
3 years
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@zach_geek
Zach Capalbo
3 years
I used #VARTISTE to make a #WebXR prototype of "Vampire Cornhole" for an upcoming Halloween party, and then actually built the thing out of wood:
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@zach_geek
Zach Capalbo
3 years
Fixed some more #VARTISTE performance issues. look how smooth it is now, even when editing 4k textures!
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@zach_geek
Zach Capalbo
3 years
I've put these performance improvements to the test by building a shoal of Halloween fish. (Thanks to @thebasemesh for the base fish mesh!)
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@zach_geek
Zach Capalbo
3 years
Working on more performance improvements for #VARTISTE, the most noticeable of which is a custom render scale lever
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@zach_geek
Zach Capalbo
3 years
I've been quietly releasing updates to #VARTISTE to fix regressions here and there. Since no one's reported them, I won't list them. However, I did manage to add a new feature: @CantBeFaraz's threejs ground-projected environments for hdris are now in #VARTISTE!
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@zach_geek
Zach Capalbo
3 years
Handy little #VARTISTE update: You no longer need a server to add your own vartiste-extras. You can load them from a local directory now as long as it follows the same layout as
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@zach_geek
Zach Capalbo
3 years
Quick #VARTISTE VR Doodle: Jazzman in the Moon.
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@zach_geek
Zach Capalbo
3 years
Added a kind-of "layers popup book" feature to #VARTISTE. Thanks to @pixelblip1 for the nudge to get this feature working!
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@zach_geek
Zach Capalbo
3 years
@aframevr @threejs @thebasemesh The transmission transparency is obviously having some issues in the spectator camera (it looks correct in VR!) and there are bound to be other regressions here and there. Feel free to let me know if you come across any!.
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@zach_geek
Zach Capalbo
3 years
Upgraded #VARTISTE to the latest @aframevr! Now it also supports @threejs MeshPhysicalMaterial (transmission, clearcoat, sheen, etc). Lightbulb model from @thebasemesh
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@zach_geek
Zach Capalbo
3 years
Power-user type updates for #VARTISTE: auto-repeat cloning, adjustable default metal/roughness for shapes, and a Merge Geometry grouping tool mode.
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@zach_geek
Zach Capalbo
3 years
Attempting some intricate ornamental VR woodcarving in #VARTISTE with some tools from @thebasemesh. Needs some practice, but surprisingly fun.
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@zach_geek
Zach Capalbo
3 years
Fixed some of the VARTISTE bugs when using this. And found one of many handy uses for this tool: cleaning up the edges of a sloppy canvas-cutout.
@zach_geek
Zach Capalbo
3 years
I've added a new Boolean Tool to #VARTISTE, built around @garrettkjohnson's three-bvh-csg library. Give it a try; it's a lot of fun!
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@zach_geek
Zach Capalbo
3 years
I've added a new Boolean Tool to #VARTISTE, built around @garrettkjohnson's three-bvh-csg library. Give it a try; it's a lot of fun!
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@zach_geek
Zach Capalbo
3 years
#VRArt #VRDoodle .#VARTISTE#blender . "Whale Snack"
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